Just the current trends in shooters for the most part.
I like old school shooters. The ones that flex your Y-axis, have many elements for maneuvering your guy such as rocket jumping, or jump strafing, and have a variety of weapons to make no two encounters the same. There are just so many elements to the gameplay of games like Quake, or UT that keep it so refreshing, and fun, and an absolute blast to learn and master. They required huge amounts of map control, and awareness in order to succeed.
Multiplayer is just so incredibly shallow in a lot of today's shooters where half the guns are machine guns that all feel the same, or shotguns that all feel the same. There aren't large health bars so encounters, in most cases, turn into a "whoever sees who first" wins as it takes just a small handful of bullets to kill someone. There just isn't much thought going on with it, and they're so slow paced that many aspects of combat seen in old games just literally can't be present. I mean just compare two people duking it out in a Quake 3 match in comparison to an encounter in CoD. The differences are astounding.
As it stands the closest we have to quality, old-school shooters today would be Halo, and TF2, but even they don't quite stack up. I just got a beta key for Tribes Ascend though, so I'm going to try that out sometime soon. I really hope it's good.
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