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ForzaAbruzzo

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#1 ForzaAbruzzo
Member since 2007 • 227 Posts

I think an original, EXCLUSIVE RE game for the Wii would at least suffice in the case that RE5 is never ported. And by "original" i don't mean another on-rails shooter either. I want an action/adventure, "survival horror" (depending on your defenition of the genre at this point) game for the Wii that would potentially use the RE4 engine, or an engine that is at least highly similar. I think Capcom is perfectly capable of developing and releasing this kind of game for the Wii, and one would hope that they will do so at some point in the forseable future.


The RE2 remake that someone suggested earlier would definitely be a sweet idea.

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#2 ForzaAbruzzo
Member since 2007 • 227 Posts

it can happen and maybe it will but re5 is a bad game it is worse then 4 and i thought that was impossible with re4 suckageelbert_b_23

You honestly gotta be the first person I've ever met in my life that has used RE4 and the word "suckage" in the same sentence. :roll:

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#3 ForzaAbruzzo
Member since 2007 • 227 Posts

knowing capcom they will wait for the next nintendo console and release it as a straight up port, in the meanwhile keep your finger cross for any news of a new game in the next couple of weeks, i smell a remake of RE2.

Kyousuk3z

Where did you hear about this?

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#4 ForzaAbruzzo
Member since 2007 • 227 Posts

This actually came up in the thread regarding COD: Black Ops, and got me wondering a bit further. As we saw with the RE4 port for the Wii, as well as the Chronicles games, there is definitely a strong RE fanbase amongst Wii owners. So much so, that it is safe to say that a port of RE5 would very likely do extremely well on the Wii as well, especially if it makes use of the motion controls much in the same way that RE4 did. We could essentially have RE5 with a much more immersive style of gameplay.

Now granted, Capcom (this is coming directly from their representatives) designed RE5 for the HD consoles in order to get the maximum possible results VISUALLY.As we owners, we know very well that if a port were to be transfered to the Wii, it would come at the expense of the toned down visuals in order to do so. At the same time though, as RE fans, would any of us really care about scaled down visuals in order to get another great RE experience? Afterall, we're no strangers to ports with scaled down visuals, as we already saw with COD: WAW and COD:MW Reflex. Us Wii owners are already well aware of the graphical limitations of the Wii, yet we gladly accept that in the interest of a great overall gaming experience. Personally, I think the same theory could (and should) apply to a potential port of RE5 to the Wii.

Coincidentally enough, there have been rumors circulating online that a RE5 port for the Wii is bound to happen eventually (if the demand is there), but of course nothing is a guarantee. Capcom representatives haven't given us any direct indication that there would be one, but at the same time there have been little hints in interviews that anything is possible.

Do you think that an RE5 port would be worthwhile, even in spite of the fact that the visuals would have to be scaled down some?

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#5 ForzaAbruzzo
Member since 2007 • 227 Posts

[QUOTE="ForzaAbruzzo"]

[QUOTE="_Matt_"]

Im really glad Treyarch are putting in a proper effort to bring the same experience to the wii. Why couldn't IW do that for MW2?

intro94

It's about time 3rd party developers IN GENERAL start doing so. I have a feeling that we'll end up seeing a port of MW2 to the Wii in the not too distant future as well, much like they did with MW: Reflex.

Now, if only we could get Capcom to make an original, exclusive Resident Evil game that uses the RE 4 engine. No offense to the fans of the on-rails shooters, but I think we're do for a REAL RE game :D

Well according to CAPCOM; if they bring RE 5 or similar to Wii they are GONNA use the CAVIA engine(in my opinion, jaw dropping engine. miles ahead RE4 one). In fact i wouldnt be surprised to hear about it at E3(an annoucement i mean). The onrailed shooters did well for capcom (around 2 mil so far) and they also said they were over with the chronicles.

