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JangoWuzHere

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#1  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

Oh good, the most boring game ever and the most shit game ever in one month.

At least RE6 is fun.

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#2 JangoWuzHere
Member since 2007 • 19032 Posts

I don't think there's anything to gain in finishing the first game. It's not like the old characters are carrying over into this sequel. It looks like it's going to be its own completely different thing.

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#3  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@jg4xchamp said:
@freedomfreak said:

Of all the dumb shit in the MGS franchise, he draws the line at the undead?

Kojima is a wrestling character, he knows how to play to a crowd. He's turned himself into this absurd martyr for how shitty Konami is, and it's like from a business standpoing Konami is probably right. They spent all that money and dev time, and Kojima wasn't going to finish that game in September of 2015. Throw in the fact that Konami's gaming division with Kojima as pres was nothing but a bunch of games that barely did anything sales wise sans Metal Gear and Pes, the Metal Gear Rising stuff was a disaster where they had to bring in Platinum to save that project, and lets forget where Kojima had them make a video where homeboys were more or less a sentence away from committing sepoku on fucking camera.

Dude's a great game dev, but he's a grade A dick. He's as shitty as anyone else.

I'm not sure what you're getting at.

Kojima has been pretty much dead silent on his feeling with Konami. How exactly did he turn himself into a martyr? Konami did that themselves, and the internet speculation just added onto that. Sort of like how everyone speculates that MGSV in unfinished, even though there's no definitive proof that it was.

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#4  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@davillain- said:
@JangoWuzHere said:

Ape Escape 2 sucks so hard.

I remember loving the original, but I never played any of the sequels. I tried to fix that this weekend, and I almost regretted it. Ape Escape 2 just lacks all the charm of the original, and it just does not feel good as an actual game. I stopped playing it a couple hours in. I was reluctant to start Ape Escape 3 after the bad taste of AE2, but man, I'm glad I did. This game is what I would want from an Ape Escape sequel. I'm having a blast playing it, and it looks pretty damn good on PCSX2.

Going on a PS2 hidden gem hunt for the new couple weeks. If anyone's looking for a fun 3D "platformer," they should try out Ape Escape 3.

I been doing a lot of Retro gaming myself, I'm playing Mega Man X Collection on PS2 and boy, this game gives Mighty No. 9 a run for it's money.

About Ape Escape, the first one did introduce duelshock controller at the time, it took fully advantage from that and it's why I had a blast with Ape Escape. Sadly I miss out Ape Escape 2 and I didn't know there was Ape Escape 3 0.o

Yeah, the sequels are still based that dual analog control scheme. If you're looking to come back to that style of game, give Ape Escape 3 a try. These controls were pretty gimmicky back then, but they still hold up surprisingly well today.

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#5 JangoWuzHere
Member since 2007 • 19032 Posts

Ape Escape 2 sucks so hard.

I remember loving the original, but I never played any of the sequels. I tried to fix that this weekend, and I almost regretted it. Ape Escape 2 just lacks all the charm of the original, and it just does not feel good as an actual game. I stopped playing it a couple hours in. I was reluctant to start Ape Escape 3 after the bad taste of AE2, but man, I'm glad I did. This game is what I would want from an Ape Escape sequel. I'm having a blast playing it, and it looks pretty damn good on PCSX2.

Going on a PS2 hidden gem hunt for the new couple weeks. If anyone's looking for a fun 3D "platformer," they should try out Ape Escape 3.

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#6 JangoWuzHere
Member since 2007 • 19032 Posts

@lamprey263 said:
@ConanTheStoner said:
@lamprey263 said:

Amazing what Konami can accomplish without Kojima there to weigh things down with exposition overkill. Konami must have kept the reins on him with MGSV. Seems like enough of his old team stuck around who know what they're doing. Looks like Kojima might have had a "who's coming with me" (but nobody came) Itagaki style of exit. Wonder if he'll be able to make it without his old team.

lol

not sure if serious.

Why wouldn't I be. It's only been a year since MGSV released and look what Konami has managed to make without Kojima. All Kojima's had to show for things since leaving Konami is Norman Reedus's naked ass and a whole lot of gobbledygook...

"Without Kojima"

lol

They're literally reusing all of the assets that Kojima and his team made from MGSV.

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#7 JangoWuzHere
Member since 2007 • 19032 Posts

@jg4xchamp said:
@JangoWuzHere said:
@jg4xchamp said:

late ass response to guardian and jango, but I actually think Uncharted 4's combat and encounters to be pretty fucking rad; and a lot of it is holding up fairly well on Crushing. My beef is that while the story stuff is pretty good, there isn't enough combat, and the stuff you do while the game is having story time just isn't all that fun or interesting or compelling to play. It's a lot of climbing, talking, and cinematic walking. The latter of which, I hate with a passion.

The series adventure game elements could be way more mechanically interesting and I'd be super into the game.

Did you finish it?

I don't deny that the combat is well designed and works well mechanically, it's just way too little. The combat sequences are very short and spread thin throughout the entire game. You'll spend like 5-10 minutes on an exciting and fun shootout with mercs, and when you finish, you're back to 40 minutes of boring climbing and cinematic walking. As a result, none of the encounters make a good lasting impression. I remember chapter 11 and 20 being the only memorable action sequences in that game. All the other encounters simply serve as small doses of voltage to your brain to stop you from being completely bored of this dull and unexciting adventure.

I'm on, i don't know what chapter, but it's the first big stealth/action sequence with the water as an option for you. It's after Nate and Elena are patching things up.

