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ShenlongBo

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#1 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="Kreatzion"]

- El Fuerte betetr hope he can connect that Ultra...

LikeHaterade

Cake

Why are you even talking about it? I already told you, El Fuerte isn't going to be in the next game. Maybe Sakura will wear an El Fuerte shirt or something, but other than that, he's getting the boot. You know this, dude. Accept it. Embrace it.

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ShenlongBo

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#2 ShenlongBo
Member since 2004 • 3800 Posts

Guys I have a replay up one XBOX Live. Finally!!!

Kreatzion

You do? Lucky! I've still yet to do anything worth watching, apparently. I've seen several other Gen's up there that weren't worth a damn, though, so I don't know what to make of it.

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ShenlongBo

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#3 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

[QUOTE="Kreatzion"]

Can you guys imagine Guile finally having a third move? Maybe Remy's lunge kick? So sexy!

Kreatzion

I would like to see his upside-down kick be an overhead ala HD Remix. But really, if they just put his links back to the more traditional timing and let his AA moves actually work as AA, that would pretty much have him all set.

Hell adding priority to his Flash Kick would bring him up a few spots. Not by much, but some. Also, increase his stun to 1000 and not 900. What kind of bad ass American has 900 stun. Rufus' fat ass has more stun than him.

True. If anything, you'd think big fat Rufus would have lower stun, and that if Guile's needed to be adjusted at all it would be above average instead of below (personally I think an even 1000 would have been fine, but... eh). Weird, weird decisions in the creation of this game...

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ShenlongBo

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#4 ShenlongBo
Member since 2004 • 3800 Posts

Can you guys imagine Guile finally having a third move? Maybe Remy's lunge kick? So sexy!

Kreatzion

I would like to see his upside-down kick be an overhead ala HD Remix. But really, if they just put his links back to the more traditional timing and let his AA moves actually work as AA, that would pretty much have him all set.

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#5 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="DarkCatalyst"]

[QUOTE="Metamania"]

OK, some interesting things have come up in a preview from Computer and Video Games:

Here's a bulleted run down of the notable things they had to say.

The game is 'feature-complete' and ready for certification, which means the final feature list has been locked down.

Some problems are still being fixed like slowdown on the new stages, animation and lighting glitches.

The team is still working on unfinished moves for some of the new cast members.

The existing 25 characters apparently haven't been rebalanced yet, they don't have their new moves, damage changes, etc. Also, some existing moves will be tweaked, which was previously confirmed by Ono-san.

The article states Sagat will be a little weaker and Vega (Claw) and Guile will be stronger.

They mention that there will be selectable Ultra moves, just like in Street Fighter 3 Third Strike.

CVG hints at the game shipping in three months (March), but we know from a previous announcement the game will not ship until at least April.

The article states the character count in this title will be 35, which is inline with the rumor list, but debunks the "Shadow" character rumor that popped up awhile back.

There will be 70 all new cutscenes in Super Street Fighter 4, replacing the old animated sequences.


You can read the preview here --> http://www.computerandvideogames.com/article.php?id=230669

Metamania

It's nice that the lines of communication are so open, but all they really did was reiterate stuff we already knew and told us how far along the actual implementation is.

So? I don't see the problem. I just post what I see. That's it.

If anything, DC's criticizing the slow drip of new info, not the messengers. It's all good, man, keep up the posts.

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ShenlongBo

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#6 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

[QUOTE="Metamania"]

First and foremost, to Shen, should he read this - GGs! He beat me in the majority of fights that he and I had today, but I also won a few rounds and even a couple of matches. I think I'm improving with my new main, which is now Akuma. To be honest, I know that Ryu can handle himself in most situations and has a great chance in most matchups, but I ultimately got burned out with him and needed a new change. Akuma filled that void for me and I'm now playing more as him these days. He needs work...then again, everybody needs work on their characters. The desire for improvement is always there!

Speaking of my new main...

Phantom_Leo, would you be so kind as if to change my main from Ryu to Akuma on your online challengers list for the 360 version? I would appreciate it highly - thank you!

Metamania

Good games indeed, bud. Yes, everyone, for all the trash I talk about SFIV, I still find myself playing the damn thing every once in a while. In fact, today was a venerable SFIV marathon. I can't explain it any other way than it's a love-hate relationship.

I could just barely hear your voice message earlier, MM, but it sounded like you were asking me my opinion on what your strengths and weaknesses are. You want to just talk about it sometime over XBL, or would you like me to give my two cents here in the forum? Up to you, man.

And yeah, looks like you win, because sure enough, here I am back in the thread, lol. Didn't have the heart to ignore your shout-out like that, ya know?

Yeah, that was the question that I asked you over on XBL. See, I'm going to be honest. I think you and DC are two good players and are better than me at this game than I am. I'm just trying to catch up and do my best, which is why I asked for your opinion, since you're honest and don't hold back, which is something I would like to hear. You can do it on here, actually, since your opinion on the matter may be longer than to talk about over XBL. :)

The biggest problem that I have with Akuma, right now, is that he has a very low stun value and can be stunned very quickly. I discovered that the hard way with your barrages and rushdowns. The upside to him is that he has some nasty combos and moves that make him a dangerous foe to go up against and I certainly saw that point proven when you beat me a lot with him. But you also taught me a few tricks and combos with him, so it was really cool to see what kind of stuff I can do with him now.

