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Macutchi

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#1 Macutchi
Member since 2007 • 11190 Posts

@uninspiredcup said:

Had a sudden urge to watch Boardwalk Empire again.

This show got well received, but I still feel like it's underrated.

found this on my firestick over xmas. never seen it before but really fancy it. got a feeling i'd enjoy it. watched dexter on the build up to xmas, then dexter new blood, now watching dexter original sin. it's pretty good if you like dexter. will probably watch boardwalk empire next. got yellowstone and yellowjackets ready to watch too, heard good things

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Macutchi

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#2 Macutchi
Member since 2007 • 11190 Posts

@uninspiredcup said:

Going to be getting 40 grand from this house sold, probably get my teeth fixed, go to Turkey.

Knowing my luck get captured by ISIS or something.

congrats man, that's awesome. drinks are on cup. pints.

had quite a few mates go to turkey for work. for teeth always seem to do a great job. hair though, jeez, some of them have had their heads tattooed with stubble lol. looks alright from about 40 yards. get close just looks daft.

when they realise that they go back and get them weaves done, where it's basically a wig but weaved into any hair they have left. then theyre trapped where they have to go back every few months to have it reweaved. kinda sad, but it makes them happy i guess.

teeth you'll be laughing tho

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#3 Macutchi
Member since 2007 • 11190 Posts

if you consult the official tlou2 graph, it doesn't paint a rosy picture.

but that little stretch of awesome when ellie arrives in seattle is arguably the pinnacle of movie games, which may sound like an oxymoron because movie game is a dirty word on here, but nonetheless, it's true. conceptually indiana jones in comparison feels positively archaic, and it came out four years later than tlou2.

it's the only part of the game from what i remember, and the official graph does seem to validate this, where naughty dog pull back from stop start, forced walking, heavy handed narrative horribleness and actually let you play, for long uninterrupted stretches in big open environments. and at times its glorious.

the rest of the game is an absolute mess. the idea to switch characters to abby mid-game and let you play her story for the alternative viewpoint, sounds quite cool hypothetically but its horrendously executed. i hope we never see a third, it doesn't need or warrant one, even if s2 of the tv show is a big hit.

what naughty dog did show with tlou2 though is that, when they put their mind to it, they can craft extremely good gameplay. and if that, rather than their interminable story telling, is the main focus of their next game, then there's hope

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#4  Edited By Macutchi
Member since 2007 • 11190 Posts

@Sushiglutton

yeah you can circumvent, but that's not necessarily a good thing.

the fact you're having to do that is symptomatic of going down the ubisoft, open area, heavy-on-the-side-quests route. and i don't think that route does the game any favours. for a cinematic game it means sacrificing things like pace, urgency, focus and cohesion, all for the sake of content, a lot of which feels superfluous, and in that genre, it's not a good trade off, especially when the base gameplay is so limited.

my view is, if you're in cinematic movie game territory, i'm going to compare you to what i think is best in class, and that's tlou2. for all tlou2's problems, when you get to the actual game bit, they're oceans apart in terms of sophistication, and tlou 2 is four years old.

if you take the point where both games properly begin, after the prologues (i.e. indy the vatican and tlou2 seattle), they're quite similar conceptually giving you an initial goal and big open area to explore. at this point, the way tlou2 weaves presentation, story, discovery, character development, environment interaction and gameplay together is borderline seamless. it's entirely organic and clearly very carefully crafted. you don't have to decide which content to circumvent, it's not structured or delivered in that way, it's much more fluid and natural, and none of it is filler, almost the antithesis of that comparatively dated, accumulate-a-big-list-of-side-quests-and-follow-map-markers notorious ubisoft style.

and beneath tlou2's narrative is a good game. at times it's one of the best survival stealth horrors out there, mechanically richer and more varied than indiana jones. as you explore seattle you encounter increasingly tense scenarios with both infected and human enemies, where you have to adapt your approach based on the items in your arsenal. you need to think fast on your feet, use stealth where possible to conserve limited ammo because all it takes is one loud noise and they're all coming for you, which means you better start shooting quickly or running. then it becomes frantic, desperate and survive-by-any-means-necessary. the enemy ai is fantastic. and because these encounters are all about survival, you have real incentive to explore to find supplies. there's a legitimately good game propping up the narrative, whereas i can't say the same for indy, even though there are similarities in its style.

