ShenlongBo's forum posts

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#1 ShenlongBo
Member since 2004 • 3800 Posts

As much as I enjoy the driving in this game, I've found that the main draw for me is the livery editor/storefront. I never would have suspected that I'd get such a kick out of decking out cars and creating vinyl groups, but, that's what it is. I've only sold a grand total of like 8 designs so far, but just knowing that people chose my designs over other high-quality designs is an awesome feeling.

Oddly, I can't really be bothered to work with Photoshop, which is about a kajillion times more user-friendly and versatile than Forza's editor. There's just something about the tedious, monotonous work that appeals to me, for some reason, and I can't even begin to explain that. Kinda reminds me of the time I made a Gears of War logo in paint during a class one time. It's in my images, if anyone cares to see.

Anyway, enough of that. Here pretty soon I'll have to either post up some pictures of the cars I've designed. I might just go ahead and make a video instead, though. We shall see.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#2 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

Dude, Ryu's fireball is like a damn pistol compared to all the other shotos, and just about every other projectile in the game (except Sagat and Guile). As far as advice, there's not much that can be said in terms of "do this" and "don't do this" that will make you better at zoning. Even watching high-level vids has its limitations. Zoning is an organic thing, and you can't really learn it by just reading about it, watching it, or overthinking it. Just do it.

That said, John Choi is one of the best fireballers in the game, period, so if you watch some of his videos you may get some grasp of what high-level zoning looks like. Also, Daigo uses low forward xx hado at mid range more than straight-up hado, probably because it's ton safer than just a straight fireball (and probably because low forward sometimes catches jumping opponents in SFIV, which is lame... but I digress), so consider working that in.

If you really need to get an understanding of how amazing Ryu's fireballs are, play Sakura for a while. When you play her, you will really understand the meaning of slow fireball recovery.

hamelkarl

Wrong on about everything there buddy. Sorry to disappoint you but watching matches is probably the best way to learn how to use it well. We have been doing this since ages and that didn't change that much over time. This game is mathematic related data. So it's possible to say you can do this and not that all the way. If it's not the case tell me why even pros come on shoryuken.com and do thread about some stuffs like that when the game is pretty new and still undiscovered that much? Sure you can't zone well if you don't practice either. Why would you go into practice if you have no idea on what to practice tought? Even you just help him out and contradict yourself with your examples you did give after...

Here's another thread I have found on Fireball zoning :http://forums.shoryuken.com/showthread.php?t=178246

You can also see that MagnetoManiac who's more than a decent play approve what I said about the videos. ''There's a few things to help you out, but other than that just watch videos and think of why the players did what they did (in good matches that is).''

I said that just watching vids of high-level play has its limitations. That is not incorrect on any level. I referenced a couple of top pros for him to watch because I, obviously, realize there is at least something to be gained from seeing what the pros do. At the same time, nothing - and I mean nothing - is better than getting in there and getting the hang of it for yourself while developing your own styIe.

Don't agree? Tell it to Justin and Daigo who each said the same in independent interviews. Not that I need their endorsement to know what I'm talking about, here, but all the same. Maybe appeals to authority are the only way to get a point across.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#3 ShenlongBo
Member since 2004 • 3800 Posts

Dude, Ryu's fireball is like a damn pistol compared to all the other shotos, and just about every other projectile in the game (except Sagat and Guile). As far as advice, there's not much that can be said in terms of "do this" and "don't do this" that will make you better at zoning. Even watching high-level vids has its limitations. Zoning is an organic thing, and you can't really learn it by just reading about it, watching it, or overthinking it. Just do it.

That said, John Choi is one of the best fireballers in the game, period, so if you watch some of his videos you may get some grasp of what high-level zoning looks like. Also, Daigo uses low forward xx hado at mid range more than straight-up hado, probably because it's ton safer than just a straight fireball (and probably because low forward sometimes catches jumping opponents in SFIV, which is lame... but I digress), so consider working that in.

If you really need to get an understanding of how amazing Ryu's fireballs are, play Sakura for a while. When you play her, you will really understand the meaning of slow fireball recovery.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#4 ShenlongBo
Member since 2004 • 3800 Posts

I'm digging it. I tried Gran Turismo a couple times some years back, and it never really clicked. There's something about the way Forza is put together that makes it more appealing. Can't quite put my finger on it, but I guess that's not really important either way.

All I know is, the driving is fun, and I'm already showing early signs of addiction when it comes to decking out rides. I might actually have any eye for this, so I'm going on forzamotorsport.net to see what I can dig up in terms of tutorials and whatnot. So far I've only got two rides pimped out - the A600 Evo.10 I got from DC (go get this ride from his storefront, guys. Jesus this thing is sweet...), and some random VW I used as a learner's template. I'm actually somewhat pleased with the uber-girly design of the VW, lol. I'll post pics later, if anyone shows interest.

Oh, and DC, you wanna tweak out the VW for me?

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#5 ShenlongBo
Member since 2004 • 3800 Posts

@ Soul and Meta

*nods*

You guys apparently get the same thrill from fighting games - to include 4 - that I do. As much as this game frustrates me, I have never (and will never) deny that it has made me a stronger fighting gamer. I'm more precise, more patient, have better execution... the list goes on.

