[QUOTE="navyguy21"]
[QUOTE="Nvidia28"]Because of the Xbox360's weak hardware, many games that are multiplatform has been held back graphically and their content cut short. Just look at the perfect example, Prototype. It's multiplatform and built for all 3 platforms, 360, PS3, and PC. And then look at Infamous, a game made exclusively for PS3. Those two games are like day and night. Because Prototype was made for 3 platform, it had to be built so the weakest platform Xbox360 could run it. And in turn, that sacrificed the draw distance, scale, and content that the other two more powerful platform could have had. That's why it's textures, draw distance, city, and framerate are no where near the quality of Infamous, which was built from the ground up on the PS3. For example, in Infamous you can see the whole city as far as the horizon. In Prototype, there is a thick cloud and smoke all around and you can't even see more than 4 blocks away. There are a ton of pop in, and the textuers are very weak. Prototype is locked down for a certain FPS Xbox360 can handle it while Infamous runs at a smooth 60fps. Just look at the two games and you realize that had Prototype been built from ground up on the PS3 or PC, it would have been as great graphically as Infamous. But because it had to lower the bar so the Xbox360 can run it as well, a lot of things was sacrificed, and that impacted gameplay greatly as well. So did the Prototype devs make a mistake by making the game for the Xbox360 as well? Who knows, but all you have to do is look at Infamous and come up with your own conclusion.1xcalibur1
The sad part is that you actually believe that crap:|
Actually, it's been said before by Rockstar and IDSoftware. GTA4 had the same issue as Prototype regarding the narrow horizon and a load of popins. Rockstar mentioned they had to severely down-size the game in order to make it fit on just one DVD9. IDSoftware Cheift Programmer John Carmack said that ID's Rage would look substantially weaker on the 360 due to space limitations than on the PS3. Dont believe me? Google it man.Creating an open environment has absolutely nothing to do with data storage capacity of a disk, not in the sense that a DVD would limit it. Do you really think that disk size = draw distance or size of game world.
The limiting factor in terms of the number of art assets being rendered / number of total polygons on screen and their textures etc is far far more limited by the RAM of a given system.
The pop-in could be caused by the slow read of the DVD drive but that could be an easy fix by having an install. Did you know that blu-ray has an even slower read speed than DVD-9.
I would also like links to the quotes of where Rockstar said that they struggled to fit the game on a DVD9 because it's fine on PC where it actually has higher resolution textures, more art assets, content etc etc.
I would also like a link to the quote of "rage would look substantially weaker on the 360" from Carmack!
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