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GoldenGlove

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#1 GoldenGlove
Member since 2002 • 4699 Posts

First of all, I didn't make this thread to talk about review scores. I made it because I know people will dismiss it not knowing what it's like. This game at it's core is Resistance, but the tweaks to the gameplay and the things that they added make it feel as good as Halo3 and COD4. I didn't say it would score higher than those games, that's not the point. AAA potential for sure though.

I've played Halo3 and COD4 for many many many hours. And I can say that just playing this R2 beta for a couple of days I can see the potential this game has.

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#2 GoldenGlove
Member since 2002 • 4699 Posts
Yeah, pre-order from Gamestop and you should get a code.
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#3 GoldenGlove
Member since 2002 • 4699 Posts

Yes, the multi player graphics are better in Halo3. However, I think that R2's single player will have better visuals than H3.

The reason H3 looks better is because it doesn't have the same amount of people playing online. It's quite simple really.

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#4 GoldenGlove
Member since 2002 • 4699 Posts

More info on the weapons.

Human:

M5A2 Carbine - The M5A2 Folsom Carbine is the standard-issue rifle of the US Army Rangers. The Folsom is nicknamed "the paddle" for its wide wooden stock and ability to "spank" an enemy. The M5A2 uses the same .303 round as the British Rifle, No. 6 Mk 6. Pressing L1 fires the underslung M200 40mm Grenade Launcher. The M200 uses high-explosive grenades which can immediately multiply the firepower available to an individual soldier. 30-round clip. **

Wraith - A chain-gun that requires a few, brief seconds of the spinning of the turret in order for it to start shooting in rapid succession. Pressing L1 deploys a tri-pod that temporarily brings up a frontal shield for protection. However, the player can only pivot on their current position after it is deployed. Although the Minigun offers added security with this shield, there is still vulnerability from behind as well as a small gap in the front where the nozel of the gun fires. 200-round clip. *

Splicer - A rifle-like firearm with a large circular blade on the front instead of a barrel. It launches spinning blades at enemies with highly gory results. The blade can be reved before launching it, which not only makes it superheated, but also keeps it spinning through your opponents even after impact. 18-shot clip. **

Magnum - A pistol that has the ability to fire rounds into an enemy or object which then can be detonated. Traps utilizing the bullets can be layed out, for example. 6 bullets can be shot into the ground and then be detonated in sequence. **

Bellock - A grenade launcher that has the ability to reduce enemies to a gory mess with each explosion. 12 grenades per load. *

Phoenix - Siphons energy every time an enemy is shot. With enough energy, rocketlauncher-like healing bursts can be shot at teammates or medkits can be dropped for nearby allies. 10 healing bursts max. Unlimited fire-power. *

L23 Fareye - The L23 Fareye is the weapon of choice for British Royal Marine Commando Sniper teams. The rifle chambers a .303 Mk 10 round with a muzzle velocity of nearly 3400 ft/s. Press R3 to use the scope. Press up or down on the directional pad to adjust the magnification. Hold L1 to focus concentration. This can give the sensation of slowing down time. All outside distractions are eliminated. Enemy movements become predictable and fatal head-shots become inevitable. 6-shot, blot-action clip. A total of 12 rounds can be carried at once. **

L209 LAARK - The L209 LAARK (Light Anti-Armour Rocket) was originally designed for use against Russian armored divisions. Since the Chimeran invasion it has been successful against the Stalker and other heavy vehicles. Once fired, LAARK rockets are capable of user-guided maneuverability. Holding L1 will slow down the rocket, allowing it to be re-oriented in flight. Aiming the reticle at any desired target will steer the rocket in the designated direction. The higher the pressure on the L1, the slower the rocket will go. Holding R1 after firing will release auto-guided submunitions. 2 rockets per load. *

Rossmore 236 - The Rossmore 236 Combat Shotgun is employed by the British Army for base defense and urban warfare. It is noted for its potent stopping power, especially in close-quarters engagements. Since the Chimeran invasion, soldiers have found the shotgun very adept in dispatching Howlers. Pressing L1 discharges both barrels. This method is less efficient than firing the barrels singly, but using it effectively can sometimes mean the difference between life and death. 8 slugs maximum. **

Frag Grenade - The No 22 Fragmentation Grenade is a standard issue anti-personnel munition used throughout the British armed forces. The grenade has an exposed fuse which releases irritating smoke prior to detonation. While not hazardous in the quantities produced, it does discourage a target from picking up and throwing back the grenade. The fragmentation is ideal for the assaulting entrenched enemy positions or attacking around corners. **

Air-Fuel Grenade - The No 42 Air-Fuel Grenade has been issued for combating Chimera in the tight spaces commonly found in urban conflicts. A thrown grenade adheres to most surfaces and immediately releases a cloud of flammable vapor. Once deployed, the cloud is ignited creating a massive explosion. The resulting heat and pressure wave will cause vast injuries to anything caught in the blast. With their reliance on external cooling systems, Chimera are expecially susceptible to damage.**

Chimeran:

Bullseye - The Bullseye is the Chimeran main battle rifle. It has rapid cyclic rate and a high damage capability. Pressing L1 fires a Homing Tag. Once a foe is marked the tag will draw the Bullseye's primary fire and also reveal the enemy as a soft, yellow blur through solid surfaces. Skillful placement of the tag allows entire magazines of ammunition to be placed on a target from the safety of cover. It is also very effective against fast-moving targets. 60-round clip. **

Marksman - The Marskman is a mid/long-range battle rifle. It shoots in 3-shot bursts, and with it's alternate fire, it deploys a slow-moving ball of electricty that sends out quick charges of electricity to nearby enemies. 12-shot clip. **

Auger Mark II - The Auger heavy-penetrating rifle fires blasts of transient radiation that will tunnel through solid matter. The blasts increase in power with each object they pass through. While the Auger has a relatively small ammunition capacity, the fact that it ignores cover means every blast is potentially lethal. Pressing L1 deploys a Force Barrier. This alters the Auger's energy blast to create a barrier that is impervious to all weapon-fire except that from the Auger. Enemies will suffer injuries if they move through the barrier. 20-round clip. **

Spider Grenade - The Spider Grenade spews forth black ooze that gradually grows. The spider web-like tendrils have the ability to climb up walls, spread across the ground, or creep through windows. All the while, the ooze burns like napalm.