I'd say most of the combat sticks out to me, I agree with your sentiment that there just isn't enough of the combat. But I think it does have its intended effect, the idea of quiet time is that it gives the action sequences an actual punch. And in this, I mean they do technically do that lol. And a lot of them stick out to me the convoy chase, the water segment I just brought up, the elevator sequence with elena and the car being stuck and you're climbing the pillars. It looks like a pretty badass action sequence, although I'll admit I fucking think it out right feels cheap when playing on Crushing. There was the ambush in Scotland? that sequence was dope. Scotland in general had a lot of good combat sequences as they give you some serious room to work with.

There was a big two sequences one with just Nate, and another with Sam where it kind of felt like you were fighting on top of tree tops or some shit just because of the vertical element. I liked the little tower outpost in Madagascar, kind of gave me them type of vibes I like about MGSV (albeit I like MGSV way the **** more).

But yeah I am not on board with the rest of the game. The story is mostly well done so far, if I had a knock there it be besides Uncharted being generic and absurd given the kill count, Rafe and Nadine aren't particularly my idea of interesting villains. Rafe could be, but it's hardly fleshed out since he's a bit of a rich douche most of the game, and in Nadine's case you get a lot of cringy shit. Her whipping their asses is whatever, albeit they job the drakes pretty hard to the bitch, but they had bullshit like "wow, nadine you're a badass and all, but you can't both of us" or whatever the ****, and I'm like, someone totally wrote that as some form of characterization for the bitch lol, and it just made me shake my head. I already know what she does at the end, because I've seen the Max Landis video on the character, so part of my reaction is colored, but...right now I'd be hard pressed to think anyone would have a convincing counterpoint that would justify her character arc.

The climbing in this game is just fucking filler after a certain point, there is so much of it, and it's like even if the base mechanics are so simple, you could at least come up with some type of platforming sequence that requires a level of finesse, because it's more or less pixel hunt for the texture i can climb, and keep climbing till whatevs. The simplified nature of it makes it work really well in action sequences, but it's a fucking bore when it's the only thing you are doing. And I don't give enough of a shit about the more serious version of National Treasure enough to be cool with that.

That said I read the Neil Druckmann interview on the game, and knowing what he was aiming for, I'd say he nails a lot of that shit, and good the man for not pussing out. To be honest, it is a bit of a ballsy move to pace their game the way they did. Not necessarily critically or commercially, because it's gamers, shit was 90 on lock, but more so creatively. I'll tip my hat on that.

I think there's a way to make this type of game and have it be far more engaging at the same time. I'm not a person that needs a game to be shooty bang bang to keep me excited. However, that's the only element of UC4 that is actually interesting to interact with. I want to applaud them for trying something different with Uncharted 4. Having a slower paced game that isn't just trying to be a thrillride at every turn is actually kind of cool. Especially in this industry, every sequel usually has to be bigger and more exciting then the last. To pull something like that off, they would have to make a pretty different game, and unfortunately they didn't. They kept the same blueprint from UC2 and just built on that for UC4. It just doesn't work at all. For example, why bother having these more massive environments that are just begging to be explored if there's no good reason to do so? Riding in a jeep with Sully and Sam should be this amazing moment of relaxation. It should give you this real feeling of adventure as you scour caves and old architecture. Instead, it's all just a bunch of dead ends that give you pointless treasure collectables. Finding little trinkets to unlock some meaningless achievement might have been fine a decade ago, but it just feels lame today.

Everyone rightly compares UC4 to The Last of Us. They share similar pacing and structure for their stories. The main difference is that TLOU managed to be engaging with every moment of that experience. UC4 is only engaging when you're shooting people, and little else.

Also, yeah, I would be a lot more forgiving of these problems if the story was something actually special, but it's not. This is just a standard tropey adventure story. The difference is that most adventure stories aren't 15 hours long. This game did not be this long to tell give this sort of story. You can cut out hours of bullshit and have a far more cohesive and interesting experience.

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#8  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@da_illest101 said:

It doesn't look bad at all, but it feels like it should have been another mode in mgs v. I won't be buying it that's for sure.

It doesn't look bad because it's reusing pretty much all the assets from MGSV. I mean shit, they're still using the standard fulton animation even though its all wormholes now.

Everything about this just looks super slapped together.

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#9  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

@jg4xchamp said:

late ass response to guardian and jango, but I actually think Uncharted 4's combat and encounters to be pretty fucking rad; and a lot of it is holding up fairly well on Crushing. My beef is that while the story stuff is pretty good, there isn't enough combat, and the stuff you do while the game is having story time just isn't all that fun or interesting or compelling to play. It's a lot of climbing, talking, and cinematic walking. The latter of which, I hate with a passion.

The series adventure game elements could be way more mechanically interesting and I'd be super into the game.

Did you finish it?

I don't deny that the combat is well designed and works well mechanically, it's just way too little. The combat sequences are very short and spread thin throughout the entire game. You'll spend like 5-10 minutes on an exciting and fun shootout with mercs, and when you finish, you're back to 40 minutes of boring climbing and cinematic walking. As a result, none of the encounters make a good lasting impression. I remember chapter 11 and 20 being the only memorable action sequences in that game. All the other encounters simply serve as small doses of voltage to your brain to stop you from being completely bored of this dull and unexciting adventure.

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#10  Edited By JangoWuzHere
Member since 2007 • 19032 Posts

Ugh

Stuttering is WAAAY worse than the occasional FPS drop.