That said, it's good to see you back on the thread. I know that you have a lot of problems with SFIV, but sooner or later, I figured you'd come back to it and still enjoy it for what it is. Like I told ya before - just go with the flow. I'm sure that things will get a little better with SSFIV and eventually the next installment after that, should Capcom choose to make another one.

One important thing to consider if you want to be serious with Akuma is that he's got a ton of ways to do big damage, but your execution often has to be on point to open those options up. You can actually get a lot done without having to do a lot of flashy stuff, but getting some key links and combos down helps a ton. Here are the main I lean on:

1) s.RH, cr.lp xx lk.tatsumaki, FP shoryuken
2) sc.FP xx lk. tatsumaki, FP shoryuken

Notice that these two combos are virtually identical. The difference in when you'll use them has only to do with spacing. From far away, go with the first one. From in close, option 2 is the way. Using these two virtually identical combos lets me do solid damage when I get a chance to punish, and I don't have to do too much thinking along the way. It's pretty much autopilot after you've done it a zillion times.

What's pretty cool, though, is that the cancelled normal into tatsumaki gives you another neat opening: the Demon Flip Loop. Even better, it's not too hard at all to do.

Basically, it starts after the lk.tatsumaki. Instead of finishing with the FP.shoryuken, wait just a moment longer and land a sc.FP xx lk.Demon Flip. Sometimes the sc.FP can be a pain to connect online, but in my humble opinion, it absolutely IS worth learning. Why? Because that Demon Flip alone puts your opponent into the unfortunate position of having to guess which of THREE awesome moves Akuma might come down with:

1) The kick, which opens up another possible cancel into Demon Flip, hence the "loop" part of the name

2) The grab, which gives does great damage and, unless I'm mistaken, great stun while moving your opponent into the corner, or...

3) The palm, which will catch someone trying to jump up and counter, or anyone trying to FA their way out of the situation. This also opens up a buffered Raging Demon/buffered crossup Raging Demon, but... that stuff comes later.

If I were to try and spell out all the different things that this loop can do, it would take me far too long. For that reason, it's much better for you to just get into training mode and mess around with it. Even if you decide it's not something you want to put in your arsenal (DC kicks ass with Akuma and basically doesn't touch loops. I do), it's at least good to know it's all there.

As for you specifically, you're a smart player and you have a good sense for punishing, but you have to remember that big punish opportunities don't always show up on a silver platter. That is, you can't just count on your opponent to let you cross them up, or land a Demon Flip Kick, or connect that s.RH. Against really good players, your openings might show themselves in the form of a simple cr.short. You'll eventually have to get mileage out of smaller openings like those, turning what would usually be a plain, weak cr.short X3 into a cr.short X3 xx lk.tatsu > PWNAGE. Make sense?

One good way to practice those confirms is to go into training mode and set the AI's blocking to "random." Just go all the way up to the bot, and throw out your three cr.shorts. Pay close attention to whether or not it got blocked. If so, do nothing. If your cr.shorts connect, cancel into the tatsu and finish the combo. Easy.

Anyway, I have Akuma tricks for days, but the main thing you, personally, should work on are those two BnB combos I first mentioned. If you like, you can finish the s.RH option with a Dragon Punch JR Rodriguez-styIe but whatever you choose, get to a point where you don't have to think about it anymore. You've got all the fundamentals, you're probably just spending a lot of time going "OMGWTF should I do" when you get openings - pretty natural when you move to a more versatile character like Akuma. I can tell you with a high degree of certainty that once you get those two things down pat, you'll notice a huge improvement in your win rate.

Well, maybe not against me :P JKJK

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ShenlongBo

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#7 ShenlongBo
Member since 2004 • 3800 Posts

First and foremost, to Shen, should he read this - GGs! He beat me in the majority of fights that he and I had today, but I also won a few rounds and even a couple of matches. I think I'm improving with my new main, which is now Akuma. To be honest, I know that Ryu can handle himself in most situations and has a great chance in most matchups, but I ultimately got burned out with him and needed a new change. Akuma filled that void for me and I'm now playing more as him these days. He needs work...then again, everybody needs work on their characters. The desire for improvement is always there!

Speaking of my new main...

Phantom_Leo, would you be so kind as if to change my main from Ryu to Akuma on your online challengers list for the 360 version? I would appreciate it highly - thank you!

Metamania

Good games indeed, bud. Yes, everyone, for all the trash I talk about SFIV, I still find myself playing the damn thing every once in a while. In fact, today was a venerable SFIV marathon. I can't explain it any other way than it's a love-hate relationship.

I could just barely hear your voice message earlier, MM, but it sounded like you were asking me my opinion on what your strengths and weaknesses are. You want to just talk about it sometime over XBL, or would you like me to give my two cents here in the forum? Up to you, man.

