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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"][QUOTE="Huff"]Right, I'm not bashing anyone for thinking differently. I guess the graphics just aren't my "cup of tea"Huff
Mind telling me what exactly you don't fancy about the graphics?

I think the depth of field (i think thats what it is)effects are a bit overdone. Its a little too blurry for my tastes. I think that the limited color palette and darkness, make the effects (like explosions) look out of place and a too bright. Like I said earlier, I don't think that the graphics are bad... just not as good as I expected.

You do know all that is REALISTIC right, the depth of field, effects, etc...of course Devs want to make it look dramatic and what not. But overall, visually what Killzone 2 doesn't isn't overblown, i guess to your liking, but what exactly are you comparing it too? You say you didn't expect it to be like this, yet had years of footage to go by, nothings changed. Don't think you can critisize an explosion, Looks out of place, don't get that. So your beef isn't detail or textures, but how everything reacts and happens? Hope you weren't watching that CGI trailer on a daily bases, lol. To each there own i spose.

BTW, there is no rule on how explosion or effects should look, maybe to your liking, sure...but in terms of realism, NOPE. Explosives come in all ranges sizes and produce different outcomes. As for brightness...tone it done? Of course the enviroment refect's alot..since the fight takes place in nothing bu rubble, concrede/steel bulding etc.

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Eyezonmii

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#2 Eyezonmii
Member since 2008 • 2145 Posts

BulletWitch.

What's worse, is I beat it like 4 times!

SolidTy
Than you must have liked it...lol.
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#3 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Huff"]The controls aren't bad, the camera movement is a bit exagerated when you run, but I assume thats what they were going for. I was more let down by the graphics. I'm not saying that they're bad, I'm just a little dissappointed by them. As a whole the game was a little more "average" than I thought it would be. Huff
Can't believe you think that. Everything, VISUALLY is top notch..anyone will tell you this...hell reviews have. But thats your opinion.

Right, I'm not bashing anyone for thinking differently. I guess the graphics just aren't my "cup of tea"

Mind telling me what exactly you don't fancy about the graphics?
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Eyezonmii

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#4 Eyezonmii
Member since 2008 • 2145 Posts
is it possible that the retail game looks better than the demo ?? :D !!!Ipik_Fenris
Not sure, i don't think the Demo build is that old...But its definitely, possible..not that i'm complaining..the demo looks insane. Again, its only a short demo, Can't wait to see the other environments (cloud/stormy).
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#5 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="Huff"]Not to jump into the fire, but I didn't like it as much as I thought I would after reading the reviews. I'm not saying its bad, I'm just not blown away by it.Huff
The gameplay is unlike other shooters, your problem looks to be NEEDING TO ADJUST to the realism of gun play...the game is more heavier and has weight to gameplay, due to realism, it will take time getting use to it...but IMO, i love it, i like the fact that its harder to kill, due to the aiming, skill is involved, No auto aim here. People seem to be complaining about the difficulty of shooting targets. Which is fine, but like i said its different, and GG went for insane realism...since recoil, almost everything effects your aim. Don't speak to soon, IMO.

The controls aren't bad, the camera movement is a bit exagerated when you run, but I assume thats what they were going for. I was more let down by the graphics. I'm not saying that they're bad, I'm just a little dissappointed by them. As a whole the game was a little more "average" than I thought it would be.

Can't believe you think that. Everything, VISUALLY is top notch..anyone will tell you this...hell reviews have. But thats your opinion.
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#6 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="biggest_loser"]

Valve are gods in this industry IMO. I mean, they are one of the few developers I can buy a game from without a demo because I know it will be of a high standard.

Most of those games you've mentioned have settled for polished game play - which I'm sure they do quite well, COD4 in particular is an excellent game. But what Valve have provided for this industry is innovation. Not just for their games - HL2, L4D, Portal in particular - but also revolutionised the distribution of games through Steam.

When HL2 first came out it was easily the best looking game on the market and the engine still holds up quite well now.

