As with any other game, if it's good enough then I'll pay the fee either monthly or to buy it or both. That's just how the world works. You may not like it, but, oh well. If it's not worth it to you, then don't pay.
The good news is that developers are starting to see the consumer doesn't like a monthly fee as much as they'd like us to. More and more games are leaning towards much better alternatives and by better I mean looks cheaper for the player. Dungeons and Dragons Online is a wonderful little game and a good example of finding new ways to get our money.
Anarchy Online has also gone in new directions for getting its funding and allowing people to play. But until this is the rule and not the exception, games need to have their development covered and that price on the boxed game is what's doing that. I don't see it going away any time soon.
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