Eyezonmii's forum posts

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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

This is gonna be an all looks, little substance game if you ask me just like the first Killzone I smell A-AA...quote me. It'll be a system wars bet. If not I'll take a pic of me in my underwear or something stupid. Toriko42

that a joke?

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Eyezonmii

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#2 Eyezonmii
Member since 2008 • 2145 Posts

333MB 720p video (WMV-HD) of Killzone 2 (no real spoilers)

http://www.zshare.net/download/5378653325521fce/

Dam the game looks good.

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#3 Eyezonmii
Member since 2008 • 2145 Posts
People need to take think about the draw distrances, level size, textures and package as a whole....U2 might boost better textures, it also has less blur and things look more crisp and sharp, etc. Killzone 2 kills it in terms of ligthing and character models, etc...but there is more to it. Gotta wait untill both are out. You can't judge yet.
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Eyezonmii

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#4 Eyezonmii
Member since 2008 • 2145 Posts
Is COD4 a fast paced KZ? or is KZ a slow paced COD4? hmm...MotoJ19
lol, nice one brainiac...KZ1 came out 2004. Doesn't work.
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Eyezonmii

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#5 Eyezonmii
Member since 2008 • 2145 Posts

the running, the ability to jump over objects when promped, grenades.....just relized it now, after playing Killzone 1 for a bit.

COD4 is just more fast paced and quick. Then again, i haven't played COD3, was that like COD4?

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Eyezonmii

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#6 Eyezonmii
Member since 2008 • 2145 Posts
they better change the fricken controller design, its my only issue with the PS3.
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Eyezonmii

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#7 Eyezonmii
Member since 2008 • 2145 Posts
nice try. but you phailz.
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Eyezonmii

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#8 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"]what immersion, screw that....you miss out on so much, when its confined to just the players eyes, its just boring and repetitive. I do enough of that in the real world, THAT immersion is laughable. Its best told as a movie form, its much more interesting and more can be shown. AAllxxjjnn
Well ok, video games will never be taken seriously as an art form when it's storytelling and emotional moments come from emulation of movies. I mean isn't that what every gamer complains about? "Oh Roger Ebert is an idiot know nothing! games are art!" Not completely. It's like watching The Dark Knight and then the movie stops and makes you read about the chase scene. Or read dialog exchanged between Batman and The Joker.

lol, okay..so did u forget about the GAMEPLAY?
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Eyezonmii

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#9 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Dystopian-X"]

[QUOTE="AAllxxjjnn"] So,you'd rather be taken out of the game? Cutscenes really don't have the same effect as being in the moment, not outside it watching. That's kinda lame for video games to do. And, i don't have a problem with cliff hanger endings.AAllxxjjnn

Don't start with the in-game>cutscenes because from a storytelling point is not true. HL is one of my favorite but it's way of telling the story even though it feels kinda fresh, it's broken since you miss out so much. Also what's the difference between watching a cutscene and staying in a confined room while listening to a character explain things to you? Other than you can jump around in the later one.

What's the difference? You're taken out of the game, and thrown into a movie, that's the difference. It breaks immersion. http://www.youtube.com/watch?v=f1VeazIFpnA That's way more effective than pulling you out of the action and showing that plane crash in a cut scene. You feel more like you are there.

what immersion, screw that....you miss out on so much, when its confined to just the players eyes, its just boring and repetitive. I do enough of that in the real world, THAT immersion is laughable. Its best told as a movie form, its much more interesting and more can be shown.
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Eyezonmii

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#10 Eyezonmii
Member since 2008 • 2145 Posts
totally agree, its just stupid...same goes for the overall storys these days, i hate games like HL where your in the eyes of the player constantly, i want dramatic and action packed cutscenes and want to see the player progress and tell there story. Ending's are just as important, you want to feel rewarded after playing so much.