I don't mind voice acting, but I prefer reading text to be honest. Unless its a chaotic game in which so much is going on you can't stop to read anything.
It doesn't sound like an arguement you're going to win because you both clearly have different tastes in games. Some people just prefer older games. Games that don't try to be realistic and offer a decent challenge.
I've not really got a problem with Health Regeneration in video games. I have a theory as to why it may have been included in Goldeneye though. Health regeneration is simply replacing health pick ups, which fustrate many gamers who find it challenging looking after themselves in FPSs. It's not necessarily an improvement to the genre. It's definately not any more realistic. Rather it makes things a bit easier for the impatient gamers who wish to power through games in a week or two and buy something else. If the game gets tough, hold back for 10 seconds and try again.
I think racing games and FPS games work brilliantly on the Wii. Unfortuntely there aren't too many racing games on the system, but the motion controls make them a little more enjoyable. FPS games are more fluid, which I really like. Gone are the upclose battles online, trying to be the first player to aim your crosshairs over someone with the stiff 8-directional analog aiming. Now its a case of being the first person to point, and its hard to miss your target first time. Beyond that though, I can't think of any other genre's that have benefited from motion controls a great deal. Anything involving pointing and clicking works well, but they're often games that can be played at a slower pace anyways. Platformers don't really feel any different. Mercury Meltdown worked really well though, I must admit.
Portal was based on technology used in an N64 game if I remember correctly. Though it wouldn't look as good as the PS3 version, it would definately be possible to get a working Portal game on the Wii. The portal concept is pretty basic. It doesn't require a great deal of technology to work.
It would be disapointing if Nintendo were to give up on motion controls, especially considering its been a unique selling point. Racers and FPSs are far better suited to motion controls than the standard controllers. Better yet, they require just as little effort to play and yet improve on the gameplay ten-fold. Not only that, but the Wii remote/nun-chuck combination can suit both left and right handed people. It also incourages developers not to over-complicate control systems. I hope that Nintendo stick with it for their next console, and while they're at it, release a console of equal power to that of Sony and Microsoft, because at least then developers will try harder to implement controls that should make games more fun.
Well, although it went out of production, its value hasn't risen. If you're hoping to make some money out of it, you'll be holding onto it for some years to come.
Metroid Prime is nothing like Halo, in anyway. Halo has more in common with Call of Duty actually. Anyways, I really do not recommend Metroid Prime Hunters. The single player mode is incredibly repetitive. It's just the same two bosses over and over. The online was ok, but you really need to invest some time into it as those who remain are either very experienced, or cheaters. I'd strongly recommend you invest in something else.
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