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TeslaCoi1

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@Simulator_Shock: This topic and most of the comments, including mine, is 5 months old, but anyway:

I never said anything about FF XV being garbage (you even went so far as to put quotation marks around the word). I said I think the combat is incredibly boring, and that I don't like the characters. I would appreciate it if you don't put words in my mouth. Twisting what people say doesn't help your cause or argument. Also, if you're going to randomely throw insults like "moron" in people's face, just because they have a different opinion than you, even when they never insulted you, then you might as well not bother commenting at all, because no one's going to take anything you say seriously anymore at that point. If you resort to unprovoked insults right at the start of a discussion, then you've basically lost any argument by default. Nobody's going to bother discussing with you any further, because clearly it's a waste of time. It's also quite risky, as someone might report you for flaming (I haven't done so, for the record).

I didn't insult people who like FF XV, and I didn't call the game names, or say it was terrible, all I did was state my opinion, which just happens to be different from yours, so there's no reason to twist my words and attack me like that. Try to keep things civil, that's what I try to do. Makes the world a better place. As a sidenote, a quick scroll through the comments lets me know that you and I even agree when it comes DMC, so there you go. I might not be as bad as you think I am.

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TeslaCoi1

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@deviltaz35: I really wish they hadn't gone the route of introducing levels in Assassin's Creed...That stuff doesn't belong in the series imo. It wasn't there before. That alone completely changes the games from being action-adventure games, to very much being RPG's. Levels are one of the most core RPG features there is.

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TeslaCoi1

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@deviltaz35: I'm glad to hear that the combat is fun and has tricks to it. And I'm happy to hear that you fight more than one enemy at a time, but then I would assume that doing so would be a given anyway? I certainly would hope the games don't make you fight only one enemy at a time, that would be hella boring. Based on the fact that you said "for a change", I wonder what games you are playing if you consider fighting one enemy at a time to be more widespread in games than fighting many.

Also, I really really wonder how you arbitrarily came to the conclusion that I like easy games with no challenge from reading my post, considering I said I want a game where the combat is designed around skill. I play and enjoy the DMC games on the harder difficulties man, please don't talk out of your ass. I enjoy a good challenge just as much as the next guy. Though of course I play games that are easy as well. I enjoy lots of different games, and combat and challenge is just one aspect of games anyway. I play just as much for other things like story, setting, characters and so on as well, depending on the game.

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TeslaCoi1

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Edited By TeslaCoi1

@Mogan: I don't agree about the series always having been open world. AC 1 had you go from one location to the next, and all the locations were small. In other words, it was mostly pretty linear. AC 2 was a bit more open world as it had bigger locations, but huge chunks of the map were locked until you had progressed to certain points in the story, so it wasn't really open world. Plus, I would consider only Firenze (Florence) somewhat big enough to be called open world, the other locations, Venezia (Venice) included, were too small for that imo. AC Brotherhood had mostly one big location with Rome, so that could indeed be called open world, but again, large chunks of the map were locked until you had progressed to certain points in the story. Revelations was the same. I haven't played any of the many games after that yet. And anyway, I don't mind exploration, I just don't want it to take precedence over the story, which is my worry.

The story in AC games has indeed always gone across the various games, but that's not my concern, and not what I was commenting on. What I don't like is how they now have multiple story directions in each game, with different endings. I want the story to go in one direction, like it did in the old games. That's what I mean by focused.

As for combat, like I said in one of my posts below, I am going by the information provided in the review. He makes it sound like stats and gear matters more now compared to in the older games, which inevitably means that skill, while still important, will not be as important as before. If that is wrong, and the combat is more focused on skill now than ever, then great, that's good then.

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TeslaCoi1

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@Atzenkiller: All right, thanks for the tip.

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TeslaCoi1

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@analgrin: Well, that's good then. That sounds like a positive thing if so. I was just going by the information in the review. Other than that, see my reply to MisterVulpes if you want.

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@mistervulpes: I'm not critiquing the game, or the people who want the series to go in the direction it has headed. All I did was say what my preference is, and that while I can understand their choice, and that many many people aslo like it that way, I personally would have liked them to do things differently. That's all.

