So I am right and your whole argument is based on core count, so you've pretty conceded defeat there. Now, it's just up to you to admit you're wrong and stop punishing yourself.
So Sony gave them bad development tools? Oh dear.
So why do you ignore the Forza games when comparing exclusives? In fact, it would make more sense to compare Forza to Gran Turismo because they're both simulation racers that try to look as realistic as possible. In that area the 360 wins dominantly.
The whole exclusives comparison isn't good because the 360 hardly has any exclusives to compare with anyway, right?
No, development is often simultaneous or there would be bigger differences between each version.
Why don't you care about Overstrike? I've noticed that you haven't even acknowledged its existence despite the many times I have brought it up. Mad that Insomniac isn't Sony-exclusive anymore, or what?
Sony messed up with many things, the PS3's design is the main mess up. It could've significantly more powerful and cheaper if they didn't decide to try and fight two battles at once.
FFXIII, an exclusive PS3 game and built from the ground up for the PS3, a game that was a rush-port?
"However, by just about every measurable criteria, it seems that the Xbox 360 version of Final Fantasy XIII is a quick port where the existing PS3 material has been very roughly manhandled and bludgeoned into shape in order to work on the Microsoft console."
It would be better for you to accept defeat, you only lose when you ignore and pretend that certain facts aren't there.
Lol, since when did I argue against the Xenon and Cell being different from each other? I thought you were arguing against the fact that the Xenon is closer to the Cell than the Emotion Engine is to the Xbox Pentium 3. I see you have conveniently forgot that, eh?
By the way, the Xenon has three cores, not two. Oh, and thank you for admitting that the Xenon has the PPE technology in it as the Cell.
Oh, I never said that, I was implying that the PS3's hardware were making it difficult for them, unlike past PlayStation consoles.
So Polyphony are either incompetent or Sony don't help them out enough, basically.
Exclusives are built specifically for a console's hardware, what we see as better with our own eyes is down to subjectiveness at the end of the day, and at the end of the day exclusives won't work half as well on an alien console to the native one. GoW3 would not be able to run on the PS3 like it does on the 360 and Uncharted would not run as well on the 360 as it does on the PS3 - understand?
So then, instead of ignoring the question I asked you on Insomniac's Overstrike, why don't you answer it this time?
Fanboy, you're going to give yourself a stroke if you don't give up soon.
You don't want to compare multiplatform games because you know the PS3 versions almost always come out inferior, unless they were built from the ground up for the PS3, like FFXIII.
So why did Sony lose so much this generaiton is the PS3 was such a well conceived system? Why wasn't it like PS1 and PS2?
The PS3 is a long term money sink, they will never regain the money they lost on it. They better not repeat the same mistakes with the PS4 or Sony Computer Entertainment is finished.
As a Vita owner, you should be extremely worried. If you realised how bad it was selling right now, you would not say such things. Vita has only sold 400k since around March - that is completely unacceptable. Before the 3DS price drop, Nintendo still managed to sell 3.6 million of them and this was before the really big games came out for it. In Japan where most hand held support is generated, it is being outsold 10:1.
Problem for Sony is that they cannot even afford to drop the price, and with sales remaining this bad, developers will not support the system, and with less games from developers, the worse sales will get.
Nintendo last year had to act to help the 3DS and they could do that because they could afford the price drop - Sony on the other hand cannot do anything right now, they've made a hand held which is too expensive for consumers and themselves.
So, in Morphine_OD's world, an x86 Pentium 3 made by Intel is closer to the Emotion Engine made by Sony than the Xenon which has the same IBM technology and architecture in it as the Cell? Is that what you're saying? Your whole argument is based on the Cell having SPEs while the Xenon doesn't in an effort to ignore the facts staring at you in the face.
I think you should read this:
"
When the companies entered into their partnership in 2001, Sony, Toshiba and IBM committed themselves to spending $400 million over five years to design the Cell, not counting the millions of dollars it would take to build two production facilities for making the chip itself. IBM provided the bulk of the manpower, with the design team headquartered at its Austin, Texas, offices. Sony and Toshiba sent teams of engineers to Austin to live and work with their partners in an effort to have the Cell ready for the Playstation 3's target launch, Christmas 2005.
But a funny thing happened along the way: A new "partner" entered the picture. In late 2002, Microsoft approached IBM about making the chip for Microsoft's rival game console, the (as yet unnamed) Xbox 360. In 2003, IBM's Adam Bennett showed Microsoft specs for the still-in-development Cell core. Microsoft was interested and contracted with IBM for their own chip, to be built around the core that IBM was still building with Sony.
All three of the original partners had agreed that IBM would eventually sell the Cell to other clients. But it does not seem to have occurred to Sony that IBM would sell key parts of the Cell before it was complete and to Sony's primary videogame-console competitor. The result was that Sony's R&D money was spent creating a component for Microsoft to use against it."
You were the one implying they were idiots, for using an engine for the game that was of 2006 standard and only releasing the game a massive four years later. Clearly the PS3 caused them to fall from grace. Or maybe Sony were too stupid to give enough resources to them, a developer they own? Either way, something stupid was going on behind the seens because the wait and finished product of GT5 was no where near the standard we should expect. Unless you lower your standards...
Yes, let's compare multiplats (which look better on the 360) to exclusives, that makes a lot of sense. How about Gears of War 3 running on the PS3? Not going to happen, because GoW3 is made for the 360 hardware. See? Don't like it when your own logic is used against you.
I'm really interested in seeing how Insomniac works with the Xbox 360 after being mostly PS3 developers. As we know, Insomniac have plenty of experience with the PS3, so there should be no excuses if the 360 version turns out to be the better version right?
PS3's design is flawless - lol. PS3's design was a disaster. If the PS4 turns out to be another disaster like the PS3 is, Sony are done in the console market. You must generally think Sony would benefit from another poorly designed PlayStation console again, eh? That is nigh-on insane.
Nintendo haters are looking silly now, after last year especially, and now that the Vita is clearly failing and the 3DS is thriving, you have to resort to the old mantra of calling anyone who says anything negative about the Vita Nintendo fanboys and children.
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