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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts

Yeah PS3 would likly run it in a few years when more of the playstations power has been tapped into. It will be able to run Far Cry 2 (will little to no sacrafices compared to PC) so it should be able to run Crysis.

Also, I read somewhere that from what we know of the system requirements for Metal gear solid 4, ONLY the Ps3 can run it. Not even the most powerful PC can because the lack of blu ray and the 360 would quite literally fry itself if it attempted to. It ould require some 30 or so discs and on top of that it wouldnt be able to run the first disc for more than 2.4 minutes.

I dont know if those statistics are exactly true, but it wouldnt suprise me

--Sinister--


Graphically Far Cry 2 isn't as impressive as Crysis. The draw distance is much shorter too as well. It was being made with the consoles in mind first anyways.
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#2 TacticalElefant
Member since 2007 • 900 Posts
Oh and regards to Blu-Ray, Crysis really wouldn't benefit from it. The PC version fits on a dual layer DVD. Depending on the Blu-Ray and DVD reading speeds, Crysis could benefit from a possible dual disc and HDD stream, not to sure. But I thought I would say that. Blu-Rays are not needed to store the game unless for multiple languages.
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TacticalElefant

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#3 TacticalElefant
Member since 2007 • 900 Posts

Goddammit, let me explain the nature of Crysis.

Crysis is an extremely heavy game. Now we'll split this up into 3 issues: CPU-related tasks, GPU-related tasks, and RAM issues.

CPU-
The PS3 is more then capable of handling CryEngine 2.0s usage of physics, procedural generation, AI, destructible objects that's implemented. What it comes down to of course proper programming. Now one other thing the PS3 has up it's sleeve that the Xbox 360 cannot do very well is graphics related calculations on the main processor. I'm not to sure how Cell BE would best utilized for a game like Crysis when it comes to graphics. But Naughty Dog did state that a good deal of graphics was processed on the Cell BE in tandem with the RSX in their beautifully made game Uncharted: Drakes Fortune. Considering they were utilizing 30% at the most of the Cell BE's capabilities with graphics, AI, physics, etc, that's pretty ******* brilliant. Hell I think Insomniac would be a good partner for Crytek if they were to ever do such a port (very unlikely though).

GPU-
The G71 processor that makes up the RSX is nothing I would call special, considering a GeForce 8600 is around the same capability as the GeForce 7800GT of which has a G71 GPU, I would think on the RSX alone we can automatically assertain the PS3 could achieve close to or about "medium" quality graphics settings in a 720p screen format with proper GPU optimization (Crytek is a pro at optimization). That alone is a pretty nice thing. With the Cell BE brought into the equation I think it's possible to achieve maybe a bit higher geometry or possibly lighting.

Now what I've talked about can pretty much be taken with a grain of salt, however Crytek did say that the PS3 and 360 could handle Crysis decently if they were to port it when it comes down to their CPUs and GPUs. However.......

RAM-
This is the PS3 and 360's achilles heel. Even at medium graphics, Crysis wants RAM, and tons of it. I play the game at high settings at it eats about 1.2 GB of the stuff, and Crytek said this is their biggest problem with a port to either system. The PS3, no matter what model does have an HDD, which automatically means they could texture stream easier as well as have the aid of a page file/memory caching system, which from what I've heard from either Naughty Dog or Insomniac that using a page file on the HDD is like having another extra 120 MB of RAM at their disposal. It's not the real thing, which is best, but it's understandable in that sense to you guys. However this still probably wouldn't be enough for "medium" textures, therefore the page file system + a robust texture streaming system would have to be utilized. And even still we don't know if that would be enough to express Crysis the way it should be.

So as you can see, the amounts of RAM are a huge issue with this game and the idea of it being ported. Frankly I could care less about seeing the PS3 and 360 fanboys appeased, however I would find a port of Crysis intriguing as an interesting case study of taking a full fledge PC centric game, and moving it onto a console(s) that has a severe limitation possibly couldn't be worked around. Half Life 2 of course saw light on the Xbox, but it's plagued with using an underpowered CPU however it did utilize a streaming system. So I guess time will tell, be it Crytek moves onto to other projects or they decide (or EA hassles them to) to port the game over. In my honest opinion I can say that the PS3 I think is better equiped to handle the game if it was fully and properly made for the system. However the 360 is a bit more readily capable for a port. It uses a DX9 API system, and translating the game to it's PowerPC based processor wouldn't be too difficult, especially since it's a symetrical tri-core system. Of course RAM is the issue and I do think that a 360 version should require an HDD no ifs ands or buts because it would desperately need it. Ever play Elder Scrolls 4 w/o the HDD? I tried that once, and damn the framerate was aweful. So I hope that lights some of your brains up as to why this is a difficult issue. If you don't understand what I explained, then sorry.

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#4 TacticalElefant
Member since 2007 • 900 Posts
M16A1 has better accuracy and recoil management. AK47 is better for penetrating material though of course, so I'm all for the M16A1. However I'd much rather have the M4 than either one of those two, or even better yet, my P90
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#5 TacticalElefant
Member since 2007 • 900 Posts
The console companies will all go "ka-poot" before PCs ever die out as gaming machines. Considering a PC is a necessity for everyone, they'll always be a viable platform.
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#6 TacticalElefant
Member since 2007 • 900 Posts
Timestation

Because you spend all your time wasting away with it.
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#7 TacticalElefant
Member since 2007 • 900 Posts
Old news, and I'm not going to bet this game is going to be oh so good since it has nothing to do with Crytek, the original creators of Far Cry on the PC. The first Xbox one was made by Ubisoft Montreal with Crytek providing support (they even use alot of the same, if not almost all the same polygonal models) and Ubisoft Montreal did Evolution, Instincts Predator, and Vengeance themselves. Frankly I'm not expecting anything drastically good with this one. Only excellent thing about it is the game engine itself, but other than that, my expectations are not too high.
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#8 TacticalElefant
Member since 2007 • 900 Posts
The game has always been open ended in terms of how you get through an area, but if you mean like GTA, uh no, but if you you're talking about an expanded battlefield, then yes, it's more "open ended" which is a word I really just hate now......like campaign....so annoying. My big complaint would that the game from what I've ascertained is still built upon the get through an area, loading screen, area, loading screen, area thing, honestly I wish they would build a streaming engine that way the level could be streamed as you progress. T'would make more sense and be more immersive, but I also realize why that would be very difficult with an MGS style game.
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#9 TacticalElefant
Member since 2007 • 900 Posts
Mobile Suit Playstation

Super Dimensional Fortress Sony
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#10 TacticalElefant
Member since 2007 • 900 Posts
TBS Superstationunholymight


LMAO hahahahaaha Too bad Europeans won't get it XD