Over 40 characters, with only three types of weapons (five if we count novel as accurate or include bows) to choose between them? The game makers shouldn't even try to improve anything else, simply avoiding boredom for the players by trying to give each character a different moveset will take all their time. Even when they had fewer characters, koei avoided just going spear/halberd/sword, Dw2 had Ci using his rods, DW3 had Tong with his staff, Zhuge Liang his fan for example. RTK can avoid doing this as nobody is going to play every character and it is based more on planning rather then killing every solder.
Dw isn't about war. DW has tentatively showed some aspects of it (Zhao Yun fighting a child soldier, character deaths, the protests in Yi about the invasion, Chang Ban peasants, burning the capital) granted but even that is a glimpse. It has never come close, or tried to, on being the same level of brutally depressing realism of Call of Duty Modern Warfare games or James Barclay's two novels on the Ascendants. While DW does take things from the historical works when it suits, it has tended to lean towards the novel: More honourable, not all the warlords are ambitious tyrants, Shu is Wei's biggest threat rather then Wu, magic in battle, the Guan Dao and so on. Even then, DW still neuters it. That isn't a criticism, DW simply doesn't try to be a realistic reflection of the war and never has, it has always tried to be a fun game (and a cash cow for the more strategic games I suspect) with interesting characters based loosely on the three kingdoms novel. It has never been a game which is going to leave the players thinking "If I was in Yu Jin/Liu Shan's position, what would I really have done? Would I have done a Pang De/Liu Chen or would I have sought to save those under me by surrendering?"Â
Let us be honest about the time, it was horrible. It was so bad, the population of China pretty much collapsed, the famines meant people resorted to cannibalism, atrocities were committed by warlords and generals (Cao Cao's massacre of Xu, Gan Ning's acts of murder for example), let us not forget the results when a city fell. With rare exceptions (Liu Yu and Tian Chou from the top of my head, maybe Liu Shan and Sun Xiu) the warlords were ambitious gits who were ruthless in getting what they wanted. The moral system of generations was ill-suited to the situation which left Xun Yu and co having difficulty knowing what the right thing to do was, eventually the old Confucian ways reasserted themselves (by force in the case of overthrowing the liberals like He Yan), men were killed or forced to kill themselves for opposing their lord, for simply being a threat to the succession or simply died due to injustice against them. Woman were still property for the most part though some like Xin Xianying escaped that role, others like Zhen Ji didn't. Obviously not everything was bad, medical knowledge advanced due to some excellent doctors, Wei and Liu Biao managed to revive literature, Sun Quan and his ministers turned the south from a place of exile into one of the most prosperous region of China and thus changed history, people could get jobs based on merit, eventually the famines in the north where stopped by reforms. None the less, this was a bleak period for the people and can you say DW has come close to reflecting this?Â
There are aspects of history I would like to see added, or brought back, example not every ending being a happy one and character deaths of past games. I would retain the balance in the good/evil stakes like in 6 (would take it further) rather then revert back to "Shu=good" of old. DW will probably never be a three kingdoms Call of Duty, it isn't going to go for the realistic reflection of war and make us think of the horrors, it will probably always be a game with exaggerated characters wearing non realistic clothing, wielding unique weapons, trying to get 1,000 kills and being a little bit of fun. So the argument they should have realistic weapons as it is a game based on war, for me, doesn't really work
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