TheEngima683's forum posts

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]Yes, everyone has an opinion. But it doesn't mean I can't present a objective counter-argument when someone responded to my post.soulitane
I see what you mean but it's subjective as to whether or not them things are bad, so that's where opinion comes into it.

Not necessarily, because there are things that are legitimately bad. It's so easy to use "take my opinion" phrase to shut down criticism and taste. Some idiot could say Disaster Movie is great and The Godfather sucks, and another idiot would say "yo s*** dog, thats likes your opinion".

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 TheEngima683
Member since 2010 • 88 Posts

To respond to soulitane:

Yes, everyone has an opinion. But it doesn't mean I can't present a objective counter-argument when someone responded to my post.

To respond to workknow222 post:

I could care less if Bungie took liberties with the canonical backstory, all I care for is for is decent writing. The storytelling in Reach was downright poor. Prior Halo games never had remarkable storytelling, but they contain the depth of a Earnest Hemingway novel compared to Reach. Even ODST had better character developtment than Reach, and that was just a 5 hour expansion pack.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]

[QUOTE="jasonharris48"] well all to his own opinion but I loved Halo reach Best FPS i have played.(ive played so much) story was epic(read the books gives you a very good insight on halo reachs story) anyway games i hated and such would be Fear 2 I loved it but compared to the first it just isnt better

jasonharris48

I've read the book Halo: The Fall of Reach, and I have to say that Reach did a poor job of handeling the destruction of Reach.

Why does everyone have to keep pulling out the "opinion" card? It's the saddest excuse of shutting down criticism.

Dude, I didn't post that. I haven't played a Halo game since the first one and I know nothing of the franchise. :?

I know, I was actually trying to simultaneously trying to respond to your post and some other guy's post. GameSpot's system must've mixed them up or something. I was trying to say that the first two chapters were excellent in MGS4, but the third chapter was a glorified mini-game and the final boss was godawful. MGS4 is a good game, but it doesn't send-off the series with a bang as I hoped.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]

[QUOTE="walkingdream"]It just my opinion man, for example CE always gave you the feeling of solid. 2 and 3 always felt very floaty and to fast paced for me. Longer reloads were back if you emptied the entire clip, vehicle health, fall damage, assualt rifle beefed, true pistol is back, among other things. I never said it was a true remake, all i said it homages back to CE in some respect rather than 2 and 3.

And personally i thought the campaign was great, far better than 2 and 3. Reach isn't for everybody i get it, but it clearly isnt a broken game like you make it out to be. (lack of maps is a problem however)

walkingdream

There's just so many things that is wrong with your post.

  1. Longer reloadtimes actually slowers the gameplay and leaves players helpless in desperate situations.
  2. Individualizing players health with the vehicles health didn't resolve or help anything, but in fact they made things worse. http://www.bungie.net/Forums/posts.aspx?postID=54722377
  3. It's not as floaty as Halo 2 or 3, but the physics are still floaty.
  4. The pistol isn't much different from Halo 3's pistol, aside from the scope. It would've been semi-useful, if it weren't for bloom.
  5. The assault rifle was one of, if not, the most underpowered weapon in the game. It's shots are spastic, and the amount of damage it inflicts was pathetic. The assault rifle from Halo 3 may not have felt as powerful as Reach's AR, but it was certainly more useful.

I like some of the omages it made to CE, such as health bars and fall damage. But it omaged too much towards Halo: CE. Therefore, making it unbalance than any other Halo game before. Halo: CE was great, but face it, it was the most unbalance of all the Halo games prior to Reach. Mainly due to the indestructible UNSC vehicles and the godlike pistol.

As for the campaign, prior Halo titles were significantly better. They at least had varied mission objectives and set-pieces. In Reach, mission objectives often repeated themselves and every battle played-out like a FireFight mode. Gameplay elements like jetpack platforming, auto-turret defense, space combat, MAC gun, and on-rails shooting segments would've freshen things up. But they were bland and brief. Rendering them as forgettable gimmicks to the campaign. Prior Halo games never catered towards gimmicks, aside from ODST.

Well you seem well sorted out :P But wholeheartetlydisagree with many of your points. Now i could spend the next half an hour telling you why i disagree with your points. But i've got other things to do. Ill just say i like Reach a whole lot more in terms of Singleplayer and Multiplayer then Halo 3 or 2.

I'll give you props for being civil about it, unlike with someother Halo fans...

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="Deathtransit"][QUOTE="jasonharris48"] You guys are weird i hated Halo 3 but love Reach MP :P I really think homeages much more to the CE halo crowd rather than 2 3 and fanbase. jasonharris48

Funny, I was big fan of the first three Halo games. Halo: CE containing my favorite or my 2nd favorite campaign in the series. I was hoping Halo: Reach would contain the best campaign and the best multi-player in the series. It ends up being a bastard, mutilated child of the franchise. I find it hilarious how you compare it with CE, because I don't remember CE having bloom, corny Armor Abilities, and s****y maps.

well all to his own opinion but I loved Halo reach Best FPS i have played.(ive played so much) story was epic(read the books gives you a very good insight on halo reachs story) anyway games i hated and such would be Fear 2 I loved it but compared to the first it just isnt better

I've read the book Halo: The Fall of Reach, and I have to say that Reach did a poor job of handeling the destruction of Reach.

Why does everyone have to keep pulling out the "opinion" card? It's the saddest excuse of shutting down criticism.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="Ace6301"]Farcry 2 gets the worst sequel award. It's not just a bad sequel to a good game either, it's just a bad game all around.lamprey263
I actually liked Far Cry 2, never played the previous Far Cry game or games, what was so disappointing? I imagine that people that played the previous games were the ones disappointed with FC2, that's why I'm asking.

