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Watch As Console Gaming Dies
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Like Two Dried Grapes And A Dead Fish!
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My Quest To Be A World Champion
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War Is Coming: The Deconstruction Of The Fanboy
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Positively Villainous!
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Irenicus at first appears to be a simple villain with a keen interest in torture. He is seen torturing the protagonist with powerful magic at the very beginning of Shadows of Amn. However, minutes into the game he reveals that his apparent motive for said torture is to unlock his victim's latent power, thereby benefiting them in the long run. His lair seems to confirm the view of him being a strange character, on one hand, grossly harmed creatures that lie deformed in containers emphasize the evil in him. On the other, his obsession with a woman he'd previously maintained a relationship with reveals a much more human (or elven) side to him. It becomes apparent later in the game that Irenicus's embarking on his dark path came about partly from love. His overly possessive nature eventually became too much for his partner to bear, and unable to let go, Irenicus turned to pursuit of power and revenge, which in turn led to him becoming utterly evil. However, not only love was responsible for his downfall.
Irenicus was already a powerful spellcaster, and the power he sought was the power of the gods themselves, trying to enter the elven pantheon. So he was punished for his lust for power by being stripped of what made him an elf. No longer being able to feel with the same intensity as before, he became bitter, obsessed about his downfall, and embarked on a mission where it was hard to tell if his objective was that of gaining power or satisfying his revenge. At the start of the game, Irenicus appears to be a human, although later dialog reveals that both he and his sister, Bodhi, are exiled elves. The elves of Suldanessellar refer to him as 'the Exile', and it turns out his lost love is the elven Queen Ellesime. He is a highly arrogant, and an incredibly powerful wizard. Capable of causing a huge explosion within the city of Athkatla that reduces part of Waukeen's Promenade to rubble, and eliminate several Cowled Wizards that were sent to arrest him thereafter, before eventually surrendering by choice rather than continue his violent actions.
Irenicus is, at first, not readily identifiable as an elf, due mainly to his lack of that race's pointed ears and unblemished physical appearance. He is also unusually large for an elf, being as tall as a full-grown human. (While most Faerûnian elves are tall, the graphics of the game mostly show them as shorter as well as slimmer than humans.) Additionally, Irenicus is unusually well-muscled for a mage, and his body shows the ravages of time as a result of being disconnected from the life-force and immortality of the elven people. Irenicus' face is deeply veined and invariably bears a cold, disdainful expression. There has been some contention among players as to whether that is Irenicus' actual face, or some sort of enchanted mask. Irenicus' elven ears appear to have been surgically removed and replaced with a form-fitting skullcap that covers the rear half of his head. The exact purpose of this skullcap is unknown, though it (possibly in conjunction with Irenicus' armour) presumably serves some sort of life-support function. This is especially likely in light of the self-imposed vampirism used by Bodhi (Irenicus' likewise-exiled "sister", though whether this is in blood or merely name remains unclear) to sustain her own existence. It is also possible that Irenicus' bodily modifications allow him to augment or better focus his considerable magic power.
Irenicus' magic is, like Irenicus himself, elven in origin. The extent of Irenicus' magical ability is so great that he ranks among the most powerful wizards in all of Faerûn, rivalling mages such as Elminster Aumar and Khelben "Blackstaff" Arunsun. In combat, Irenicus is decisive and overwhelmingly potent, usually eliminating opponents with only a single spell at a time. Irenicus is clearly able to cast spells of the ninth level or even beyond, and often disintegrates or detonates enemies in an instant-a display of his power is given in Waukeen's Promenade, where he dispatches several assailants with his powerful magic's. Irenicus commands some spells that are not even available to the Player Character and his or her party, a notable example being Rapture of the Father, a death spell that appears to be able to instantly kill six enemies with no regard to magic resistance or saving throws, and a cloning spell with which he clones the main character and his friends to keep them occupied while he makes his escape.
Joneleth is Irenicus' elven name, and Jon Irenicus is later revealed to mean "Jon the Shattered One." The name "Irenicus" was born out of Joneleth's hatred, self-pity, and desire for revenge on Queen Ellesime, and the people of Suldanessellar, for his exile. Irenicus is an ultimately unsympathetic character who seeks to claim divine power to which he has no right. This hubris is in contrast to the motivations of Bhaalspawn individuals such as Sarevok and the Player Character, who can at least pursue Bhaal's power under the excuse of heredity.
