TacticalElefant's forum posts
Decent dual core (Athlon 5600 would be good/or equivalent Core 2 Duo), 2 GB RAM, WinXP, and for good measure I'd get a GeForce 8600.
Now for kicks I think you might be a good candidate for one of the new AMD 780 chipset boards which do have a built in true GPU on them (and you can allocate system memory as video too). It's got a GPU the equivlent of a Radeon 3450, which would probably run all those games fluidly with the exception of the Orange Box, which in case you could buy a cheap card like a Radeon 3450, and run the integrated GPU with the dedicated GPU in crossfireX mode which will provide you with the power you need for those games. When you're ready to move up to more intensive games, just get a Radeon 3650 or 3850 class card. Now this is one solution. And of course going the Nvidia solution with an 8600 would be good too.
1080p Support can mean "upscaled" you know like with Halo 3, or Call of Duty 4. Both games "support" 720p, 1080i, 1080p because they are upscaled to those resolutions after being z-buffered in 1280 ? x 600p. Z-buffering is the process from which a perspective in a 3D world/landscape is translated into a 2D image for display on a viewing device. This process is what Rasterization Output Processors are needed for, and both the 360 and PS3 are equiped with 8. PS3 has them directly on the RSX, while the 360 has the 8 ROPs on the seperate eDRAM daughter die next to the Xenos GPU. My main question is why there are only 8 on the RSX and not 16 like there should be as the RSX is pretty much a repackaged Nvidia G71 GPU, which is the same as on GeForce 7800 graphics cards. The G71 on those boards has 16 ROPs, not 8. From an engineering decision, it would only lessen the cost and speed up production by a minute amount, as well as not save that much power from an efficiency standpoint. Now we could say that either console is also ill-equiped to handle 1080p from a framebuffer perspective, as the RAM usage just to store the finished post-z buffering image for display would require a vast amount of space.
Eh, design decisions, design decisions..........
[QUOTE="TacticalElefant"]I'm more inclined to believe it'll be 1280 x 1080p, not full 1920 x 1080p as either console (PS3 / 360) is ill equiped for full HD.bruce-leroy
the ps3 outputs full 1080p via its hdmi1.3 slot. this can be proven by using a test pattern or by simply running a BD disc while it is connected to an isf calibrator. as far as games running at full 1080p? to be honest i dont know i would have to run a test.
I meant rendered/z-buffered in 1280 x 1080p, either console doesn't have enough rasterization output units to do full 1080p rendering efficiently at good framerates without comprimises. And of course the HDMI 1.3 can carry a full 1080p signal plus 5.1 stereo, everyone knows that ;)
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