[QUOTE="DAZZER7"]
Based on when I played it upon release years ago!
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Things I loved:
- The story line
- The variety of settings and how believable the game world is
- The variety of gunplay, puzzles
- The subtle little moments, people you run into along the way
- The graphics (especially the water)
- The scripted set peices and climactic boss fights
- The atmosphere and game universe
Things I didn't love:
- The linear game levels and lack of exploration (although by moving ahead in the game, you did gain a sense of exploration, because it was such a beautifully envisioned apocalypse, I just wanted to go off and explore yet more!)
- Lack of platforming or climbing (again, the game world begs you to want to climb, find secret places and explore)
Edit: I guess for me atleast, I felt that Half-life 2 is one of those rare games that is more than the sum of its parts and trying to explain that to people can be difficult to get across.
g805ge
You kidding me? The gunplay is one of the most stale things about Half-Life 2.
Maybe I didn't explain myself fully, the varied nature of the gameplay, the way you switch from survival horror to shoot out with the combine, to solving a puzzle to get to the next part to a vehicle sequence and then a boss battle. Its one long adventure that is very well paced and keeps you entertained.
I honestly dont get 'how' the gunplay is stale. Comparing the actual mechanics of the game against other shooters of the time, I am interested to know specifically what is bad about it especially in considering it against the competition of the time?
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