There are many moral chooses in RPGs these days. Do you think they are needed or not?
I find that many mortal chooses are not important and have no real affect on the game but for the very end of the game. They have little affect on the game play.
wiouds
If you ever played Tatics Ogre on the PS1, you'd reach a point (Depending on your previous choices) where you could choose to:
- Kill an entire city and frame a neighboring country on it in order to set the mood of your entire country get up to arms. (Thus becoming a Lawful character... interesting uh? Comit genocide and be a law abbiding dude...).
- Go against the orders and don't commit genocide. (Thus becoming a chaotic character).
Later in the game(Depending on your previous choices) you could either:
- Move onward with a plan set by your country's ruler that could probably kill your entire team.
- Return to your HQ city, kill said ruler and take over the throne by force.
Trust me... gameplay was unchanged throughout the game, but choices did mean something on that game...
For all I know, moral choices are needed, should be better implemented, giving lasting impact on the imediate and long term run of the history. BEing evil should be as rewarding as being good (Some games actually make your like impossible when being evil, while others make so much better being evil that the good counterpart seems dull... namely Kotor II and recently ME2 do the later).
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