@colt_a @chucknorris86 @carlrhxphn @PHOENIXZERO The PS3 was also more expensive by 100-200 dollars and came out a year later and yet the PS3 and XB360 are neck and neck in world wide sales. This time around the PS4 costs LESS than the XBox One while being much more powerful and easier to work on.
This is not like last generation, the PS3 was slightly more powerful at around 13% greater performance which was a difference of only about 51GFLOPS. That small difference generally translated into nothing due to the PS3 was also a pain in the ass to work on first because of the exotic architecture and most importantly because of the split RAM set up. The RAM issue is primarily why most multi-platform games still perform better on the XB360 and rendered any performance advantage largely moot.
Now, the processing power difference is about 50% on paper and about 600GFLOPS which even if it doesn't translate to that big a gap in a "real world" setting is significant. Unlike this generation where the PS3 did edge out the XB360 in some milti-platform games (like 1 in 10) there's absolutely zero reason the XBO will ever beat out the PS4 version of any multi-platform game when it comes to looks/performance. Now yeah, GFLOPS isn't everything as GPUs have becomes much more efficient and gained other improvements since the PS3/XB360 were designed which is why the PS4/XBO are more powerful than the raw number suggest but, given that the architecture in both is nearly identical (even with the GPU differences they're still based on the same GCN architecture) you can look at the numbers on paper and get a much easier understanding of where they're at than you could in basically any previous generation, there's literally no trade offs between the two, the PS4 is categorically the more capable machine. The fact that they're closed platforms means the performance difference between the two is going to be MORE pronounced than if they were two PC video cards.
It's basically a totally different situation this time around. The gap between the PS4 and XBO is MUCH wider while at the same time the PS4 is easier to work on because developers don't have to manage what goes through eSRAM which even despite the headaches that brings still doesn't allow the XBox One to reach the PS4's max bandwidth.
Developers are not going to need to put in much work to take advantage of the PS4's greater resources given the ease of development and the flexibility of today's game/graphics engines, if anything this generation is going to be similar to PC settings. The XBO will be to a PC's medium as the PS4 is to medium-high settings. First party and exclusive developers are not going to be the only ones able to "hardness" those greater resources this time around. The gap between most third parties and Sony's 1st party studios (especially Naughty Dog) is going to be much smaller again, due to the ease of working on the platform.
It's also not going to take four or more years for developers to get a good handle on either platform. Everyone needs to understand this isn't at all like the difference with the PS3 and XB360.
Oh, I forgot, MS is also contracting out to a bunch of other manufacturers for basically off the shelf parts which also contributes to the issue and likely why the XBO is so much larger than the PS4 and costs more. Something doesn't doesn't have to do nearly as much of since they produce some of the components themselves.
@carlrhxphn Except the information on the XBO's GPU was shared the same day of the unveil on a tech discussion that occured afterwards. The PS4's GPU is on paper 50% more powerful, that's not opinion, that's not conjecture, that is fact. It's also fact that we know MS is using the same CPU as the PS4. The only major difference between the two consoles is the RAM set up and how that affected each platform.
@supa_stud @Supabul 50% actually and that's on paper, it'd probably translate to around 25-30% in real world performance. Well, that is unless the rumors of a GPU down clock end up being true then it could very well end up being twice as powerful.
The only reason the XBO is $500 is because MS really thinks they can get away with it. Besides Kinect they have to pay more than Sony given they're basically buying off the shelf parts from a dozen sources (a similar issue for Kinect as well) while Sony has the capacity to produce a lot of the components themselves which saves money. Also probably why the PS4 is a good bit smaller despite being more capable hardware. Top it off, MS's APU is apparently suffering from yield issues due to being more complex thanks to the addition of eSRAM to make up for DDR3's relatively low bandwidth to GDDR5.
@Moegitto @BlindedSunlight The only reason the DS 3 doesn't work is because of functionality changes, there's nothing yet when it comes to other accessories. There's literally zero reason that is reasonable why they shouldn't.
Old and these terms wouldn't hold up when properly challenged with a legitimate claim. Especially when so many people who would "agree" to these ToSes are under 18.
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