Well, today i was on a trip and decided to pass some of the driving time by playing Pokemon Platinum/Pearl with my friend(s). One of them agreed to my 'challenge' to go to the underground exploration area. He then proceeded to generally annoy me by getting me with traps, getting me stuck in his base, and stealing my flags. This guy has the gold flag, and for those of you who don't play Pokemon, that means hes a jerk. He has successfully stolen 15+ flags from other people during this minigame, probably through severe annoyance and lack of good judgement. There are several problems with the underground in this game:
Number 1: It doesn't exist in HeartGold/SoulSilver. Oh come on, i know the Underground is region specific, but couldn't they at the very least put a different version of it in the new johto remakes? I also dislike that the games are so incompatable, and the fact that they removed contests. It seems that Nintendo and GameFreak have little regard for making future versions of their game work with older games. Couldn't they at least program games to accept a kind of 'patch-code' so my character doesn't look like a character from the last game if i'm on platinum and someone i'm playing with is on Diamond/Pearl? It would be good if the games were designed to accept some input codes from future games. Bah.
Number 2: There is no such thing as stealth. Every person playing in the underground shows up as a little blip on the top screen, making it absolutely impossible to be stealthy. I haven't played with more than 1 person, but i'm sure that all that it would do with more players would be confusing everyone and making everybody paranoid. Also, if someone just so happens to 'screen peak' at your top screen, the location of your secret base isn't so secret anymore. Time to run to your base and block the entrance by standing in front of it!
Number 3: Player placed traps are too easy to find and disengage. Time and time again my friend has found a trap i laid for him and pulled it up for his own maniacal use. Although, the current system makes it easy to find free traps laying around. Then again, this has also helped me uproot his traps before. I guess i just need to rely on the elements of negligence and surprise.
Number 4: The sphere system sucks. Most of the spheres you find are too small, and it seems to take forever to grow spheres (although, i haven't done too much research with this. It just seems like i'm always low on decent spheres). Merchants ask for huge spheres in exchange for certain goods, but most of the time the trading system is pretty fair, which i'm glad of. And thank goodness that people can't steal other people's spheres. That would almost ruin the minigame entirely.
Number 5: Boulders are irritating. Making boulders in secret bases is just plain annoying. They are rarely in helpful places, and even with the highest level of flag you still can't remove very many of them. It's just downright irritating sometimes trying to design your secret base to accommodate the boulders. Although, they can be helpful if you're building a minefield of traps.
Overall, the underground spelunking is a cool edition to the Sinnoh Pokemon games. It adds an element of adventure with the ability to treasure hunt and use the treasure to make money, pay for move tutoring, or use to evolve and strengthen your Pokemon. This is a great minigame, and i hope to see something like it in the future, possibly in Pokemon Black and White...
Happy Spelunking,
Tee 3
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