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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts
It's not as artistic and pretty of course but it is cheaper for manufacturing.
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TacticalElefant

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#2 TacticalElefant
Member since 2007 • 900 Posts
The vast majority of the system's repretoire is pretty bad IMO.
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#3 TacticalElefant
Member since 2007 • 900 Posts
Conduit gives me flashbacks of the original Half Life and that's a good thing. HL was freaking amazing and it still is.
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#4 TacticalElefant
Member since 2007 • 900 Posts
CoD5 on Wii look anywhere like CoD4 on 360 or PS3? That's laughable. They may get some simple bump maps and the bullet penetration out there but nothing much more. Wii is way too underpowered for that kind of stuff.
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TacticalElefant

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#5 TacticalElefant
Member since 2007 • 900 Posts

Oh this will be easy:


1. The Concept: while the concept is very good, it inheritly is putting more hardcore gamers out to rest on other systems for their needs. Despite that Nintendo is immensly successful for catering to a new crowd that has become very susceptable to Nintendo's marketing. Who can blame Nintendo, they did an excellent job with it however it has put many of out in the cold for the most part and exception of a few certain titles, some which are from Nintendo themselves.

2. Nintendo is being douchy to third party developers again. Instead of fostering excellent 3rd party support that desires great games made to really make the Wii shine, they have given an excuse to every crap developer a reason to make a game for cheap, sell it for cheap, and make a profit even though they don't deserve the revenue. Basically yes, the Wii has become a shovelware machine. Part of this is also a hardware issue which is next.

3. Hardware, where do I begin?????????????? (this will be long, just a forewarning). Perhaps the biggest surprise for the Wii in my view was not the controller, but the lack of substantially more powerful hardware. From reasonable assumptions, yes, the Wii is an overclocked Gamecube with much more RAM to fit the extra 50% increase in clock speeds on the GPU and CPU (the RAM system is very efficient and good for this level of hardware). Now Nintendo didn't have to go over the top like Sony or MS, but they could've done much better to give devs a much more powerful system as well as one consumers would actually want displaying on an HDTV. From the standpoint of backwards compatibility it's possible it could've been comprimised, but I think a more powerful PowerPC based processor that is in the Wii and the Gamecube back then could've been implemented easily, I imagine a PowerPC 4 chip, clocked around 2.0 GHz, substantially more powerful than what is suspected to be in the Wii (at least 4-5 times). As far as the GPU goes, I think an expansion on the Gamecubes chip would be necessary to preserve backwards compatibility without requiring two graphics processors. The original GC and the Wii's 50% higher clocked version are expected to have 4 Pixel pipelines with a texture unit on each, the TEV and of course fixed function transforming and lighting. Had I had my way, I'd have 12 or 16 total pixel pipelines, each with a texture unit, 4 TEVs as well as the extra polygon processing power as well as a 250 MHz instead of 243 MHz reported clock speed. The other big addition would be more embedded buffer eDRAM for larger texture buffer as well as more frame buffer eDRAM to make 720p support possible. As far as RAM, I'd keep the seperate pool system like there is but with 128 MB + 64 MB instead of the 64 MB + 24 MB on the Wii. Plenty of RAM for the hardware and it's needs. Internal storage would've been done with an HDD instead of flash memory, specifically one of those small 1-inch diameter drives like in large iPods, about 10 GB worth of space.

So basically my revised Wii specs:

CPU:
Power4/5 Architecture Central Processor @ 2.0 GHz
GPU:
Tri-Flipper GPU @ 250 MHz
Expected max polygon fillrate: ~150,000,000 triangles raw
12 Pixel Pipelines x 250 MHz = 3000 MegaPixels/Sec raw
12 Texture Units x 250 MHz = 3000 MegaTexels/Sec raw
6 MB eDRAM frame buffer
480p, 720p output (16:9 widescreen) support via components
Full multi-texturing support just like GC and real Wii, with built in normal mapping, parallax mapping. Revised instruction set for these features.
DSP:
Built into graphics package a la real life. Supports 64 seperate sounds at once via high quality 2.0 Stereo
RAM:
64 MB 1T-SRAM built into GPU (just like Flipper and Broadway GPUs). 128 MB External RAM clocked at 500 MHz effective speed.
HDD:
10 GB inch drive

Gamecube controller and memory card support, yadda yadda yadda. Basically this represents a system at least 5 times as powerful as the Gamecube (probably around 3 times as powerful as the Wii, at least), would've supported 720p natively and would be using many of the same graphics techniques, physics, etc that you see on the 360 and PS3, just to not as high an extent, but still very useful never the less, and plenty of headroom to do some crazy things. Basically I aimed for specs that would play PC games like FEAR and Far Cry as well as Battlefield 2 with relative ease with good graphics but without going overboard on specs as that adds to the cost of the machine. I seriously think this level of machine would've been easy to do within a $250 per machine pricetag (the Wii costs $142 to make, the rest is actual profit). Plus better specs would deter shovelware as better titles would make full use of this hardware quite nicely, giving shovelware users no excuse to make crap.

