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ShenlongBo

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#1 ShenlongBo
Member since 2004 • 3800 Posts

Fei Long And Cammy's Moves Not Being Simplified For SSFIV

I'm not sure how Fei Long and Cammy players are going to react to it, but one thing is for sure - I don't believe they'll be happy. Kinda odd, considering that Capcom implemented the shorcuts for moves like the Shoryukens, but not for moves like these. Odd...

Metamania

Because it's Capcom's job to make sure the shotos (at least one, if not all) are the best characters in the game, probably. That seems to be their approach anyway.

Ono: "So, how's playtesting coming along?"

Tester: "Nobody is better than Ryu, so... I guess this means."

Ono: "That's all I needed, thank you. The game is ready for launch."

Eh, this doesn't bode well. Sort of reinforces my thought that Capcom isn't going to fix the issues from SF4 with the next game, they're just going to replace and/or enhance them. But, now there'll be bonus stages. *blows kazoo*

On a more positive note, don't worry about what the devs said about how Adon will be played or where he'll land in the tier listings. Of course they're going to predict he'll be a mid-tier character - any other admission is like them saying "we know this game has balance issues already." Plus, with that prediction, they won't be wrong by much no matter how things turn out.

Moreover, we're talking about the guys who, by admision, completely overlooked things like Sagat's 2X RH > Ultra. Point blank: these guys have little more than a clue as to what Adon will play like, how popular he will be, or how he'll stack up against the rest of the cast. Sure, they can tell you whether or not his moves will be hard to do, but that's no indication of how "easy" he'll be to use. Dan, for example, has moves that are "easy" to do, but he's not at all easy to win with.

On my gut instinct, based on my Alpha 3 experience, I predict that Adon is going to be a M-O-N-S-T-E-R in S4, and he'll replace Sagat as one of the most commonly used characters (Sagat use will fall noticeably when this happens). That said, I think the reason Adon will be so beastly will be because his moves simply lend themselves to winning play, and not because he will be superficially overpowered. In all likelihood, he'll be a very strong contender in the game with a MASSIVE user-base (if only because so many people will run him as an alt character). Even if Capcom gave us reason to believe they are in any way tuned in to what the actual players experience with SF4, they would still almost certainly be way off the mark with any predictions about his play styIe and tier ranking.

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ShenlongBo

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#2 ShenlongBo
Member since 2004 • 3800 Posts

Totally agree op. But theres nothing we can do.thisguy51
This is what they're counting on. There is something we can do: stop buying DLC. All of it, across the board. Maybe forever, but at least until we make it clear that we're not going to let them fleece us.

People will still buy it, though. Kinda makes me sick the way people will complain about being ripped off... and then proceed to get ripped off.

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#3 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

[QUOTE="Kreatzion"]

You know we will.

Metamania

Nope, it's worse. We won't have to pay for any alt costumes, as there almost definitely will be some on sale, but people still will. Worse still, they'll pay for them while grumbling that it's a raw deal. So, a big thanks-in-advance to any of my friends who pony up for this one.

I paid for a few sets of the alt costumes in SFIV (yep - real life money for pretend clothes that, in the 90's, would have just been available from the start... ugh), but I won't buy ANY alt costumes in SSFIV (real money for, say, real clothes seems like a better value). Of course, this is assuming I can be bothered to buy SSFIV at all. With Killian's recent words hinting that input shortcuts will still be in place, talk of characters like Guy getting 5-hit target combos while other characters presumably work like slaves with 1-frame links, and the fact that all hype surrounding SSFIV has revolved around modes rather than character balance, it's looking like the SFIV series is gonna get a big, permanent middle finger from me.

I thought it was stated that shortcut inputs would be removed? I posted that earlier on and Seth mentioned that they would be removed?

Mmmmm... maybe I misread what he said. Look at the way the question asked of him was framed: "there is a large barrier of entry for SFIV (super-precise timing, need to buy a stick, etc.) - is it going to be that way in SSFIV?"

On the one hand, he says there are no plans for easy inputs on supers/specials, which at least appears to say shortcuts are on the way out (a good thing). It's curious that he said supers/specials, though, because those kinds of moves aren't really related to each other. Makes me wonder if he really meant to say there are no plans for easy inputs on supers/ultras (ever notice how sometimes even the pros confuse terminologies, calling supers "specials," or rounds "matches"?), and that's completely different than no shortcuts on special moves.

Any absolute confirmation that SSFIV will be completely free of input shortcuts will basically turn me on my heels, and I'll be ready to get hyped for the game. Till then, I can't imagine why guys like you, Kreatzion, or I would have any interest at all in putting a single dime toward this game. It's manipulation, man! Don't pay them to do something you think is bad, you know?

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#4 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ASK_Story"]I hope one of Cody's alt costumes is that Final Fight one. Also, I hope we don't have to pay for these again!Kreatzion

You know we will.

Nope, it's worse. We won't have to pay for any alt costumes, as there almost definitely will be some on sale, but people still will. Worse still, they'll pay for them while grumbling that it's a raw deal. So, a big thanks-in-advance to any of my friends who pony up for this one.