Far Cry 2 was almost entirely different from past Far Cry titles. It was disappointing because it had a lot of untapped potential. The landscapes of Africa were beautifully designed, but were empty. There wasn't much going on, and there was sparse wild life. UbiSoft hyped up the A.I. for the game, as if it were to have one of the most advanced A.I. in the industry. In reality, it was one of the most broken. They're able to hit you from miles away, through foliage, brushes, and night time without any goddamn nightvision goggles. Being able to approach missions with stealth is rendered useless due to the insane A.I.

The missions were repetitive, as they consisted of three goals:

  1. Blow s*** up
  2. Assassinate somebody
  3. Steal something

Traveling wouldn't be such a a chore, if everybody was shooting at you without any context and if enemy guard posts didn't constantly respond. It made traveling a tedious chore. There were so many promises that were made that didn't come into play in the final game. Such as siding with different factions would heavily impact different outcomes of the plot and gameplay. This game is a failure to what it could've been. It isn't a terrible game, but it certainly wasn't GOTY of 2008 either.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]

[QUOTE="walkingdream"] You guys are weird i hated Halo 3 but love Reach MP :P I really think homeages much more to the CE halo crowd rather than 2 3 and fanbase. walkingdream

Funny, I was big fan of the first three Halo games. Halo: CE containing my favorite or my 2nd favorite campaign in the series. I was hoping Halo: Reach would contain the best campaign and the best multi-player in the series. It ends up being a bastard, mutilated child of the franchise. I find it hilarious how you compare it with CE, because I don't remember CE having bloom, corny Armor Abilities, and s****y maps.

It just my opinion man, for example CE always gave you the feeling of solid. 2 and 3 always felt very floaty and to fast paced for me. Longer reloads were back if you emptied the entire clip, vehicle health, fall damage, assualt rifle beefed, true pistol is back, among other things. I never said it was a true remake, all i said it homages back to CE in some respect rather than 2 and 3.

And personally i thought the campaign was great, far better than 2 and 3. Reach isn't for everybody i get it, but it clearly isnt a broken game like you make it out to be. (lack of maps is a problem however)

There's just so many things that is wrong with your post.

  1. Longer reloadtimes actually slowers the gameplay and leaves players helpless in desperate situations.
  2. Individualizing players health with the vehicles health didn't resolve or help anything, but in fact they made things worse. http://www.bungie.net/Forums/posts.aspx?postID=54722377
  3. It's not as floaty as Halo 2 or 3, but the physics are still floaty.
  4. The pistol isn't much different from Halo 3's pistol, aside from the scope. It would've been semi-useful, if it weren't for bloom.
  5. The assault rifle was one of, if not, the most underpowered weapon in the game. It's shots are spastic, and the amount of damage it inflicts was pathetic. The assault rifle from Halo 3 may not have felt as powerful as Reach's AR, but it was certainly more useful.

I like some of the omages it made to CE, such as health bars and fall damage. But it omaged too much towards Halo: CE. Therefore, making it unbalance than any other Halo game before. Halo: CE was great, but face it, it was the most unbalance of all the Halo games prior to Reach. Mainly due to the indestructible UNSC vehicles and the godlike pistol.

As for the campaign, prior Halo titles were significantly better. They at least had varied mission objectives and set-pieces. In Reach, mission objectives often repeated themselves and every battle played-out like a FireFight mode. Gameplay elements like jetpack platforming, auto-turret defense, space combat, MAC gun, and on-rails shooting segments would've freshen things up. But they were bland and brief. Rendering them as forgettable gimmicks to the campaign. Prior Halo games never catered towards gimmicks, aside from ODST.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="lamprey263"]Bioshock 2carljohnson3456
Man I have to admit, while I didnt think Bioshock 2 was as ground breaking as Bioshock (obviously) I think the gameplay was much improved. I loved Bioshock 2.

I agree, but it doesn't have that special spark that the original had. The gameplay certainly improved, but the storytelling and atmosphere were far inferior. It's just that the game was unnecessary, because there was no reason to visit Rapture again, when everything was already wrapped-up in the first game.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]

[QUOTE="Deathtransit"]Meh, any sequel can be someones disappointment. Even though MGS4 had some heavy handed storytelling it had quite a few spectacular moments and I still love it. Plus, it got a 10 here, so eat it! :P Anyways some real disappointments are RE5 and NG2, it's pretty inarguable they fell short of their predecessors. Also POP 2008 and UT3, though I still love that game. And of course Fable 2 and 3. Deathtransit

Yup, it spectacularly wraps up everything with nano-machines...

What's wrong with nano machines?

It was a cheap plot device to cover plot holes and loose ends. The story in MGS4 tried to explain almost everything with logic. Which doesn't work in MGS. MGS is a whacky, over-the-top spy drama. In MGS4, they try too hard to make it seem grittier and realistic than prior MGS titles.

Avatar image for TheEngima683
TheEngima683

88

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 TheEngima683
Member since 2010 • 88 Posts

Meh, any sequel can be someones disappointment. Even though MGS4 had some heavy handed storytelling it had quite a few spectacular moments and I still love it. Plus, it got a 10 here, so eat it! :P Anyways some real disappointments are RE5 and NG2, it's pretty inarguable they fell short of their predecessors. Also POP 2008 and UT3, though I still love that game. And of course Fable 2 and 3. Deathtransit
Yup, it spectacularly wraps up everything with nano-machines...