tlou2 isn't perfect by any stretch, it has its own set of problems and it might not be the high bar to compare cinematic games to for others. but it is to me, and in 2024, whether compared against tlou2 or taken in isolation, i just don't think indiana jones is a good game. it's regressive. maybe a fun experience if you really like indiana jones but that's not enough for me to overlook all its shortcomings

edit: tried to edit my post on mobile and the quote formatting went to shit lol

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#5 Macutchi
Member since 2007 • 11190 Posts

@Sushiglutton said:
@Macutchi said:

correct lol. no offence to anyone who does enjoy it, maybe a little to those who were saying it's their goty, but i think it's a 6/10, at best. the core gameplay is so clunky and irritatingly simplistic, then add in the game world format of big open areas with ubisoft style checklist side quests and a map full of markers, and i just can't carry on with it.

it could've benefitted from a more linear and scripted approach.

it would have helped keep the story faster paced and focused, which in turn would have meant more environmental variety (instead of lingering in one place for too long) and could have helped maybe disguise some the limitations of the gameplay (or allowed them to develop the gameplay into something deeper and more comprehensive to suit a more constrained environment). but if they'd have gone with that approach it would be a much shorter game, so i can see why they've gone for that style and applied all that ubisoft padding. but the style they've gone with is just not for me

They have divided the content in quality tiers. Top is the Adventure, which is the main story. Next is fieldworks, which is sidequests with cutscenes and handcrafted levels.

If you want a tighter, higher quality experience just play those two. That's pretty much what I did (+ some mysteries)🤷‍♂️.

is that what they call it, "quality" tiers? this is the good stuff. this other stuff - not as good, but we put it in anyway. lol.

i know what you're saying and i can see an abundance of choice being good in a choose-your-own-adventure kind of way

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#6  Edited By Macutchi
Member since 2007 • 11190 Posts
@uninspiredcup said:
@Macutchi said:

not indiana jones that's for sure 👎

I'm assuming dislike it even more now? lol

Noticed litterally no one is talking about it roughly 3 weeks after release.

Pure silence.

correct lol. no offence to anyone who does enjoy it, maybe a little to those who were saying it's their goty, but i think it's a 6/10, at best. the core gameplay is so clunky and irritatingly simplistic, then add in the game world format of big open areas with ubisoft style checklist side quests and a map full of markers, and i just can't carry on with it.

it could've benefitted from a more linear and scripted approach.

it would have helped keep the story faster paced and focused, which in turn would have meant more environmental variety (instead of lingering in one place for too long) and could have helped maybe disguise some the limitations of the gameplay (or allowed them to develop the gameplay into something deeper and more comprehensive to suit a more constrained environment). but if they'd have gone with that approach it would be a much shorter game, so i can see why they've gone for that style and applied all that ubisoft padding. but the style they've gone with is just not for me

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#7 Macutchi
Member since 2007 • 11190 Posts

@nod_eclipse_: currently just about to start celebrating finishing work for 2 weeks. same to you mate

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#8 Macutchi
Member since 2007 • 11190 Posts

not indiana jones that's for sure 👎

might try the new stalker 2 1.1 patch. there will be a time when that game becomes mega. it's very slowly, patch by patch, getting there

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#9 Macutchi
Member since 2007 • 11190 Posts

@nod_eclipse_: nimrod lol? i'll take your word for it nod

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#10 Macutchi
Member since 2007 • 11190 Posts

i'll be having a little browse as per usual but don't have anything in particular in mind.

@R4gn4r0k said:
@AcidTango said:

I bought Cyberpunk 2077. I'm thinking of also buying Helldivers 2 and Warhammer Space Marine 2.

I played Cyberpunk 2077 the last time without any ray tracing, and I applied the frame generation mod, and it looked fantastic!

have you tried any of those photo realistic mods? they look good, i'm curious to know how they play

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