Jumping into multiplayer is always a humbling experience if you haven't done it before. To do well, you have to know the game physics inside and out, know the maps, and have a solid grasp of strategy in general. The seven-year-old that has all three of these qualities, or even two, isn't going to lose to a hapless adult. Their focus is too strong.
At the risk of sounding like a Nintendo fanboy (I'm not), this is the most excited I have been for a Nintendo product in years. The design is innovative and I can see a lot of potential for it down the road. Of course, the games will determine whether the system sells or not, but it is clear that Nintendo has at least learned from the marketing disaster that was the Wii-U.
McGregor's reaction isn't that surprising. The Star Wars prequels had more green screen than any films made before that. He was probably thinking: "Something here has to be real. This is a live action film."
@nibbin1191: That is a truly cringeworthy mistake, and not what you expect to see in a professional publication. How did the editors let this pass? Do they even have editors anymore?
The reason people's lives are being destroyed by AAA game development is because they are letting it happen. They refuse to take a stand for their own lives and say "no" to the people above them. I understand there are risks to saying no to your boss, but can things be much worse than the status quo? If a few people walk away, those people will get fired, but if everyone walks away, then the industry will be forced to change. Make no mistake, a major industry-wide strike is the only practical way to affect meaningful change in labor conditions at this point. Just as it has in every other industry.
I know this sounds harsh, but game developers need to get their heads out of the sand and grow a backbone before the workload literally kills them. It's not like executives are going to take the initiative in this fight.
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