PHOENIXZERO's comments

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PHOENIXZERO

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Edited By PHOENIXZERO

" Doesn't feel like you have any real control and choices don't feel weighty"

So, basically like most if not all of Telltale's graphic adventures.

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PHOENIXZERO

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@thermalmotion Wow, that's pretty much the same issue I just had except it was the first Half-Life and the Platinum Collection that I bought in 2003. I got a reply but they were of zero help even after I offered plenty of proof that it was my key and account. I ended up trying another key that was a part of the package to see if it would also give me a "dupe" message but maybe the "retrieve account" thing might actually send me an e-mail but it added the whole collection to my current account so thankfully I could stop dealing with support.

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PHOENIXZERO

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Oh shut the fork up, both the PS4 and XBO consume less power than the XB360 and PS3 did in their first iterations and ever later, more efficient revisions, by the time the hardware generation is over it'll be even better and the performance to power consumption ratio has continually improving for all computing hardware. Comparing console standby modes to PC sleep modes is at best disingenuous still incredibly misleading.

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PHOENIXZERO

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@RicanV @leviathanwing @PHOENIXZERO The PC version is supposedly the lead platform and it's almost certain the frame rate won't be capped at 30FPS and there's no way a game that was designed with current gen hardware in mind shouldn't run on next gen hardware at a higher frame rate, I doubt that the visuals are going to be that huge of a jump. Yeah new hardware growing pains and all but it should be doable. Perhaps the XBO and MS's BS is holding it back. The PS4 is more than just slightly more powerful than the XBox One, despite MS PR and some third parties playing the political middle ground game, the gap is a much bigger than the gap between the PS3 and XB360 and this time around there's no trade offs and the PS4 is not only superior in nearly every category but is also easier to work on, unlike the PS3 (which was only sightly more powerful than the XB360) which was greatly held back thanks to the awful exotic architecture.

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PHOENIXZERO

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Edited By PHOENIXZERO

There's zero reason a game that had to be designed around current generation limitations shouldn't be 1080p@60FPS.

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PHOENIXZERO

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@milomell Due to the flexibility of modern graphics engines PC will likely be lead platform and games scaled down to the specs of the PS4 and XBO. The only real hindrance of the "lowest common denominator" will be game design.

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PHOENIXZERO

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Edited By PHOENIXZERO

If you want more details check out the preview done at Computer and Videogames, they have a good bit more details on GTA:O and an interview with Rockstar North's president. Let's see if the links get me flagged...


http://www.computerandvideogames.com/424264/gta-online-first-look-rockstars-persistent-online-world-is-its-most-ambitious-project-in-years/


http://www.computerandvideogames.com/423020/gta-v-interview-rockstar-north-president-leslie-benzies-on-gta-online/


EDIT: Nope, looks like it went through, yay!

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PHOENIXZERO

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Yeah... You guys should have had that sorted out BEFOREHAND! Stevie Wonder could've saw this coming.

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PHOENIXZERO

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Edited By PHOENIXZERO

IMO it's going to sell at least 8 million units on day one, breaking the sales record currently held by CoD: BO2 at 7.5M. GTA IV did 3.6M on launch back in 2008 with a user base that was under 40 million. I don't see it doing around 10% of the current install base but I think 8M to 10M is a safe, conservative bet.