That said, I want to reiterate my problem with SFIV: it's not that there are things wrong with it, as that's completely natural. The problem I have with it is the things that are wrong. Some flaws can't reasonably be helped on the first go. Some balance issues won't manifest in the lab. Sure. Those things wouldn't bother me in the slightest. Guile's Ultra not connecting on an aiborne opponent who's in range (and then doing whiffle ball damage in the rare instance that it does connect)? Inexcusable, in my opinion.

Bear in mind it's not just the things that cause me to lose that annoy me, either. I actually get aggravated by things that go wrong in my favor, like when my opponent clearly goes for and deserves a grab on me, and as I go for the tech, I wind up snagging the throw. WTF? Annoying. To me, there are quirks, and then there are signs of incompetence.

DC and Kreatzion's assurance that Super is going to be "better" (which, really, isn't promising much, if you think about it), and the fact that I know Ono and Killian are serious about righting some the wrongs of SFIV battles against what I can already see, hear, and feel. I know Super can be a much better, highly badass game. What kills me is that I don't think it will be.

If I'm wrong, and I hope I am, I'll admit it, freely and openly.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#6 ShenlongBo
Member since 2004 • 3800 Posts

Shenlong: The one thing that absolutely makes no sense to me is why do you even play this game if it causes you so much grief, just quit it no one is forcing you to play it, if you are not having fun then no point in playing it at all. That applies to anyone who keeps saying the same stuff over and over and STILL keeps playing... I am getting a bit tired of coming to this thread and reading all these extremely negative (and non-constructive) posts about a game I like, make another thread for that or just move on!!!

games_soul

The one and only reason I still play this game instead of going back to VF5 or HD is in the hope that I might be wrong.ShenlongBo
Wrong about Super being a trainwreck as well, that is. DC and Kreatzion assure me I am wrong - that Super will, in fact, probably be very good - but I'm losing faith fast.

You make a good, fair point about playing it in spite of hating it. It's a point I've made several times myself and have already addressed. After the tournament I'm holding next Saturday, that's it for me and SFIV. To me, the game is like a cruel joke. On the surface, it's got all the makings of one of the best fighting games conceivable. Dig a little deeper, and you see that:

Crouching medium kicks beat jumps. JUMPS.

Sagat has one of the best, most basic arsenals in the game. So they boosted his stats?

Rufus can land his Ultra off of damn near anything, but Fei Long's can miss after the first hit connects?

There are 25 characters on the roster, and, by and large, no more than ten of them see the light of day in serious tournaments. Not because fighting games just have to be this way, as so many like to suggest, but because after almost two decades of SF heritage to build on (not to mention other superior fighting games), the devs didn't have the brains to make other characters good too. Case in point, Gen has the most difficult learning curve in the game BAR NONE, a mid-rate arsenal that is demanding as hell to get any good at using, but decreased stats (900 HP/900 stun). I'm sorry... what?

I could go on, and on... and on, but I don't feel like it. Not that it wouldn't be warranted, though. A lot of people are pouring down praise for this game, and as much as I'd love to be right there with them, somebody's got to say something. One of the main reasons I still post on GS at all is for the small fighting game community, a lot of whom are up-and-comers who could use help separating the wheat from the chaff. My posts may have been negative lately, but they're still constructive.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#7 ShenlongBo
Member since 2004 • 3800 Posts

I hate to be the dark cloud in this thread, but I want to go on record as saying I hate Street Fighter IV, and I don't even want Capcom to release Super. The imbalance and stupidity in this game is just mind-boggling to the point I can't even conceive of how it was released in this state. There are certain quirks that can only come to the surface after the game has been in the hands of the players for long enough - I get that. But there are other things that are just so flagrantly, damn near maliciously wrong with this one that, to me, there's just no excuse.

Super is just going to be a bigger mess, but with new modes and bonus stages. Get ready for a new game with god tier characters and **** tier characters where only a tiny fraction of the roster is worth bothering with for high-level play. The one and only reason I still play this game instead of going back to VF5 or HD is in the hope that I might be wrong. I might not even do that anymore though, and I'm giving serious thought into skipping Super until I hear one way or another on the quality (from the players, not the reviewers who often have zero idea what to critique in a fighting game).

Oh, GGs to DC. Sorry to go all ***** mode with ya, bro, but seriously. SF4 makes no damn sense. Let's play some Forza, eh?

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#8 ShenlongBo
Member since 2004 • 3800 Posts

Watched it. Doesn't sound like it's going to become a juggle-centric smack-fest like Tekken, in my opinion. I think they're probably lifting the idea from 3S, where certain characters could bounce you off the wall then get a simple juggle afterward. Ryu's EX running side kick, is one example.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#9 ShenlongBo
Member since 2004 • 3800 Posts

[QUOTE="ShenlongBo"]

Anybody here going for the "pre-order to get a bonus map" gimmick? Personally, I hope nobody does. I'm not, that's for sure.

Grammaton-Cleric

It comes with the SE so I'm getting it automatically.

Ah, right on. This business of DLC is already dicey enough. Coupling it with pre-orders is just plain savagery. I'm keeping my fingers crossed that it tanks.

SEs and LEs on the other hand... who can resist those?! Right there with ya on that, lol.

Avatar image for ShenlongBo
ShenlongBo

3800

Forum Posts

0

Wiki Points

336

Followers

Reviews: 14

User Lists: 0

#10 ShenlongBo
Member since 2004 • 3800 Posts

Anybody here going for the "pre-order to get a bonus map" gimmick? Personally, I hope nobody does. I'm not, that's for sure.