The VF5 arcade cabinets have online. Either Sega isnt confident that theyll have enough sales to offset costs of using PSN, or they dont want the PS3 VF5 to eat into their arcade business.nytrospawnVF.net is NOT an onine service. It's a replay service. VF5 isn't online in anyway shape or form.
SockPuppetHyren's forum posts
[QUOTE="AcidTWister"]Virtua Fighter wouldn't handle well online. It's got moves that require you to react within 1/60th of a second. If you get even the slightest lag, it will completely screw up a combo.Felous1
And if you get the slightest lag in any FPS you wouldn't be screwed, right ? :roll:
FPS != Fighting Game FPS' have features that assume where a player is moving in case of lag. This wouldn't work in a Fighting game.
Final Fantasy was originally intended for Japan, yet it came out for the US. Just because there is a certain target audience for a game, doesn’t mean that companies won’t try to sell their product somewhere else for some extra cash. Also, the Japanese don’t NEED online, being that they have arcades to go to. Other’s have blamed the lagging sales on the fact that the PS3 isn’t really selling well. On the other hand, Sega’s still making money on arcades.Also, if Sega's target audience was just Japan, the game would have stayed in Japan thus meaning no US release to begin with. Also, from the article provided, seems like the target audience is avoiding the game anyways since there are local arcades who cater to the hardcore players. Weren't the hardcore supposed to be the ones buying up the game like crazy? Oh wait, since there is little incentive to buy the game, guess those very hardcore players would rather just meet with others at their arcade.
Wow…this has to be THE most ludicrous statement I have heard in a while. Do you REALLY know how popular VF is in the US? It’s not at all. The people who are actually buying the port are the hardcore fans that don’t have an arcade near by. The “average” folk you speak of normally go toward games like Tekken and Soul Calibur. Why? Because they’re easier to learn than VF. As I’ve said before, adding online would force Sega to change the game’s core gameplay. You’d be getting a completely different game as apposed to an arcade perfect port, which the fans seem to want more than online. And all for a few people that, more than likely, won’t give the game a second glance because of superficial reasons.Now lets think about this: How can the hardcore call the game a travesty or a success if they were never going to buy it to begin with? If anything, the hardcore are in the arcades day in and day out anyways. Know what that means? It means that the only people buying it are average folk, not the hardcore.
If VF4 and VF4evo were any example, VF5 was going to sell low anyway. Trust me, most of the people who buy and keep VF are hardcore fans. Everyone else are flocking to Namco fighters. I’d like online in VF5 too, but if it degrades the gameplay, I can live without it.Now lets compare the arcade scene in Japan and the arcade scene in America. If you said "What arcade scene in America", you are already in the right track. Sure, the super hardcore fighters here in America will be planning daily tournaments in their basements for years to come. As I said previously, I, like the majority of potential buyers, do not have that luxury. So what incentive is there to buy the game? There isn't any. Pity, though, since there is a high chance that Sega doomed VF5 here in North America to low sales. Well, then again, it wouldn't be
[QUOTE="SockPuppetHyren"][QUOTE="DaysAirlines"]I thought this would be THE GAME to stimulate sales again.Redmoonxl2It was never to be, as VF gnerally isn't popular in the west. Most of the people who are going nuts over online ONLY want online, not VF.
That's not a fair statement to make at all. The people who were interested in VF want to play VF. The thing is, as a multiplayer game, why would you buy a game that will never get use if you have no one to play against? Sure, you can use the "Get friends together then" argument but the fact is that not everybody is blessed with friends with tons of time in their hands. I for one have friends who are business people, people who work in the medical field, artists and so on who must spend tons of time at their work place. I can't simply call them and tell them to play video games with me. Hell, I don't have the time to play video games at times.
So looking at VF and being in the situation I'm in, what could it possibly bring that will hold my interest long enough? The answer is online, of course, since it allows the players to play at a time most convenient to them. Also, it allows the player to meet other players who have similar interest and will allow in growth in skill.
Now lets ignore the fact that I have a difficult time gathering people. You've been stating throughout the thread that online will compromise VF's gameplay. The fact is that online is simply an option that be avoided. Answer me this honest question: How will online affect you if you're not planning on using it to begin with?
From some of the arguments you put forth, you might as well not play fighting games at all :S. I can understand your situation, though. It DOES suck when you can't find anyone to play a game like VF with. Sega did take that into account when they created the quest mode in VF4, which I found an extremely enjoyable alternatve. But even with that, I'd honestly like to have online also. But I understand that it could possibly mess up the gameplay. Also, the "Well you don't have to pay online if you don't have too!" line doesn't really fly either. For VF to go online now, they would have to dumb down the core game engine, which affects both online and offline play. It's not something that can be avoided. Also, VF's target audience is actually Japan, who are TRUELY hardcore about VF. If Sega were to place in online at the cost of it's gameplay, the Japanese fans would, more than likely, shun the game as a travesty to the series. This, in turn, means no US release.
Japanese gamers are used to crap. They will buy any generic RPG or any generic game that is part of their favorite franchise. In fact, they will buy every reissue of Dynasty Warriors.OemeniaAnd Americansa are not? Example: 50cent Bulletproof
[QUOTE="SockPuppetHyren"] Also, I find it hard you want VF from the "No online = No Buy" style of opinion you have...LosDaddie
Believe what you want. It doesn't matter either way.
I just don't see myself wasting money on a multiplayer game without online.
Your loss. :P[QUOTE="SockPuppetHyren"][QUOTE="LosDaddie"][QUOTE="SockPuppetHyren"][QUOTE="LosDaddie"][QUOTE="SockPuppetHyren"] If Online junkies stoptalking out of thier asses first... Really, I agree also, the Humans>AI. BUT, if bringing a game online will comprimise the gameplay I love so much, I'd rather wait.LosDaddie
I'd rather Sega wait 'til they can get the net coding right.
But then, VF5 probably wouldn't come out until 2020...maybe....Or Sega could hire some experts and get the game online by November.
Not happening, at all, or have you forgottne that Sgea pioneered online console gaming?Pioneer =/= Expert
Pioneer = Know's enough about networks to actually determine whether or not a game can be placed online without compromising gameplay. That's not the case with VF. Also, I find it hard you want VF from the "No online = No Buy" style of opinion you have...[QUOTE="SockPuppetHyren"][QUOTE="LosDaddie"][QUOTE="SockPuppetHyren"] If Online junkies stoptalking out of thier asses first... Really, I agree also, the Humans>AI. BUT, if bringing a game online will comprimise the gameplay I love so much, I'd rather wait.LosDaddie
I'd rather Sega wait 'til they can get the net coding right.
But then, VF5 probably wouldn't come out until 2020...maybe....Or Sega could hire some experts and get the game online by November.
Not happening, at all, or have you forgottne that Sgea pioneered online console gaming?
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