Please don't even mention Cliffy. Its very easy by their standards to design a generic shooter and polish it to perfection, rather than to take risks with narrative techniques and provide innovation through physics puzzles or co-operative game play.

biggest_loser

Gears of War in general took risks and made small innovations to gameplay...of course epic had influences, but they did there own stuff. I don't get what' so special about valve, people seem to just think Half-life, that game is old, and for its time good, sure..(not IMO, gravity gun, WHOOPTY DOO) Only company you should conisder GODS are those who respect every platform. I'm not speaking about everyone in value but this guys a douche. And the guy you quoted, forget cliffy, think EPIC and the whole team, the guy didn't do it all on his own.

What were some of these risk and small innovations?

Half-Life 1 redefined how to tell a story in a game. I don't mean to be rude here, but have you ever played it? If you haven't the first 30 minutes of that game have no action in them. You see the functions of a facility and you are immersed so well into the fiction of everything you are doing, where you, who you are etc. That was back in 1998 - where no really cared about storytelling.

HL2 used the same narrative techniques only it was much more improved with the most life-like NPC character I've ever seen in a game, Alyx Vance. The first episode in particular expands on your physical and emotion interaction with her.

The gravity gun was imperative to the way physics were used in games. Before it was merely ragdoll stuff, like how bodies slump. Now you can use physics through the gravity gun, in puzzles and combat (like picking up enemies or throwing grenades back). This had never been done before.

And also I don't think there are many games, particular Gears lol, that would have as much success with such diversity of environments and gameplay as the HL games :P

Thats just HL. Would you like me to go through Left 4 Dead or are you alright now?

Reloading, Using the shoulder button, it's like a mini game and works so well (needing to get it on the spot for an active reload, increasing shot power) Having your gun jam in the heat of battle is awesome (if missed) The cover system, pretty much unique to anything out there, from the way you hit the wall and bounce off them. Chainsaw gun (need i say more) How weapons are aligned to the D-pad, for quick access. ( can't be too sure on this one, but don't recall any other game using it in the same fashion) and lastly, Making a 3rd person shooter control like a first person shooter.

One last thing, How gears of war 2 level designs all have little unique puzzles to them, needing avoid things and how the enviroment works towards gameplay (hail, etc) A lot isn't just straight forward shooting this and proceeding. (sure it has bene done before, but Epic has done it better)

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Eyezonmii

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#7 Eyezonmii
Member since 2008 • 2145 Posts

i just played the demo...and i loved it ! the sound effects are amazing !, the character feels heavy, theres stuff going on everywhere, great AI, awsome lightning, gfxs are great too, detailed and smooth characters....but the only thing that REALLY SUX !!! is....................that i dont have a HDTV !!! :cry: !!!

i already preordered it at gamecrazy !! :D ! cant wait !!

Ipik_Fenris
LOL if you think it looks that good on your SDTV, love to see your reaction when played on HDTV. Do you have VGA/DVI compatible PC monitor? (one you are using now)?
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Eyezonmii

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#8 Eyezonmii
Member since 2008 • 2145 Posts
Just played through the Demo on Coop. I hate the frickin knife, but overall the coop is very fun.tccavey2
It isn't suppose to be used wildly..but as a last alternative weapon. (out of ammo, and in a tight situation) I mainly use it to open **** up, great to use it when they want to get through a window, just cut them and kep them out. Ha.
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#9 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="killzowned24"]Game is amazing:) Gamespot better give it a 10 in graphics AND sound because the audio is great!!!

Tell me about it, Audio is superb....visually nothing matches it, IMO. (consoles).... Can only imagine how insane looking those other awesome levels/environments will look.
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#10 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="patrickjw333"]

the game is great it has great graphics ( although a bit blurry maybe its just the demo ) and the gameplay is very realistic.

TREAL_Since

What blur exactly?..i noticed little to NO blur.

It's the realistic depth of field. Try focusing in on an object in real life. You'll notice that objects around it blur. I think KZ2 is too realistic for some people. And for others they like to be spoon fed kill assists.

Killzone 2 is very unforgiving. But can be greatly rewarding once you become skilled.

Me and you think too much alike..gsus! As usual i agree, didn't notice much of it since the gameplay keeps you too focused. Didn't play much of it. But i know the blur, i was assuming these guys were on about some other kind of annoying UNREALISTIC blur. The game is different and that difference comes from GG's INSANE implemented realism..they weren't kidding when they talked about it, thats for sure. Can't forget the lighting too. WOW!