I| wasn't impressed with the game because it resembled a block buster movie by Michael Bay, but now it's going to be politically correct as well as over the top? Now I am not only unimpressed, I'm repulsed entirely.
An educational gaming app that teaches the user real world facts about guns? Not really a problem in itself. Had the NRA not decided to use video games as a scapegoat, this wouldn't even be an issue. As for the comments from Bloomberg and other politicians, they are right to call out the NRA for their hypocrisy but they need to wake up to the fact that games are not intended solely for children. It's apparent that many members of our government have archaic misconceptions about games and gaming as a hobby.
The bill doesn't sound like a problem at all. Like alcohol and R-rated movies, parents must be held accountable for what they expose their children to. What this law proposes is that clerks cannot sell an M or AO rated game to someone below the age range stated in the rating itself. That means, an adult would be responsible for a teenager or child being exposed to such games. Any and all blame would be on the parents or the adult who bought the games, not video games and the video game industry. Brilliant!
@Aumakua @Ishiban That's the crux of the problem right there. Humans have a propensity for violence, especially during trying times like these. Banning video games or guns won't stop that.
@TheOnlyConan Can you elaborate on your statement? Those 89% are clueless to the fact that violence in video games is not intended for children, and that the demographics for gaming have been aging a lot over the last thirty years. In other words, violence and sexuality in video games have increased with the average age of gamers respectively. I don't see how the 11% are the problem.
I'm sure that same 84 percent do not pay attention to the ESRB ratings, nor understand just how much gaming demographics have changed over the last twenty years or more.
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