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Dantus12

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#1 Dantus12
Member since 2010 • 231 Posts

Loved DAO. This one for me does so many things wrong.

The demo was distributed for German magazines

Gamestar and PC Games which gave it a 88 and 87.


http://www.globalgameport.com/showthread.php?t=42613

Many features are locked in the demo.

The gameplay videos are already posted and the demo in German was available 3 days ago.

From the reviews the enviroments are copy/paste and the ending:


[spoiler] is a predictable, and unsatisfying cliffhanger [/spoiler]

Demo is out on the 22.2 for the rest of the world.

About the graphics, these are not essential in a RPG IMO, the rest and I followed the game closely is disapointing however for me.

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#2 Dantus12
Member since 2010 • 231 Posts

That's a early beta. Written on top the screen. It's from mid December. The video quality is the horror. Game looks and play's way better than this.

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#3 Dantus12
Member since 2010 • 231 Posts

The game will be the RPG of the Century, it could never flop.

The biggest plothole riden game in recent gaming history is ME2. No one noticed, no one pointed it out cause Shepard is badass and awesome, and Dat Ass...

Probably the game that will have only Skyrim as competitor and no one else. There will be lots od 9.6, 9.7 and 10.

It's just like Baldur's Gate.:shock:

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#4 Dantus12
Member since 2010 • 231 Posts

EA should start treating their testers and employees like humans.It's unfortunate when a Bobby Kotick is right. This is the third time for them and I'm not relly informed.

Well a free promo, looks like a dev build, those that decide to pirate the game now, will in most cases buy later for the MP.

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#5 Dantus12
Member since 2010 • 231 Posts

Priceless. Somehow it makes sense. The OP claims that the console gamer is unwlling or incapable to deal with complexity of RPG's.

That's what Bioware claimed too, funny thing is that console gamers never complained about the RPG elements but about the control's.

From the looks of the combat, the game would be probably better as a Ninja Gaiden clone :D

However the action genre is not big enough for them, they want the COD crowd so the game is not held back by PC's but suffers a Fable influence. The next game will probably be the right one for the target audience.

Topic's like this one just give space and excuse to game devs to give the young console gamer the idiot treatment. The targeted gamer is unable to place a check-mark to toggle friendly fire,for example.

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#6 Dantus12
Member since 2010 • 231 Posts

Both. Looks like a choice between gameplay variety and visuals. Still if I must make a choice than Rage.

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#7 Dantus12
Member since 2010 • 231 Posts

Still on my ignore list.

Complete removal of weapon armor customisation , horrible VA for the male character, approval ratting change, paraphrasing , stuck with one sibling in one city-class dependent, running around based on some comments during the exaggerated parts with default Hawke's ugly head...

People should have information before provoking others, and assuming that everyone has the same approach to a genre that depends so much player's idea's about flexibility, impact and customisation is plain wrong.

Never cared about the combat for example, but combat looks repetitive just flashy, and town and characters look boring and bland. Unexpected from Bioware.

So assuming that everyone is willing to deal with recycled mage robes from DAO, and king Caillan's armor recolor again from DAO, when the marketing babble was all about visual identity is wrong too.

To each his own, but thinking that hype, review's and preview's will change everyone's opinion is arrogant. The video just confirmed everything that I already knew about the game. Talking just about my self of course.

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#8 Dantus12
Member since 2010 • 231 Posts

NV despite having more bugs for me tha FO3. The quest's and the story progression are saving the game, it's a way better RPG than FO3.

I found FO3 however a fun game and decent time killer. Point Lookout was great IMO.

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#9 Dantus12
Member since 2010 • 231 Posts

[QUOTE="GeneralShowzer"]

People still think it's not coming to consoles?

Did anyone actually read the interview? They've been planning this since day one it's their ultimate goal so to say. They even designed the game for a controller, they even demoed the game with a controller, at this moment I'm just skeptical if it will even feel natural on KB&M. In every interview, console this console that.

This game isn't really any different than console ports, it's just coming to PC earlier. This look like any normal PC inventory...Scrolling...really... Tons of wasted space....Letters the size of a rhinosarous, tons of wasted space.

This isn't a must buy game for me anymore. I don't care if it's superb, it's not a PC game, and doesn't have any advantage for me to buy it besides other games or other RPG's.

**pic**

devious742

Straight from ther devs:

Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.

Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry

Yes, strange how much influence a article from a relatively PC unfriedly site can make.

The inventory is just a placeholder anyway, and the funny thing is that the first games inventory was more limited than most console inventory's. There was nothing to put in there. 3 armors , potions and alchemy ingredients while droping every possible lot without the ability to sell the found swords,daggers and axes without losing a day for picking them up 2 by 2.

Now there is much more items to collect and craft. The EE edition got latter the option to arange things, it wasn't initilay there.

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#10 Dantus12
Member since 2010 • 231 Posts

[QUOTE="GeneralShowzer"][QUOTE="KalDurenik"] http://i52.tinypic.com/9gipap.jpgferret-gamer
That's a console UI allright. Inb4 people calling me elitist and paranoid.

considering they are playing on a gamepad it might make sense for them to display a gamepad UI. They are integrating scaleform for their UI interface i believe and could easily have different inventory systems for different controls.

Lol. The mouse pointer. that's from this video, the PC interface:

http://www.youtube.com/watch?v=-QURcotdjEQ&feature=player_embedded#

Someone else is playing the game, not Tomasz in that video.