I paid for a few sets of the alt costumes in SFIV (yep - real life money for pretend clothes that, in the 90's, would have just been available from the start... ugh), but I won't buy ANY alt costumes in SSFIV (real money for, say, real clothes seems like a better value). Of course, this is assuming I can be bothered to buy SSFIV at all. With Killian's recent words hinting that input shortcuts will still be in place, talk of characters like Guy getting 5-hit target combos while other characters presumably work like slaves with 1-frame links, and the fact that all hype surrounding SSFIV has revolved around modes rather than character balance, it's looking like the SFIV series is gonna get a big, permanent middle finger from me.

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#5 ShenlongBo
Member since 2004 • 3800 Posts

DJ, that paint job is freakin' radical, man. I've still yet to try anything besides abstract designs.

EDIT: And rags - thanks for the compliment :)

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#6 ShenlongBo
Member since 2004 • 3800 Posts

*whistles*

Sweet pics, dude.

In case anyone's wondering, yes, I had to do that Kanji manually. And, yes... that car is fast.

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#7 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

Pffffft... Ryu. Like I'd ever need to "practice" Ryu, lol.

On a side note, I nicknamed the Evo I got from DC "Ryu" on account of its ability to just win for no reason.

DarkCatalyst

That's because you haven't driven the Focus yet.

Now I have.

I still find the Evo to be better for a few reasons. I think, first and foremost, it's tuned pretty much exactly the way I would have tuned it if I actually had the know-how: beastly launch, good acceleration, tight handling, at the cost of high top speed. The Focus has solid launch, but not as good as the Evo's. It has decent acceleration, but again, not as good as the Evo's. It also doesn't top out anywhere near high enough to compensate for the Evo's low-end power (even if it does have a higher max speed than the Evo, that's still not enough), and it doesn't come close to doing what the Evo does around corners. In short, I basically got spoiled on the Evo early on, so I see it as the standard for A Class right now, and the Focus really can't compete.

Then again, I've only taken the Focus out once, and that was on one of the tight, winding NY tracks. The fact that I generally dislike those kinds of tracks probably played into my initial feeling about the car, fair or not. After I get done putting this kanji together in the editor, I'll get take the Focus out for a few more heats and see how I feel. Whatever the outcome, I'll do what I can to get the exterior ready for the storefront.

Speaking of, barring any sudden, unwelcome bouts of sleepiness, I should have the STI ready for your appraisal by tomorrow morning - tomorrow evening, tops (I figured out how to make my own carbon fiber, too - way simple). You owe me a million real life dollars for the work I did manually duplicating the Subaru logo, btw.

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#8 ShenlongBo
Member since 2004 • 3800 Posts

Pffffft... Ryu. Like I'd ever need to "practice" Ryu, lol.

On a side note, I nicknamed the Evo I got from DC "Ryu" on account of its ability to just win for no reason.

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#9 ShenlongBo
Member since 2004 • 3800 Posts

Bummer... I use Photoshop all day long when I'm at work, and would have snuck some Forza livery work in with my projects.

rragnaar

Yeah, there was quite a bit of discussion about exactly this on the official site. It seems a lot of people in the community feel like the ability to directly import images would somehow cheapen the customizaton aspect of the whole Forza culture. I'm actually a bit conflicted on this, as I can definitely see what they mean (I spent over two hours in the editor making a decent kanji of the word "excellence"), but intentionally making things more difficult than they need to be goes againt my sensibilities.

I will say that the current system really makes you appreciate nice artwork in the game, simply because you know whoever designed it poured a lot of talent and heart into it. That alone is analagous to real life car culture, which leads me to believe the system is the way it is in the name of authenticity.

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#10 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

As much as I enjoy the driving in this game, I've found that the main draw for me is the livery editor/storefront. I never would have suspected that I'd get such a kick out of decking out cars and creating vinyl groups, but, that's what it is. I've only sold a grand total of like 8 designs so far, but just knowing that people chose my designs over other high-quality designs is an awesome feeling.

Oddly, I can't really be bothered to work with Photoshop, which is about a kajillion times more user-friendly and versatile than Forza's editor. There's just something about the tedious, monotonous work that appeals to me, for some reason, and I can't even begin to explain that. Kinda reminds me of the time I made a Gears of War logo in paint during a class one time. It's in my images, if anyone cares to see.

Anyway, enough of that. Here pretty soon I'll have to either post up some pictures of the cars I've designed. I might just go ahead and make a video instead, though. We shall see.

rragnaar

How would you take something from Photoshop and get it into the game in the first place? Can you hook a USB drive up the to 360 and import that stuff or what?

Ah, my bad man, I was kind of misleading there. You actually can't import your own images at all, and I didn't mean to make it seem like you could. My comment about Photoshop was really intended to show the weirdness of my addiction to the livery editor (e.g. why can I get engrossed in the livery editor, but find Photoshop uninteresting?)