Hedgehog - The Hedgehog Grenade is a Chimeran anti-personnel munition. It is thrown like an ordinary hand grenade. Upon landing it springs up and expands into a spiny cluster. At its "kill height", the Hedgehog fires spines in all directions with enough force to pin targets against nearby walls. The effect is especially deadly in confined corners. **

Plasma Grenade - Another grenade-type unlockable through the PSP. "Collecting all of the 'infected' intel will unlock another R2 weapon, the Plasma Grenades".

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#5 GoldenGlove
Member since 2002 • 4699 Posts

[QUOTE="GoldenGlove"]TOO HUMAN. Didn't play the game, but I tried the demo. I couldn't finish after really trying. I even finished the Haze demo, but I couldn't finish TOO HUMAN's.kozzy1234

Judging a game by a demo is silly imo.

I to HATED the Too HUman demo, but once i played the full version COOP with a friend, i loved it.

The gameplay wasn't enough to warrant me to pick it up. The animations were terrible. I laughed at how the everything moved.

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#6 GoldenGlove
Member since 2002 • 4699 Posts

I have 0 faith in this game its the 1st one was meh and now this one seems to be full of features the 1st one lacked but im not hyped for them because i played most of those features in halo 3.Gh0st_Of_0nyx

Try it man. I played the hell out of Halo 3's multi. Got up to 41 in ranked matches. I have like 960 of the original 1000 achievement points.

With that said I'm enjoying R2's multiplayer even MORE.

R1's campaign was pretty fun to me. I like it more than Halo3's also. R2's 8 player co-op is also very cool and it demands team work.

I never got the generic claims for Resistance. I think it's an original story, sure the gameplay may have some influences from other great games but that's what every game does, takes aspects from other successful games and incorporate it with their own.

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#7 GoldenGlove
Member since 2002 • 4699 Posts

Oh and in case you didn't know. You can fully customize your controls for the game. So if you want to play this game with the same control scheme as your favorite FPS you can do it.

This feature was on R1 but I think people overlooked it.

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#8 GoldenGlove
Member since 2002 • 4699 Posts
TOO HUMAN. Didn't play the game, but I tried the demo. I couldn't finish after really trying. I even finished the Haze demo, but I couldn't finish TOO HUMAN's.
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#9 GoldenGlove
Member since 2002 • 4699 Posts
[QUOTE="VendettaRed07"]

[QUOTE="krp008"]I beta Resistance 1, and it was nearly a carbon-copy on Halo:CE for the Xbox. I doubt Resistance will be anywhere as good as Halo 3krp008

how did you get in a R1 beta? it was a launch title.. And it wasnt a Halo ce copy at all, it just had aliens and was a shooter

Typo, *Beat*

And as i played each mission, every mission reminded me of a mission in Halo CE, from the environment, to the story, waypoints, etc

How was the story like Halo? Environments? Since when was Halo set in a WW2 like environment?

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#10 GoldenGlove
Member since 2002 • 4699 Posts
[QUOTE="GoldenGlove"]

[QUOTE="SolidGame_basic"]I'm definitly getting it also. I signed up for the beta but I didn't get in :(. The fact that this game has a different single player, co-op, and online altogether is awesome. How are the new weapons btw?SolidGame_basic

From the beta, I can say that I think Orick will be a classic map. It's perfect for any amount of people on there. I can play that map for hours non stop.

San Fran is also very fun but it's a smaller map, it's ideal for Deathmatch. The environment and the space crafts in the sky look awesome.

Chicago is a difficult map. It's alright to me. But at this point I like Orick more for big matches. Chicago is decent, but you'll get owned there you're first couple of times playing it.

What about the weapons?

Okay, the biggest change that Insomniac made with the Weapons is that you can only hold 2 now (ala Halo?) instead of 1283797429 like on the original. That turned me off in the first games multi.

Also, the same favs are in there. The Bullseye, Carbine, Sniper, Shotty, Auger etc.

The new weapons though are very cool. If you enjoy the battle rafle from Halo. Then you need to get your hands on the marksman in R2. It's basically the same weapon. 3 round burst fire. It's alternate fire is an electric blast that slowly travels after it's shot. If you shoot it with a regular round it explodes. It helps the game A LOT IMO. Halo players will feel right at home when they pick it up.

The magnum gun is cool and it's your default secondary weapon. Basically you shoot a shot. The bullet sticks to whatever surface you hit. You press the alternate fire button and the bullet explodes. So it's pretty dynamic in it's use. You can just shoot it right at enemies and blow them up, or you can shoot it at a wall that you know somebody is about to walk past and then blow it up. Very cool gun.

The Splicer. It's basically used in close quarters. You shoot it and it ricochets all over the walls. You can here the blades cutting through whoever gets hit by it. I'm not real familiar with this one yet because most of the maps I play are HUGE and it's tough to make the weapon effective.