As for where I'm getting it from, I am just going by the review. He made it sound like stats and gear is a big factor in combat now, which to me means that skill in combat inevitably becomes less important compared to before, while not necessarily becoming unimportant. We've seen that in other new games already, such as in the new God of War for example, where stats and gear matters a lot in addition to skill, where as in the old games it was mostly all about skill (I do love the game though, make no mistake about that). If that's not case, and the review is just giving the wrong impression, then great. If it is the case though, then that worries me a bit, though it's not that big of a deal for me (level blocking really annoys me though, in God of War as well...). I prefer the approach in action-adventure games of old, where stats and gear (if there are any) matter very little, and where player and enemy levels aren't even a thing. In action-adventure games that is. In RPG's a focus on stats, gear, and levels are fine (and the norm), and I play and enjoy plenty of those as well. I just don't want that in AC is all, since traditionally the series has been more action-adventure than RPG, and there are more than enough RPG's out there.

Basically, I just don't like how almost every focused action-adventure game series these days is becoming more like an open world RPG instead. There are enough RPG's already, and so I think the game series that have been action-adventure games up until now can stay that way. Zelda has become more like an RPG with Breath of the Wild. The new God of War is more like an RPG compared to the old games (though thankfully still mostly an action-adventure game). And now with AC Origins and Odyssey, according to the reviews I've read, the series has taken a turn towards being more of an RPG compared to the previous games. At this rate, I worry that even the likes of Devil May Cry won't escape this development at some point...It seems to be almost unstoppable, and invading almost every action-adventure game, and many action games, these days. Which is a bit sad and annoying for people like me who just want a straight up, "pure" action-adventure game without RPG stuff in it. I miss the old Prince of Persia games in that regard...

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TeslaCoi1

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@Atzenkiller: I've only played AC 1, AC 2, AC Brotherhood, and AC Revelations. I kind of lost interest for a while with AC 3, both because the new setting didn't interest me, and because I had growned very attached to Ezio's saga. But some of the later games look interesting, so I plan on playing them all at some point, hopefully (time to play games is limited for me). I'm all about the setting, the time the game takes place in (older times are far better and more interesting to me), and the story, so in that regard Unity, Origins, and Odyssey are the ones that interest me the most, but I'm just a bit worried about Origins and Odyssey's RPG and open world aspects.

Yes, the old games had a lot of boring collectible crap, but you could safely ignore them, something I'm assuming you can hopefully do in the new games as well, if they still have that kind of stuff (I'm kind of hoping they don't). That's wasn't really my concern though.

And yes, I guess you could call the locations in the old games open world, but like you said, they were waaaay smaller than in games these days, so you didn't have too spend as much time exploring, so I never really considered them open world. That, and most of your movement in the locations was very limited until you progressed quite far in the story, while in open world games now a days, you can often go almost anywhere you want right off the bat.

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Edited By TeslaCoi1

Ugh...Really don't like what they've done with the series...I don't want an open world, multiple story direction, RPG (they even have level blocks on some enemies, ugh...) AC game, I want an action-adventure game with a focused story. Where combat is designed around skill, not stats and gear. Where the story is amazing and is the main focus, not exploration. *Sigh* One man's loss is another's gain I guess. I know a lot of people want this direction. It's not that I don't like RPG's, I do, but there are more than enough of those these days (too many I'd say). I don't want that in AC. Too few good action-adventure games around compared to before. Even Zelda has turned into a semi-RPG...I miss the old Ezio AC games...Also, wish they would make another Prince of Persia already...*Sigh*...

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TeslaCoi1

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Like many others here, I don't agree about Devil May Cry at all. Especially because they destroyed Dante's character, and I'm not talking about the hair (though that's annoying too). He's supposed to be an always joking, cheerful, chill, no fucks given, complete and total badass, so turning him into an angsty brat was unforgivable. I also don't agree about FF XV. I find its combat to be INCREDIBLY boring, and I don't like the characters, especially Prompto. I actually really liked FF XIII though. I agree about Wind Waker and The Last Guardian. Those games were nothing short of amazing. Can't comment on the rest, since I haven't played them. Hoping Doom will be good when I eventually do play it, since I really liked Doom 3 all those years back.