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ForzaAbruzzo

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#1 ForzaAbruzzo
Member since 2007 • 227 Posts

[QUOTE="ForzaAbruzzo"]

Is it odd that of the games that were revealed, I am most looking forward to Epic Mickey Mouse? :P

kontejner44

no because Nintendo has something that appeals to everyone!

Lol, well don't get me wrong, I'm a 27 year old gamer who typically prefers the more adult-oriented type of games, but I gotta say that this game for some reason seems very intriguing and itneresting. Perhaps it's because I was a huge fan of the 16-bit Mickey Mouse games as a kid, and this gameis probably just offering a bit of a nostalgia trip for me :D

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#2 ForzaAbruzzo
Member since 2007 • 227 Posts

In terms of visual achievements,it definitely deserves full marks. In my opinion it was not only one of the best looking games on the Saturn, but of that era in general. The fluidity of Night's movements, as well as the very responsive controls (with the custom control pad that was released with it at least) were also big pluses about the game. Once again, I also applaud Sonic Team for creating a game that was so innovative and unique in terms of style and gameplay. At the same time though, I would most definitely be lying if I said I wasn't extremely disappointed with the game's lack of true adventure aspect. I was definitely expecting something very different, to say the least...

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#3 ForzaAbruzzo
Member since 2007 • 227 Posts

Based on the type of game experience you're looking for, I'd suggest you either wait to buy a new 360, or go for the PS3. The Wii is a great console, but likely not the kind that you are looking for based on what you've asked.

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#4 ForzaAbruzzo
Member since 2007 • 227 Posts

Is it odd that of the games that were revealed, I am most looking forward to Epic Mickey Mouse? :P

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#5 ForzaAbruzzo
Member since 2007 • 227 Posts

[QUOTE="QuistisTrepe_"]

Oh and for the record, RE4 is still very much apart of the series. Without the overhaul in gameplay RE would be as relevant today as Sonic the Hedgehog, that's assuming the series would even continue to exist.

hakanakumono

It wasn't an overhaul; it was a replacement.

It was an overhaul, and a much needed one at that. RE: Zero was an obvious sign that the series had hit a brick wall of sorts, and that the series need a drastic face lift.

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#6 ForzaAbruzzo
Member since 2007 • 227 Posts

I was a Saturn owner as a kid, and without any true 3D Sonic game released for it at the time(no, Sonic 3D Blast doesn't count :P), I guess you could say it was a given that I wouldend uppicking up a copy of the heavily anticipated game featuring Sega's brand new mascot. At the time it was heavily praised by critics and gamers alike, going on to do pretty well for itself in terms of sales. At the same time tought, even back then, my initial feeling was that the gameplay really missed the mark, at least in regards to how it was described in advertisements.

The game was hyped as being the first of its kind, where you'd be able to fly "freely" in full "3D". Anyone who played the game though knows that this couldn't be further from the truth. Although the flying aspect of the game was indeed fun, you were anything but "free", as outside of the boss battles, you were essentially playing a very linear, on-rails game. On top of that, having restrictions such as a time limit in order to complete the obstacles, really took away from the opportunity to actuall ENJOY the experience.

Although it deservingly has the title of being a classic Sega game, I personally don't feel that it provided anywhere near the kind of fix that Saturn owners would've gotten had a true 3D Sonic game (Sonic Extreme) actually be released. In my opinion, it was a rather overrated game that merely provided a very original concept, but fell short in terms of what gamers were actually being offered by Sega.

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#7 ForzaAbruzzo
Member since 2007 • 227 Posts

i dont know anything about genesis sales..

and im not sure if it was popular.. but i flicky is alot of fun:D

kingdavid562

I was a Genesis owner, and a hardcore Sega fanboy in general, and not even I knew about Flicky until a couple of years ago when I bought the Genesis Collection disc for the PS2.

Add this game to my list as well:

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#8 ForzaAbruzzo
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There were a number of things that did the DC in. IGN has a really good article on the history of Sega which gives you the full story, but to sum it all up: - Sega made a lot of blunders with its earlier systems that caused consumers and retailers to have no faith in the company. The Sega CD and Sega 32X left gamers really sore about Sega products as both of those add-ons cost hundreds of dollars and were abandoned within a year's time. The 32X was an especially egregious error on Sega's behalf since they intended for it to be a stop-gap measure between the Genesis and the Saturn. Of course they didn't tell consumers that it was intended to be abandoned within six months so you can imagine the seething hatred that built up after that debacle. Then Sega pissed off retailers with its surprise launch of the Saturn, so much so that many retailers refused to carry Sega products afterward. - The Dreamcast still used CDs whereas the upcoming PS2 used DVDs. This provided extra incentive for people to get a PS2 instead of a DC because the system also doubled as a DVD player whereas the DC only doubled a music player. - The DC's online play was dial-up only. If you had broadband you had to call up Sega and special order a broadband modem that cost over a hundred dollars. Of course, since so few people used broadband with the DC you would still be relegated to 56k speeds since that's what everyone you would be playing with/against would be using. - The DC's controller only had one analog stack. All the other consoles had two. - The amount of hype the PS2 was getting up to a year before launch was so huge that it eclipsed anything the DC did. Looking back the DC was already dead before the PS2 had even launched. - EA refused to publish any of its sports titles on the DC because of Sega's insistence on retaining the 2K Sports franchise.gameguy6700

In all fairness, this was due more to a lack of communication between Sega of America and Sega of Japan than anything else. Believe it or not, Sega of america actually intended for the 32X to be their next gen console, and fully intended to ride it much longer than they actually did. They had to abandon it though once discovering that SoJ was looking to release the more powerful Saturn console. Had Sega of america known this in advance, then chances are they never would've released the 32X to begin with.

Come to think of it, poor relations between Sega of America and Sega of Japan played a heavy role in why the Saturn eventually flopped as well, specifically in regards to the development of the Sonic Extreme game.

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#9 ForzaAbruzzo
Member since 2007 • 227 Posts

the sega genesis!

justhat1

The Genesis sold over 30 million units worldwide, and at one point owned 65% of the market share against the SNES, so i doubt very much it was "underrated" at any point.

Aside from the DC, another console that deserves honorable mention is the Saturn (yes, I'm a bit of a Sega fanboy). In spite of what many people might've though, the Saturn was actually a pretty powerful 32-bit console with tons of potential. It also had a pretty damned solid library, even here in North America! Also, although it's remembered primarily for it's solid library of awesome 2D games, it also was also capable of putting out quality 3D games as well. Once again though, attribute it to poor product management by Sega...

The Gamecube definitely deserves to be recognized as well. It was definitely a very powerful machine, and probably didn't deserve to be Nintendo's least succesful home console. Attribute it's struggles to a lack of quality 3rd party support above all else.

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#10 ForzaAbruzzo
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Sega also once again made the mistake of releasing a next gen console way TOO EARLY. Surely they could've anticipated both Sony and Nintendo coming out with newer, more powerful consoles within the next 2-3 years as well, but instead of being patient and staking out the competition a bit more, they jumped the gun and released the DC too early simply in order to regain a major portion of the market share against the N64 and PS1 (weaker consoles). Had they actually been a bit more patient, picked up more intel on what Sony, Nintendo, and newbie Microsoft had in store, then perhaps they could've came out with a DC console that was built upon stronger hardware that would've competed better with the competition.