Mizarus' forum posts
The World of Warcraft battles are supposed to be really long.
I wouldnt know though becuase my character is only lvl 51.
RyanShazam
my warlock is 53 and his battles used to last long enough already, i had to stop playn unfourntly so i dont know how things work out now(after the burning crused) since level cap incressed the battlegrounds for 50's prolby has less trafic now
[QUOTE="Swiftie101"]PC can't do four player split screen....Marka1700
Explain exactly how it is that it cant do splitscreen.
even if a game does not suport split screen, (but suports multiplayer) you can hook up 2 monitors to your pc open 2 copys of the same game and use hamachi to emulate a LAN.
i just came up with this idea any one ever did anything like this before?
PC can't do four player split screen....Swiftie101
link is to a topic about games on pc that allow split screen
http://hardware.mcse.ms/archive53-2004-12-124690.html
lol that wow screen beats my record, it was on a wow battleground aswell.
i wasnt in the whole time tho i got in inthe mid/end of it it lasted a total of 9hours
[QUOTE="Datheron"][QUOTE="cobrax75"]Starcraft sold 9.5 million...so clearly your wrong.
Datheron
Perhaps, although SC's been around for a very long time, has a gigantic and hardcore following in S. Korea, and as far as I know one of the least newbie-friendly popular games around given its strategical development. I'm not saying the PC doesn't have big hits, I'm just saying most of the PC's best games are hardcore-oriented and aren't friendly to casual gamers.
I should also note that if you have read any of the previews on SC2, it sounds like they're looking to make the game even more hardcore by really specializing the units and giving them lots of unique abilities and attributes to add to the strategy. The hardcore gamer in me cries for joy, the casual advocate is crying at how intimidated a new SC player must feel.
having spcialized units accuatly helps you forming strategy for specific situations, not the other way around
and thats one of the strongest points of the SC franchise and why so many people love it, i was barley a gamer when i started playng starcraft and i could figure most of the stuff out by myself you make it sound like its so hard that no one could ever learn the game unless the played the first
[QUOTE="cobrax75"]Starcraft sold 9.5 million...so clearly your wrong.
Datheron
Perhaps, although SC's been around for a very long time, has a gigantic and hardcore following in S. Korea, and as far as I know one of the least newbie-friendly popular games around given its strategical development. I'm not saying the PC doesn't have big hits, I'm just saying most of the PC's best games are hardcore-oriented and aren't friendly to casual gamers.
starcraft was the first RTS game that i got seriously into it, it has the best for the both worlds, a casual can play the game and a hardcore game can play the game and have a completely diferent experience, everyone has his first day on a game and every game has a learning curve, you could apply the same logic to any game, only extremely dumbed down games are friendly towards new gamers.
[QUOTE="im_different"][QUOTE="cobrax75"][QUOTE="Datheron"]Can be achieved on the PC. Its not because the console is astronimically more accesible that it appeals to casuals. Thats completely wrong. One of the best selling casual games of all time resides on the PC. The PC can appeal to casuals easily. It is, as you just demonstrated, the inability for the average consumer to recognize their ill-conceived notions of the PC and realise the truth. Its not that the PC is some monster thats going to bite your hand off. If you can make toast, you have the skill set to upgrade. Its not accesibility that deters people, its their complete and utter disenfranchisement.[QUOTE="Vandalvideo"][QUOTE="Datheron"]lay back on your couch and play your PC and have the same experience as a console?cobrax75
Well, it doesn't help when casuals can't get into the "clique" of PC gaming because PC veterans feel like they're too good to drop down to the newbie's level. Hence the elitism.
Is it a failure of marketing? Definitely. Is it a failure of accessibility? I would argue yes, because there is no standardization. PC's have WoW, yes, but how many PC developers dare go that route and build the impressive infrastructure to make casuals want to venture in?
For every Bioshock, there was a System Shock 2 which was too "hardcore" for most people to enjoy. For every WoW, there are dozens of failed MMO's which had so many different things going for them but proved to be too complicated, too buggy, too barren (from the lack of gamers -> failure to attract casuals) to maintain the servers for long. When Age of Empires has you juggling 6 types of resources and Starcraft pretty much requires that you memorize build orders, you've alienated most of your potential customers.
Starcraft sold 9.5 million...so clearly your wrong.
*cough*korea*cough*
it only sold 3 million in korea......those 6.5 million didnt come from thin air....
i own both starcraft and broodwar games and guess what...
not korean
a pc cannot play a console game without the need of downloading or emulaterspintabear49blue]
developers can, thats been discussed a few pages behind
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