Man oh man that would be EPIC. I've been dying for a new RE game for the Wii that wasn't merely an older port (RE4, RE1 remake, or Zero), or an on-rail shooter. Granted, the on-rails games did quite well in their own right, but I found both games to be more of a tease than anything else. I know that a lot of 360/PS3 gamers complained about RE5, but nevertheless, as a Wii owner and die-hard RE fan I would salivate at the the thought that RE5 would be ported to the Wii. I'm sure that Capcom could even pull it off with the Wii hardware, even if they'd have to scale it down a bit visually.

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#6 ForzaAbruzzo
Member since 2007 • 227 Posts

Nintendo is heading in a very PROFITABLE direction from a business viewpoint (which means very little to me as a gamer), but personally I'm not happy with their poor hardware choices for the 3rd straight time.

With the N64, they were so pre-occupied with profits and avoiding potential game piracy that they chose to release a catridge-based console. They knew that cartridges were more limited than CD's in terms of storage, they knew that they were more difficult for 3rd party developers to develop games for, and lastly they knew that they were MUCH more costly to manufacture (and thus were costlier for consumers to purchase).Hardware limitations, high game prices, and limited 3rd party support effectively hurta console thatcould've been much, much better. In the end, they were outsold by over a 3 to 1 ratio by the PSX in worldwide sales, which is technically the first time that the undisputed kings of the video game industry has ever had their asses handed to them.

With the Gamecube they were once again focused on their fears of game piracy, thus opting to go with the miniDVD-based discs isntead of the standard sized discs. This effectlively meant that the gamecube had no DVD-video playback, nor did it have the audio CD playback as a result. Seeing as how this was a major component for the Ps2's success, you'd think they would've been a bit wiser when they released the GC. Once again, a lack of 3rd party support would become a major issue as well.

Now we have the Wii. Granted, the motion technology is indeed revolutionary for the home console industry, and they did achieve their mission of appealing to a broader audience. At the same time, they still had to sacrifice overall hardware power (no HD for example), and once again no DVD/Blue-Ray playback capabilities. On top of that, the motion technology only made it much more difficult for 3rd party developers to come out with great games for it on a regular basis.

Yes, the Wii has done VERY well for itself business-wise in the last 2 1/2 years, but unfortunately that doesn't tell the whole truth in regards to what areas Nintendo has fallen short in. You'd think (or at least HOPE) that Nintendo would learn from past mistakes, but unfortunately in many cases it seems as though they haven't, even if it isn't reflected in their sales statistics.

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#7 ForzaAbruzzo
Member since 2007 • 227 Posts

Didn't think anyone could possibly complain about a 9.6 score lol. Personally though, it's still by far my favorite game of all time. Although, i still have yet to play Mario Galaxy 2. Even so though, I don't think I could possibly fall more in love with that then I did with RE4.

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#8 ForzaAbruzzo
Member since 2007 • 227 Posts

Im really glad Treyarch are putting in a proper effort to bring the same experience to the wii. Why couldn't IW do that for MW2?

_Matt_

It's about time 3rd party developers IN GENERAL start doing so. I have a feeling that we'll end up seeing a port of MW2 to the Wii in the not too distant future as well, much like they did with MW: Reflex.

Now, if only we could get Capcom to make an original, exclusive Resident Evil game that uses the RE 4 engine. No offense to the fans of the on-rails shooters, but I think we're do for a REAL RE game :D

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#9 ForzaAbruzzo
Member since 2007 • 227 Posts

The DreamCast wouldn't be able to compete with the PS2/GC/XBOX. It had enough trouble trying to overtake N64/PS1. I got my DreamCast somewhat close to its release and i didn't get into it much. I think people hype the machine too much. Other than the capcom fighters and the few sega developed games it didn't have too much going for it.

Grim_Reaper007

Once again: Lack of third part support was the main culprit.


Just imagine had they had companies like EA and Rockstar Games developing games for them as well. It coudl've potentially made all the difference in the world!

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#10 ForzaAbruzzo
Member since 2007 • 227 Posts

Any reason as to why there aren't any Saturn games yet available on Virtual Console? It actually had quite an extensive library of some very good, classic games, so I find it kinda weird that they have yet to be emulated and made available.