I think that, in order to pursue perma-death or death punishment in games, developers need to re-evaluate the concept of Difficulty.
In most games past and present, higher difficulty usually only meant = enemies do more damage, you do less damage.
This creates one of the worst illusions of challenge ever because it is essentially handicap. What ends up happening is player frustration as they die, reload the checkpoint, and try again. To implement perma-death or death punishment within this system of difficulty is one easy way of making sure players don't ever want to play your game again.
Games require a fair arena of difficulty so that when players suffer the consequences of dying, it comes from a sense of challenge rather than from cheap tricks. In other words, difficulty becomes more than just a difference of damage values of the enemy, but a re-imagining of a game's design in how players interact with their enemies. This goes far beyond than just improving AI. It also means pacing, environment, and control (and I don't mean it in the sense of 'keyboard+mouse, controller').
What I am trying to get at here, is that the concept of death can only be truly appreciated if other factors, namely difficulty, are re-evaluated so cheap AI and mechanics don't end up biting you in the ass.
Don't you mean "any $60 watered-down, uninspired, money-grabbing game is a hard sell?"
Because there is nothing inherent about a horror game that leads to a "campaign rental". If that were true then Resident Evil 2 & 4, Silent Hill 2, FEAR, Dead Space, Condemned, and System Shock 2 weren't prominent.
Did you even read the article? It's the last sentence...:
"A European court ruled last summer that content creators can't prohibit post-purchase redistribution of work, NO MATTER what end-user license agreement says."
Football = http://www.youtube.com/watch?v=sXlBSlyU8xY
Hockey = http://www.youtube.com/watch?v=JSd8CqBEbcY
They follow similar styles. But it only becomes a problem if competitive gaming does it because society feels video games can't be serious and pro gaming can't be "real" jobs.
Dudeinator's comments