And yeah, looks like you win, because sure enough, here I am back in the thread, lol. Didn't have the heart to ignore your shout-out like that, ya know?

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ShenlongBo

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#8 ShenlongBo
Member since 2004 • 3800 Posts

NEW SSFIV Artwork for Abel, Bison, Seth, Akuma and Gouken

My favorite of the batch is with Akuma and Gouken. So bada**!

Metamania

*shakes head*

For reals? Look at Bison's face, and tell me that isn't about the corniest look you've ever seen on a SF character...

*sigh*

This sucks. I don't think the guys behind SFIV have any business being there. Mark my words: Ken will still look like a total corn-ball in SSFIV, and Blanka will still look like a freakin worm that grew arms.

This is pretty much it for me. Guys, you're all awesome, and I can't wait to catch up with you later, but my ability to even be hopeful for SSFIV is pretty much gone, now. They're not even doing anything I like with the art. For the simple sake of not being a troll, I'll resign to my blog when I want to talk about (S)SFIV from here forward.

Oh, and Kreatzion... yeah right, dude. They could have all the time in the world, but there are still going to be big problems in Super. Between the current problems in SFIV, the fact that they're adding 8 more characters, and THIS look on Bison's face, what more do you need?

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#9 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="dvader654"]

With all due respect to you I don't understand how anyone can play TP and not see how brillaintly designed a game it is. It possibly has the best pacing of any Zelda game, its main quest is filled with gameplay scenarios that are outside the normal find dunegon, play dunegon, move on to next dungeon gameplay. It has the best selection of items, some of the best boss fights in the series. I would say it is the best collections of dungeon of any Zelda game. And GC graphics or not it is a beautiful game, standing over Lake Hyrule when the sunrises is a breathtaking visual. And again another 40+ hours experience with no downtime, with excellent variety.

What other games offer this, there are no action adventure games that offer this mix of puzzle solving, action and exploration. Okami which came out the same year couldn't hold a candle next to the level design of Twilight Princess, it was an excellent game but the dungeons were a joke, the puzzle solving just wasn't there, neither was the gameplay variety. There are no games like Zelda. If you dont care for the formula anymore then that is fine. Zelda games have everything I am looking for in games so until other games start to match what Zelda accomplishes in tems of that mix of action, puzzle solving, exploration, variety in items, game length, boss fights, mini games, etc, it will always hold its own against current games cause it offers something no other games do.

The main critique I found with TP was that it was too much like other Zelda games, which is a valid complaint. But that does not mean it was an uninspired experience, especially when it offers a game experience that nearly all developers don't even attempt to match.

Oilers99

You know Vader, in all sincerity, this just isn't an argument I want to have with you again. I appreciate your love for this franchise and in all honesty all I really want is a new Zelda on the Wii that manages to do something a bit fresher than what we've seen previously. A Link to the Past still occupies a top spot on my favorite games of all times listso I'm content at this point to sit back and see what Nintendo does with this upcoming Wii iteration.

But why does A Link to the Past hold so high a place? By your reasoning, it should be considered even clunkier, more archaic and less inspired than Twilight Princess. Does it get a free pass because it's 2D? Or because it's old?

Not to speak on Gram's behalf, but my guess is that niether of your suggestions are the reason. I actually think it's rather disingenuous of you to ask it in that way, but... eh.

My favorite Zelda game of all time is Link's Awakening on the Game Boy. Why? Because it was the coolest one I'd ever played at that time (and the first that I ever cared about), and I simply haven't played another one since that was nearly as charming, touching, fun, or plain interesting. Wind Waker was pretty cool, I guess. Twilight Princess was absolutely brilliant as well - right up until I landed on the fetch quest at the near end.

I never finished Twilight Princess, incidentally.

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ShenlongBo

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#10 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ASK_Story"]

Anyway, that's how I feel about NSMBWii. I'm not disagreeing with anyone who thinks NSMBWii maybe lazy, but this time around, I see the good outweighing the bad because I love the game. And yeah, one thing I do agree with Casamassina is that I wish the fourth playable wasn't Toad. If not Peach, why not Wario?

Grammaton-Cleric

Hey, I bought it too and it's a great game. My point is that somebody claimed they spent around 60 million on its development which of course isn't true.

The real question is how long can Nintendo get away with type of strategy before consumers once again look to Sony and MS for relief? I think they've got this generation locked but I'm not so certain they'll stay on top for the kind of duration they enjoyed with the NES and SNES.

The only reason I think you're wrong is because people haven't figured out that if you think something is a ripoff, you shouldn't buy it. Look at a lot of the DLC garbage, for example (virtual ****ing CLOTHES?). How often do you hear people complaining about this kind of stuff? They don't like it, but... that doesn't stop them from buying it.

In the case of Nintendo's flagrant, insulting laziness, it's even worse since the ardent fans think it's GOOD that they're being shortchanged - the "expanded audience," or "the casuals," don't care one way or another, so that's not an issue. I think it'll be a VERY long time before Nintendo takes a meaningful hit, at this rate, and that's assuming it ever happens at all.