Nice to see a devoted DC fighting game. If it's anything like MK 2009, than I look forward to this. I am also very interested in this idea about the superheroes being a threat to mankind, that intrigues me.
I'm intrigued. If the price is right and the game is actually the emotionally satisfying experience they say it is, then this is probably something I would be interested in.
@Morphine_OD Sub-par story is subjective. Plot and story are always subjective. What matters is how it's delivered. And you're right, You CAN'T just make a best seller game. That's why so many people who attempt to clone COD fail. That doesn't mean they've lost popularity. His copy pasted mechanic is a CREATIVE copy pasted mechanic used to tell an emotionally investing story. Whether or not it works is, again, subjective. But purely in terms of story, Heavy Rain worked a hell of a lot better than most other games I've played since. The majority of games work purely base don their mechanic. Gears of War, Resistance, Mass Effect, Call of Duty, etc. These all work on the basis of generic, mass war scenarios with little to no emotional depth or involvement. Now don't get me wrong, I like Mass Effect. I think it's a great series with great characters, but the emotional investment isn't there in nearly the same way as I am invested in the story of a father who has to go through several nightmarish trials to prove his love for his son. That is the kind of story not being written for games, but we need more of it. I can't relate to Shepherd, but I can sure as hell relate to Ethan Mars.
@monicker Agreed. Not a fan of Nintendo anymore. They used to cater to every audience and create games that had fantastic stories and were great adventures. Now, they simply churn out gimmicky titles or their flagship games. Unfortunately, enough people like those flagship games that they continue to buy them. Every Zelda game is the same, but people still love them.
@Morphine_OD Exactly the point. It's not that those games aren't violent. In fact, they are quite realistically violent, as technological improvements have made enemy AI more realistic. Not to mention that when you play a PvP match, you are essentially killing other people by killing their avatar (obviously you're not REALLY killing them, but it's the practice thereof). We don't think about it when we play these games anymore. It's natural. You buy a FPS and you kill bad guys. We are rarely reminded in these games about how desensitized we are to the killing these days. But a game like Heavy Rain reminds us. Every death has meaning and stands out, as well as the other painful non-fatal violence. The industry is saturated with violence because we are a people who crave outlets to violence. Sometimes we need to be reminded that violence is actually quite shocking and frightful.
@SeptuagintXXX @ALCHEMYSTO The problem with today: the value of the quick fix, the violent outburst, that singular moment of catharsis over a drawn out, rewarding, emotional experience. I guess you can't really argue with what the masses want, but those of us craving more creative games with deeper, better stories and better characters have to suffer through the clones of games that, quite frankly, just aren't that much fun. I honestly wouldn't have a problem with most of these super popular games if they were the least bit interesting, but they simply aren't. Chalk it up to creative stagnation and developers simply wanting a quick buck instead of trying to craft a worthwhile product.
@Morphine_OD @ALCHEMYSTO That's subjective. I happened to think the story in Heavy Rain and Farenheit was quite good and told in an interesting and very investing way.
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