@Tangsta03: You always have that option. You can force vsync through Nvidia control panel or AMD equivalent.
You should definitely check it out: in addition to allowing you to force Vsync in game, Nvidia's control panel also offers a couple of cool variations on Vsync: Adaptive Sync: which turns vsync on when your pc can hit 60 and off when it falls below 60, and Fast sync, which renders more than 60 frames, but drops the ones that don't come when your monitor refreshes (I think, I may be getting the mechanics wrong, but the result is:), thus giving a lower latency typically associated with higher than 60-FPS gameplay while also avoiding screen-tearing. I imagine AMD has something similar in their control panel-equivalent.
@Pawfalcon: They're totally different things. Mass Effect was crap because--and a lot of people are having a hard time accepting this--BioWare is kinda crap. Yeah, yeah they created great stuff in the past, but that's like expecting the Yankees to be great because that Ruth and DiMaggio pairing is unstoppable. It's been 7 years since ME 2 released and they've lost almost all their writers from that time. Since then they've released DA:2, ME: 3, The Old Republic, DA:I and ME:A. That's exactly 0 great games--and I wouldn't even call ME:2 a great game given it's disasterpiece of a main plot.
Moreover, when you say "All EA's resources" you overlook that ME:A was severely *under*-budgeted. People throw around 40 million like it's some massive budget without noticing that ME:3 had the exact same budget and nowhere near the scale of ME:A. Even someone as down on BioWare thinks that's unfair to the development team. (It doesn't excuse the crap writing in the game, but technical problems, graphics downgrades, bad VO? Pretty understandable.)
It's not as though ME:A failed because there's something about big anticipated games that dooms them to be disappointing. It failed because they simply aren't capable of creating a great game anymore, and because they were hamstrung by EA--who, along with Ubisoft--has published many of the disappointing "big anticipated games."
GS Makes a video about whether games need to be fun. Puts Outlast 2 right up front. Discusses the witness as a prime example. Forums discuss only walking simulators.
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