If next generation, the PS5 and Xbox 2 were both capable of more power than the current gen AND being portable, that would be a major sell for me.
BoTW pushed not only open world design, and control, but physics also. The physics engine in that game is truly inspiring, and giving you the core tools to run about and interact with it was pretty brilliant. How awesome is it to collect arrows that missed their targets after a battle, or enemy arrows that missed you?
Hot and cold temperatures that you can get around with tricks like being able to stay warm just by equipping a fire based weapon, or being able to cook your food by dropping it on the ground on death mountain, and letting the heat from the mountain cook the food.
Weapons, items, everything feels grounded in the game, in that you can smash an enemy and have him stumble and drop his weapon or shield, then pick it up before they do so you have an advantage in the fight. You can shoot apples out of trees, and the arrows remain in the fruit which can be collected once you pickup the fruit.
Need some fire? Just drop flint and a bundle of wood on the ground and strike the flint with a metal weapon igniting the wood. Boom, fire. Pull out regular arrows, and touch the fire with them, now you have a fire arrow. Everything in the world seems to interact in ways you pretty much expect them to, sometimes even surprising you that it works the way you hoped it would.
These physics need to be in every game from now on, because they add largely to the realism and gameplay.
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