@Dasein808: gotta play it to understand it.
Persona games are basically dopamine drips, they blend together slice of life stuff with you constantly upgrading a character stat in every small activity you do. Drink tea at a diner, get some Charm, increase your Charm level, suddenly you can access new parts of that slice of life stuff that helps you dungeon crawl, which advances the story.
It helps that this stuff is all really simple (Persona games don't require too much menu crawling), everything is laid out in a stylish presentation that doesn't scream unapproachable like Atelier or that Hyptunia weeaboo shit, and that the actual slice of life stuff is with rounded, more Westernized characters. Very little, if at all of the stuff that you'd jump to if you think anime.
The charm lies in the way you distribute your day among activities and friends, and actually progressing your character and the story. It's incredibly well laid out without becoming overwhelming, or overwhelmingly Japanese.
Like I said, different strokes.
The minutiae that the game explores seems tedious to me at this age.
It may appeal to some, but it will never be my cuppa.
Having said that, however, I do appreciate 80s WRPG callbacks in JRPG games like Dark Souls which vary NPC responses depending on the character's current state, what they're wearing, etc. (i.e. in DS' case whether or not the character is hollowed or how they have responded in a previous NPC interaction).
Sadly, I have little patience for most RPGs these days given my limited gaming time and the stereotypical Hollywood junior high level script writing.
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