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Jonzey123

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#1 Jonzey123
Member since 2005 • 356 Posts
mrmusicman247
[spoiler] And that's what really pissed me off. He didn't even try. He tried once, at a place right next to the guys who wanted him dead. How about travelling to Mexico? Or anywhere else in the USA, or the entire freakin' world? Red dead's ending was absolutely terrible and to be honest ruined my entire view of the game. Ripping control away from the player for some forced, semi-dramatic ending is not good storytelling in a video game. Now, if they really were unbeatable odds and they let you try to fight your way out and die, that would be better (and no, one second of Dead Eye does not count). But saying you play as John Marston until the game decides you should die would be like fighting Bowser in Mario, but having control taken away from you and Mario just jumping off the edge. This sort of thing does not work in video game storytelling and the sooner developers stop leaning on movie cliches for their storylines the sooner gaming as a whole can evolve and start to be taken more seriously. But then again, everyone else luuuuuuuuuuuuuuuuuuuuurves the ending and thinks its the best ending evar and I'm the only person who feels that way about it. :/ [/spoiler]
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Jonzey123

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#2 Jonzey123
Member since 2005 • 356 Posts
You know, I had a son who was a cop. He was shot and killed by a robber. And everyday I have to see these kids playing cops and robbers in the street. I think they should all be banned from playing because it upsets me. In case you can't tell, I'm being facetious.
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Jonzey123

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#3 Jonzey123
Member since 2005 • 356 Posts
People also need to remember what these people are in prison over. Sure some of them dont deserve to have some of these perks, but im betting that most of them didnt do really that much wrong or rather that being stuck in prison is punishment enoughIantheone
I highly doubt the ones in prison for a short time for a minor crime are the ones starving themselves for video games. I'd imagine it's the ones who are there for the long haul who demand things like that.

Eugh. This thread really shows how insenensative people are to others. conflict is what we naturally do. There are millions of people out there, Isnt it inevitable that someone is going to get hurt or killed? There shoudnt be prisons, you cant just lock people away because the law says so. Afew guys sitting round a table probably wrote that. Life is cruel and it should be very dangerous. That is the reality we chose to ignore.

Give the prisoners whatever. They shoudnt be there in the first place.

stevus
Wha... what? You're saying all rapists, murderers, thieves should walk free, cos it's human nature? Are you posting for a portugese prison?
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Jonzey123

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#4 Jonzey123
Member since 2005 • 356 Posts
I view SK the same way I view Rare. They were great with Nintendo (Twin Snakes, Eternal Darkness) but since they left they take forever to release worse games. It's funny... I remember reading ages ago that SK left Nintendo because Nintendo wanted them to focus on smaller titles (this was still in the GC era), but they wanted to do big, expensive, epic ones. Then like 5 years later they release Too Human and it's a mess. I guess they need supervision and support from someone to reach their full potential.
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Jonzey123

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#5 Jonzey123
Member since 2005 • 356 Posts

[QUOTE="Jonzey123"]I've always wanted this, but thought a Zombie MMO would be better (and I don't even like MMOs). Imagine if you had a whole city to explore, surrounded by wilderness. You have the ability to scavenge materials and build/reinforce your own home base however you like. You can choose to be a loner, riding into town on your motorbike looking for fuel, or band up with others for a better chance of survival. Life is actually meaningful in the game- it ends when everyone is dead or turned (which could take weeks or months- the dead players can join a new game, but still keep an eye on how the remaining survivors in their old game are doing). The outskirts of the town are safest as there are fewer zombies, they're mostly in the city centre, so its the perfect place to build a base. But your base has to be strong enough to survive the occasional zombie attack in addition to attacks from other surviving groups after your supplies. People who join your group can betray you at any time, so you have to keep a close eye on them and build trust (there's no prize for being the last survivor, the idea is for as many people to survive as long as possible) Dead players become zombies too, and your group will be faced with tough decisions, for example when you find 3 vials of vaccine to prevent you zombifying so easily... who gets them? Each game will have a large number of people, I don't know what a large number is for MMO's but something similar to that. Alternatively, the same, but single player (maybe with some co-op) a bit like Fable 3, where you start off alone but become the leader of a group of NPC's, build your base as in the MMO idea, and decide who does what. They'd all have distinct personalities and traits and when they're dead, they're dead. Do you keep your favourite ones safe at home, or act fair and rotate those who accompany you into the city (or go into the city while you stay home)?hypoty

Exanimus was going to do something very similar to this, but it got cancelled for unknown reasons. They had developed siege and safehouse systems, the structure of the world and had tons of concept art. Possession is also another zombie game (RTS) that will likely never get released.

