[QUOTE="SockPuppetHyren"]*Re-reads* HA! I stand corrected! Go Me! :PFelous1Just admit you were wrong. Because I just proved you wrong and everyone's watching. Dude...I just did. (O)_(O) or did you not read the message that said "I stand corrected".
SockPuppetHyren's forum posts
[QUOTE="SockPuppetHyren"]They just said it in thier statement...:|Felous1What ? :?
Try reading what I just posted. *Re-reads* HA! I stand corrected! Go Me! :P
http://www.1up.com/do/previewPage?pager.offset=2&cId=3155915They just said it in thier statement...:|
"1UP: I'm going to read between the lines here. Nice. Going back to the lack of online play for a moment, I know that AM2 has stated many times that the reason VF5 doesn't support online play is because the experience would be less than optimal, due to latency times and whatnot. But it doesn't take a mathematician to realize that if VF5 on home console did feature online play, that would threaten your thriving arcade business, which is dominant in Japan. After all, why would people pay to play and customize things in an arcade if they could do it for free at home online? How do you feel about that theory?
NS: That's totally not true. It is because of the delay experienced online, and because the environment and atmosphere of online play makes it impossible to re-create the gameplay as it is in the arcade version, and that's why we're not putting VF5 online."
Now Sock, it's time to stop saying it they don't wanna do it because offline would be compromised. I have no idea where you got that in your head in the first place.
Felous1
Japan: “Hiya Gaijin!” Really, many, MANY people still play fighters offline, and will continue to do so until online is perfected. How, you ask? They hold gaming night tournaments, etc. It all depends on what you're wiling to do.You think offline practice, once a month tournaments, dead arcades, is going to keep the fighting genre alive?
I agree, fighting games would benefit highly from online. But, if the gameplay is bastardized, it would still piss fans off.Com'on man. Online is very important to the fighting genre. If there are two genres that should favor online support heavy is: FPS and Fighters. Fighting community is stagnet. We need to expand in the online industry.
Then why name the resulting game VF5? It won’t be the same at all. Really, the might as well make another Fighting Vipers game (Which I wouldn’t protest to.)YES I AM TALKING ABOUT 2 DIFFERENT GAMES!
On the other hand, DOA4 is still a pretty mashy game. Not to insult it, but the type of gameplay works for online. It wouldn’t fly with VF fans, though.Please read what I posted. Even games like Doa4 are basically considered 2 games, online and offline. As the offline code behaves different online. It's not "offline perfect" and the community accepts that, but that doens't stop them from utilizing online as a valuable resource and learning tool.
Good for DOA.No one takes doa4 online play serious in the hardcore community due to this. But the size of the community has increased exponentially due to the fact the game is online.
Dude, you’re coming closer to flaming than I am… And again, under your suggestion, Sega might as well make a completely different game, as the end result won’t be VF.PLEASE READ INSTEAD OF FLAME. The game will be the exact same code, offline and online, it will obviously just behave and play differently online due to latency. Adding that though does not hurt the core offline game.
Now look who's assuming hings. Agian, you're clinging on th belief that Sega was being lazy to justify your argument. It's not really a stretch that I beleive Sega because of the fact that they are making the game and running tests. You just want online for your convenience.Of course it's possible. However, Sega wasn't willing to take the time to make an online model equal to something like Bnet. It has been done, however, and I kinda find it insane that you cling on to the belief that Sega's the end all, be all of online knowledge. The fact is that online has been done well since the 90s, during the era of 56k. Sega just didn't have the will nor the time to make it work.
I would like to know, which genre take more actions per minut than fighters, in which matches last normally under a minute? Also, on he low sales issue, I've stated before that Vf doesn't sell well in the US. They aren't dooming themselve to anything. The smae people who bought VF before are buying it agian. The casual just have nother excuse not to buy the game.As I said, there are genres that require more actions per minute than fighting games that made the jump to online successfully. The fact is that online play is becoming a major factor in gaming. If Sega is unwilling to make the jump with their most successful multiplayer franchise, they are pretty much dooming themselves to low sales.
No you can’t…explained it before, not going to explain it again. What you’re suggesting would result in two different games.No, you can take the EXACT GAME and put it online. Will it play the EXACT SAME offline still? YES”
You’re assuming there is a casual market for VF, which there really isn’t that much of one. VF is a franchise designed with the hardcore in mind. Casuals normally stray away from it.Will it play the EXACT SAME online? No, cuz even without lag online latency is always an issue. Would people who want to play the game on a casual level though be able to get more involved with other players and share strats if online were implemented? YES
No it wouldn’t…Agian, what you’re assuming would be two completely different games.And I must stress this again, the game would have the EXACT SAME CODE, and have an IDENTICAL OFFLINE COMPONENT.
Not at the cost of the offline….A not-perfect online mode is better then nothing at all is my point.
[QUOTE="SockPuppetHyren"][QUOTE="shungokustasu"]Hear is a thought. Change the frames of each move online. If a jab takes 4 frames to do off-line, make it 8 online.shungokustasuCore Gameplay Change. You might as well create a new game. Yeah, but if they complaint is latency then what can you do? Also, a hardcore fighter don't mind learning a new frame data chart anyways. The frame change you suggested is HUGE. Large enough to put veterans off. As I said, you might as well make a new game with a wider frame input that is more online friendly. (Fighting Vipers comes to mind).
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