Raiko101's forum posts
It's an interesting concept, but it only makes things more complex. I wouldn't go as far as to say it was actually complex, that would be silly, but its a control method that uses a button more than it has to. With a Wii remote too, you really need every button you have for FPS games, as there are many different and important actions. The movement would feel a lot more like the dual analog set up to, as turning would become less fluid.
It's actually a very similar method to lock-on, which I feel would better help gamers adapt to Wii remote-based FPS controls. That way the screen can lock on to and follow an opponent, but the player would still have to aim the crosshair over the opponent themselves.
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