Exanimus sounds cool. You know, maybe the technology still itsn't quite there yet. We think anything is possible with current PC's (and consoles to a lesser extent), but maybe this sort of thing is too ambitious right now. Hopefully we'll get something in the next few years.
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Jonzey123

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#6 Jonzey123
Member since 2005 • 356 Posts
I've always wanted this, but thought a Zombie MMO would be better (and I don't even like MMOs). Imagine if you had a whole city to explore, surrounded by wilderness. You have the ability to scavenge materials and build/reinforce your own home base however you like. You can choose to be a loner, riding into town on your motorbike looking for fuel, or band up with others for a better chance of survival. Life is actually meaningful in the game- it ends when everyone is dead or turned (which could take weeks or months- the dead players can join a new game, but still keep an eye on how the remaining survivors in their old game are doing). The outskirts of the town are safest as there are fewer zombies, they're mostly in the city centre, so its the perfect place to build a base. But your base has to be strong enough to survive the occasional zombie attack in addition to attacks from other surviving groups after your supplies. People who join your group can betray you at any time, so you have to keep a close eye on them and build trust (there's no prize for being the last survivor, the idea is for as many people to survive as long as possible) Dead players become zombies too, and your group will be faced with tough decisions, for example when you find 3 vials of vaccine to prevent you zombifying so easily... who gets them? Each game will have a large number of people, I don't know what a large number is for MMO's but something similar to that. Alternatively, the same, but single player (maybe with some co-op) a bit like Fable 3, where you start off alone but become the leader of a group of NPC's, build your base as in the MMO idea, and decide who does what. They'd all have distinct personalities and traits and when they're dead, they're dead. Do you keep your favourite ones safe at home, or act fair and rotate those who accompany you into the city (or go into the city while you stay home)?
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Jonzey123

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#7 Jonzey123
Member since 2005 • 356 Posts

It's a shame that they caved into the demands of whiners. All the people that complained about the new Cole did not play the game and did not see how the new Cole fit into the new context. I can't stand the sense of entitlement that goes along with fans thinking that all is well in the world when they influence the artistic vision of a developer. I don't see why the fans didn't just be open-minded enough to see how Sucker Punch's new vision played out, instead of pretending that they knew that this Cole was a mistake despite not playing the damn game. Jesus Christ.

If authors and filmmakers are not expected to adjust their artistic vision for fans, why are video game developers?

Now I'm sure the caving in won't hurt anything, but it's the principle of this that bothers me. If there's ever some kind of precedent set for this kind of thing, that will be a very sad day for artistic freedom.

/rant

GreySeal9

I agree. If developers are going to cave and change something as trivial as the design of the main character, people are just going to assume they get a say in everything and whine even harder than usual to try and get their way. I mean, what if next week they release screenshots of Gears of War 3 where Marcus has a mullet and speaks in a squeaky voice. Will it make any difference whatsoever to the game? Aside from perhaps making it 100% more hilarious. These characters are not iconic enough for things like this to matter. If Sega made Sonic yellow instead of blue, I could understand fans getting upset.

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Jonzey123

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#8 Jonzey123
Member since 2005 • 356 Posts
Basically, the dark force or whatever it's called was using Alan to write a book. Its plan was for Alan to write this book in a trance, and it would end up releasing the dark force onto the real world, because as the force gets stronger in the book, it gets stronger in real life. Only, the previous author who was trapped gave Alan a way out, by allowing Alan to write his own ending. He can't defeat the dark force this way so instead he re-writes it so that his wife is safe and the lake in which the dark one lived was instead an ocean. So Alan is still trapped there, writing the book. So basically the week he can't remember is him writing the book, and the week following is him basically living out this story he wrote but can't remember. It was supposed to end with the dark force gaining power and taking over the world or something, but his edited ending leaves it trapped at the bottom of the ocean, with Alan there to keep it in check. I think.
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Jonzey123

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#9 Jonzey123
Member since 2005 • 356 Posts
So wait... do people here actually think colour blind people see the world in monochrome? Seriously? People are that stupid?
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#10 Jonzey123
Member since 2005 • 356 Posts

You know, when this was first announced I thought ''huh, isn't that pretty soon after the first one?''. I never bought the first one, but I was planning on buying it once the price dropped a bit more. Now I just think it's got out of hand. Valve are a company. Companies need to make money. According to wikipedia (not the most reliable source, I know), over 190 people work at Valve. The only game they released last year was Left 4 Dead 1. The only game they are releasing this year is Left 4 Dead 2. We are currently in difficult financial times. I don't blame Valve for what they're doing. Maybe, as a company, they're not as financially stable as you think. Maybe they could just release your precious free DLC, then go bankrupt at the end of the year and put all those people out of work. But hey, at least you wouldn't have to pay to enjoy their hard work. Oh, and to the people saying they wouldn't mind if it was DLC but they charged you for it... Ummm... Yes you would. You wouldcry and moan and whine and complain about how Valve used to never charge for DLC but now they're charging you for DLC so BOYCOTT VALVE for needing money!!!