[QUOTE="GeneralShowzer"]
People still think it's not coming to consoles?
Did anyone actually read the interview? They've been planning this since day one it's their ultimate goal so to say. They even designed the game for a controller, they even demoed the game with a controller, at this moment I'm just skeptical if it will even feel natural on KB&M. In every interview, console this console that.
This game isn't really any different than console ports, it's just coming to PC earlier. This look like any normal PC inventory...Scrolling...really... Tons of wasted space....Letters the size of a rhinosarous, tons of wasted space.
This isn't a must buy game for me anymore. I don't care if it's superb, it's not a PC game, and doesn't have any advantage for me to buy it besides other games or other RPG's.
**pic**
devious742
Straight from ther devs:
Guys, let me clarify. The interface will utilize both perfectly. We didn't want to favor anyone. No matter if you play with a joypad or keyboard plus mouse the controls will work proper in both cases.
Inventory in the Witcher 2 will be a hybrid - that's the right word I would use. It will have elements of grid view as well as some scrolling. I can assure you that it will be really clear and user friendly. No need to worry
Yes, strange how much influence a article from a relatively PC unfriedly site can make.
The inventory is just a placeholder anyway, and the funny thing is that the first games inventory was more limited than most console inventory's. There was nothing to put in there. 3 armors , potions and alchemy ingredients while droping every possible lot without the ability to sell the found swords,daggers and axes without losing a day for picking them up 2 by 2.
Now there is much more items to collect and craft. The EE edition got latter the option to arange things, it wasn't initilay there.
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