What makes him so great? The character is the classic villian personified and the epitome of evil for self gain. The very opening of Baldurs Gate 2 has you in a test tube with him rasping at you "Its time for more....experiments." Being exiled from his race, family and love drives him to live for only revenge. Every line he delivers in the game is full of bitterness and hate, and everything he does is to gain immense power and revenge. I've never seen a villian I love to hate so much, and one that you can understand the motives of at the same time. Lady Aribeth De TylmarandeLady Aribeth de Tylmarande is a elven paladin of Tyr, the Blind God of Justice. She is said to have been born in Thundertree, a town in the Neverwinter Woods of uncertain parentage; some say a union between half-elves, others a moon elf and a human. The village was wiped out in an orc raid leaving her the sole survivor of the massacre. Vowing vengeance, she hunted down the perpetrators and slew them all, but, unsatisfied, continued to hunt and kill orcs in an obsessive quest until she was trapped in a sudden blizzard and rescued by a one-armed man she believed an avatar of the god Tyr, who took her to a monastery of Ilmater.
Recovering her health there, she learned to be a paladin, gaining such fame that when she moved to Neverwinter, she was named to the elite bodyguard of Lord Nasher Alagondar, being the first woman and first non-human to be so honoured. There she met and became engaged to Fenthick Moss, cleric of Tyr in that temple. In the original campaign, Lady Aribeth is chosen by Nasher Alagondar to be in charge of the investigations surrounding the Wailing Death. She begins training adventurers at an academy to combat the forces behind the plague, and after the Waterdhavian creatures needed for a magical cure become scattered throughout the city, the hero, who was an exceptional student at the academy, is placed by Aribeth in charge of tracking them down. After her lover, Fenthick Moss, is found guilty by association and is hanged for trusting Desther, a false Helmite and agent of Maugrim who was actually in charge of spreading the plague, Aribeth views Neverwinter as having betrayed Fenthick and needing to atone for his death.
It is revealed also that Morag appears to Aribeth in her dreams and tempts her to join Maugrim's cult with promises of revenge. Aribeth initially continues to lead Neverwinter's effort to find the cult as they search outside and around Port Llast, but eventually disappears. Upon reaching the Luskan's Host Tower, the hero learns that Aribeth has become a blackguard in the service of Morag and has agreed to lead Maugrim's Luskan army in their impending assault on Neverwinter. At the climax of this assault, the hero confronts Aribeth and defeats her in combat. The hero may then either persuade Aribeth to surrender and return to Lord Nasher to face judgment or be forced to fight her to the death.
In Neverwinter Nights: Hordes of the Underdark, Aribeth is revealed to have died. According to accounts of her given by Sharwyn, Daelan Red Tiger, Tomi Undergallows, and Linu La'neral, Aribeth tragically died sometime after Morag's defeat. Upon encountering her spirit in Cania, the hero finds her distraught with her betrayal of Neverwinter due to her realization that she never truly loved Fenthick; her betrayal therefore was not motivated by her love of Fenthick as she had thought and was consequently much less justified. The hero can either persuade her to return to the service of Tyr, or accept the evil path that she has chosen; either way, she will join the hero in his/her quest. Aribeth herself says that she died violently, though her memories were somewhat hazy. Presumably, the hero of Neverwinter attempted to defend Aribeth while she was tried for her crimes. The hero would have been heavily outvoted, since the majority of Neverwinter called for Aribeth's execution.
Lord Nasher complied with the city's request and as a result, the hero of Neverwinter's friendship with Lord Nasher ended, and he (the hero is revealed to have been male) left Neverwinter, never to be heard from again. Because of the hero's falling out of favour with Lord Nasher, Nasher had revisionists play down his role in saving Faerûn from destruction. If Aribeth is at the protagonist's side at the very end in the confrontation with Mephistopheles, the archdevil will use his considerable charisma to play on her uncertainties and turn her to his side unless the player character can be even more persuasive.
What makes her so great? Well she is another kind of classic villian done extremley well in my opinion. One who is forced to choose between her country and her true love. Emotions overtake her and she goes from being a warm loving person to a bitter, evil black knight by the end of the game. The tragic hero that is manipulated by a greater evil after experiencing a life altering tragedy she shows you just how far and hard you can fall in love.
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