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#6 TacticalElefant
Member since 2007 • 900 Posts

[QUOTE="mVolta"]this game is actually looking good, i hope they add better physics. its so stupid hitting dudes with RPGs and all they do is fall straight down. i wanna see bodies FLYMickeyTheNinja

It looks like they added a ragdoll system to it.

CoD4 had combined ragdoll/physics/animation/kematics to help keep it realistic. Bodies shouldn't fly across the room a la Counter Strikes ragdoll but with explosions yeah they should fly.........in pieces. I'm just interested in the Wii version which uses the CoD4 engine like the 360, PS3, and PC versions do which means we could see the bullet penetration and a close level of physics as with the more powerful consoles, as well as graphics that are beyond the range of the PS2.
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#7 TacticalElefant
Member since 2007 • 900 Posts
Watch this:
AMD Athlon 6000 + Asus Mobo + 2 GB DDR2-800 COMBO for $249
Coolmax 600W Power supply for $69 after rebate
Seagate HDD for $59
EVGA 8800GT 512 MB for $159
ULTRA Computer case $59
HP DVD Combo drive $39

All for $634 + tax.

And it'll handily outdo either the 360 or PS3 graphically (about 2 times!), plus it'll do all the practical work you could ever need. If you need a monitor and speakers, you're looking at about another $300 for that (depending on how far you go with it). Motherboard has built in sound and networking. A Wireless card is about 80 bucks if needed.
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#8 TacticalElefant
Member since 2007 • 900 Posts

[QUOTE="WilliamRLBaker"]The flood would win most definately cause they would posse the combine as well.thrones

[QUOTE="WilliamRLBaker"]The flood would win most definately cause they would posse the combine as well.angelkimne
If you think about it Headcrabs and Flood are basically the same thing.

Headcrab > Flood :P



Flood = rip-off of HL and HL2.
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#9 TacticalElefant
Member since 2007 • 900 Posts
The Combine, easily.
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#10 TacticalElefant
Member since 2007 • 900 Posts

Well, strictly in regards to gaming a PC has a few advantages.

- Use about any controller you want : kb/m, joystick, wheel, any console controller

- More powerful : e.g. better graphics, AI, physics can be done

- Higher res and FPS (most PC gamers also have an A/V setup and can play games just like consoles if they choose)

- Most online games come with free dedicated servers / master servers

- Free mods/maps (both user created and dev created)

PC is a very good gaming platform in reality, it's just expensive and has a steaper learning curve. PC is superior piece of hardware (even for gaming). That said, it's the games that appeal to you that really determine value of a system, not processing power or even sales.

juno84


Very good points. And you can actually build a very good gaming PC for pretty cheap. Also consoles are starting to become inconvenient. Seriously, it takes 20 seconds for my computer to boot into WinXP, another 10 to boot up CoD4, and another 10 seconds to get into a match of 48 player MP hell which is awesome with KB and M controls, as well as better graphics and texture mapping (600p z-buffering is lame on the consoles, I can play native resolution no matter what monitor I have!). The low number player servers with consoles is what really kills it for me considering a 64 player match of Battlefield is just a dream for consoles, when PCs have been doing it for years. Sure BF2 isn't as pretty or has the destructive environment of Bad Company but it's technically a superior game in terms of tactics and level of intelligence needed to actually play it without being owned all the time. However it's these noob moments that give the game it's lawl-worthiness much like Halo for Xbox people. It's a very complicated game, and it seems like complicated is a taboo word for consoles now. It's all about instant gratification (like achievement points) and ease of use instead of creating a rewarding and stimulating experience.

Now one thing people have been declined to mention is where the PS3 really fits. Honestly I think it's a fascinating system because it's bridging the gap (however it's got definitive issues in that regard) with Linux capability and changable hard drive capabilities and it's also the current trend of consoles basically reverting back to being normal use computers it seems.

Basically the console niche for me has become something I don't really care for much anymore because of the type of games that have been put out in terms of quality as well as the real custimization that's allowed with PCs, and not to mention their practical use. I mean seriously, for 600 bucks I can build a gaming PC that'll handily outdo and console. Then I could buy a monitor or just use it on an HDTV (many graphics cards now have HDMI, and DVI can be converted to HDMI as well).