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Macutchi

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#1 Macutchi
Member since 2007 • 11217 Posts

i tried silent hill 2 remake and just couldn't get into it. it's a very slow start and i didn't think it did a good job of drawing you into the story and mystery (haven't played the originals). the gameplay felt a bit rough and rudimentary too. just didn't tickle me. had to park it.

not sure if it's snubbed exactly, maybe more slept on or overlooked, but for me it's wukong.

feels like there's only three people on the forum who've played it, and every one of us say its their goty. hope more people give it a shot.

it takes a bit of time to sink its teeth into you, and there's a few niggles early on (invisible walls being one), but once it grips you, everything is forgiven and it opens up into something very special. not arsed about its cultural significance (full credit to game science for making a billion dollars from a $40m game though), all i care about is how it plays as a game, and wukong is a hell of a game

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Macutchi

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#2 Macutchi
Member since 2007 • 11217 Posts

@uninspiredcup said:

Mr. Perfect was a very underrated wrestler.

This audience sucks balls, be partly because at that point he hadn't been in since 1994 or something, but as soon as they see him perform their attitude changes.

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Big Show is kind of a shit wrestler once get past his size, alot of this is Mr. Perfect making him look good.

when did you start watching wwf/e?

my first ppv was summerslam 91. my mate at primary school had sky and stayed up to record it for me on vhs, even paused it on the ad breaks, what a guy. couldn't believe my luck when he gave it to me, felt like i'd won the lottery. got home and was absolutely mesmerised by it. bret hart vs mr perfect was my favourite match. some proper top tier technical wrestling. felt like the intercontinental belt really meant something back then

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Macutchi

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#3  Edited By Macutchi
Member since 2007 • 11217 Posts

i had real problems with elden ring and wukong earlier this year. could not stop playing them. waking up early to play, staying up late into the night playing. load of other side hobbies, responsibilities etc. went out of the window. didn't help that wukong dropped just as i was getting done with my second consecutive playthrough of shadow of the erdtree so the baton of addiction was passed without any break in between.

was a fun few months and got so much enjoyment out of those games but i was hyper aware of how much other life stuff was slipping because of them.

need to caveat it with it's such a rare feeling to get consumed by games in that way these days, it took me back to being a kid and that pure pleasure i used to get out of so many games back in the earlier days of gaming. very rarely happens where a game grips me to that extent any more

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#4  Edited By Macutchi
Member since 2007 • 11217 Posts

its got its charms, given how good a job they do of creating an authentic feeling indy adventure, but strip away all that superficial stuff and you're left with a game with clunky, bog standard mechanics and full of ubisoft style busy work side quests. if youre a person ok with that formula and that kind of presentation over gameplay / substance style, then i can see why you'd enjoy it

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#5 Macutchi
Member since 2007 • 11217 Posts

get the fck in! utd nick a win in the 90th minute away at city in the manchester derby. what a goal! merry xmas!

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#6  Edited By Macutchi
Member since 2007 • 11217 Posts

@Litchie: yeah you can, but they're still very different. dark souls in general is slower paced, more strategic, more defensive with more build options. bloodborne is all about fast attacks and aggression, with no blocking, just dodging and parrying.

and the lovecraft stuff doesn't really appear until late game when it starts to morph into cosmic horror. early on it's all beasts, blood and gothic horror, that's another one of the great things about the game, how well the horror theme evolves

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#7 Macutchi
Member since 2007 • 11217 Posts

@Litchie said:

@brimmul777: It's Dark Souls with a Lovecraft theme. It's a little bit faster than Dark Souls and it only runs in 30 fps. Get it if you like Dark Souls and if you can stand its bad performance, don't if you don't.

i'm sure i remember you saying said you hadn't played it.

it's much faster paced than dark souls. there's no shields, it's all about aggression and attacking. yharnam is amazing to explore, the level design and aesthetic is fantastic, full of mystery and secrets, and it's probably the most atmospheric game fromsoft have made. no game captures being in a nightmare better

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#8 Macutchi
Member since 2007 • 11217 Posts

surprised to read so many say fromsoft. they're one of the few aaa studios that don't pander, don't conform to trends, who focus on gameplay, produce great world and level design, with no hand holding, and are always value for money. ticks my boxes.

@uninspiredcup said:

Machine Games instantly come to mind.

I remember as a kid playing Halflife, showing the possible things gaming could do.

But 30 odd years on they thought to themselves "nahhhh", and just made 4-5 hour cutscenes to show off their mocap I don't care about.

Even when ignore this, just make clunky meh games where I'm being told they are actually great, wondering if the world has lost the plot.

i'm only several hours in but indiana jones feels so far like the most overrated game of the year. it's not terrible. they do a good job of creating an authentic indy "experience." but the game bit is as bog standard and basic as it gets. a stealth oriented game whose stealth mechanics would have seemed simplistic 15 years ago. dress this up in anything that isn't indiana jones and it scores 6s and 7s

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#9 Macutchi
Member since 2007 • 11217 Posts

@Chutebox said:

Seriously. No matter the side, this crap is tiring.

this.

boggles my mind how much some on here bang on it, both sides. yawn

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#10 Macutchi
Member since 2007 • 11217 Posts

yes.

tlou 2 showed they're capable of creating fantastic game mechanics and moments of real high quality tension, immersion and atmosphere.

the problem was those sections were few and far between, spread too thinly against a shit ton of cinematics and heavy handed story telling, which caused all sorts of issues, especially pacing.

but the potential is there. evolve their formula, address the cinematics to gameplay ratio, and they could make something very special. there's not a strong likelihood it will happen, but even a modest shift towards more game than story would be progress. can't really judge much from that trailer so just have to wait and see