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TheEngima683

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#1 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="TheEngima683"]

[QUOTE="SpArKs424"]

REACH

HALO CE

HALO 3

ODST

HALO 2

Kickinurass

In reality it goes like this.

Campaign: Halo: CE > Halo 3 > Halo 2 > Halo 3: ODST >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Reach

Multi-player: Halo 2 > Halo 3 > Halo: CE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Reach

Halo 2 was ruined by a host of hacks, glitches, and button combinations.

Sure it had great maps, but BxR and superjumping sucked all the fun right out of the game, within years of release. Honestly, Halo 3 and Reach, while not having the awesome maps, at least maintain a sense of balance throughout the game.

It was great fun, but competitively, Halo 2 was the most broken Halo game to date. Even Robot eventually patched some balance into Halo Wars - Bungie can't say the same for Halo 2.

I'll give you on the weapon balance in Halo 2, but the glitches made the multi-player all the more fun. But to say Halo: Reach is balance is idiotic.

Here's a list that explains why Reach is more unbalance than Halo 2:

  • Bloom randomize shots
  • Concussion rifle is overpowered
  • Pistol is just as weak as Halo 3's pistol, but more so with bloom
  • Shotgun is overpowered
  • Plasma launcher is overpowered
  • The grenades are overpowered
  • Not only is the warthog underpowered, but WAY too light.
  • Vehicles damage is individual with the players, this cause way too many problems to list.
  • Plasma repeater is useless
  • Sniper Rifle is overpowered
  • Assault Rifle is overpowered
  • Armor abilities doesn't provide tactical options, but cheap tricks for the player to use
  • Double melee ruins what could've been a perfect Halo melee system, but makes it more overpowered than Halo 3's melees and beatdowns.
  • Sprinting makes it easy to charge at a player to melee them
  • Active Cloak makes it easy for campers to dominate matches with the already overpowered sniper rifle.
  • Armor Lock is to Halo, as One Man Army is to Call of Duty. Enough said.
  • Jetpack easily allows players to reach high places, to place unexpected and cheap punt shots at players.
  • Spawn-system is broken

I could go on, because this is only a taste of how Reach's multi-player is busted.

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TheEngima683

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#2 TheEngima683
Member since 2010 • 88 Posts

It has the best single player Halo campaign since CE, bar none. The multi is on a similar level of quality to that of 3's.

coolbeans90

Oh dear God, no! Reach has the worst campaign in the series.

The game doesn't have a single set-pieces, none! It just consists of Covenant coming at you from one direction or being dropped off from a Covenant drop ship. The game tries to add constant changing mission objectives and variety, but it poorly handled. Mission objectives consist of either activating a swtich and destroying or activating a AA gun. The new varied segments such as; on-rails shooting, auto-turret defense, jet-pack platforming, MAC gun, and Space combat were dull and EXTREMELY brief. The game also lacks atmosphere, the planet Reach feels bland and generic. It doesn't have that sense of wonder and exploration as Combat Evolved.

Suffice to say, Reach has a campaign worse than Halo 2 & ODST.

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#3 TheEngima683
Member since 2010 • 88 Posts

Not even. SP was very disappointing, didn't care for any of Noble team, friendly AI was still frustratingly bad, and no where near enough large battles. And the MP is plagued by Armor Lock and horrific maps.tehsystemwarior
I was actually joking all along. I too, consider Reach to be the worst Halo game.

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TheEngima683

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#4 TheEngima683
Member since 2010 • 88 Posts

It's a good game on co-op, but it doesn't hold a candle to RE4.

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#5 TheEngima683
Member since 2010 • 88 Posts

REACH

HALO CE

HALO 3

ODST

HALO 2

SpArKs424

In reality it goes like this.

Campaign: Halo: CE > Halo 3 > Halo 2 > Halo 3: ODST >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Reach

Multi-player: Halo 2 > Halo 3 > Halo: CE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Reach

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TheEngima683

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#6 TheEngima683
Member since 2010 • 88 Posts

[QUOTE="N7Espi"]

[QUOTE="gamedude234"]

joke post confirmed

bloom terrible? you must be a nub how only relies on spraying. I guess making it need a little more skill to shoot is too challenging?

People plating reach in the last 24h: 873,035

People playing halo 3 in the last 24h: 14,308

and how did halo make COD popular? COD players hate halo.

look up some facts before making up rubbish like this

gamedude234

Bloom is random, there's no skill in it. Sometimes you can spam 5 shots from across the map and other times you can't even spam five shots when the enemies head in in your gun. Random does not make a game take skill. Skill means the better player wins, not the luckier player. ;)

How did Halo make CoD popular? Simple. Reach blows so Halo players moved onto Black Ops or MW2. Those are the two most played games on XBL. Before Halo Reach, Halo 3 was either #1 or #2 and it NEVER dropped below. Reach dropped to third behind two CoDs while only pulling 150k people at any time of the day.

It's pretty obvious to see where the 350k disappointed players went. At this point in it's lifetime, Halo 3 was pulling 500k. Hell, it had 500k at peak hours well over a year after it released and this garbage game can't even manage to do that in a quarter of the time.

lol what? i don't think you understand what the bloom really is. when it blooms, it means that your shots are LESS LIKELY to hit. not impossible. so of course, very rarely, one can be lucky enough to hit a couple of times. of course though, someone who doesn't spam the trigger WILL win the gunfight. Its also more realistic.

This has got to be the worst reasoning i've seen on SW. Halo players moved on to COD? COD has always been popular(unfortunately) and halo won't always be on top. Do you honestly think that half of the halo players went to COD? give me a break. I would also love to see your sources. at the point of its lifetime, halo 3 had 500K? It had far more than that. And i don't know if you need glasses, but atm, reach has 873K players. 873K>500K. And were did you get 350K from?

also, Garbage game? I'd love to know which FPS this gen which is better.

Alright, I was just going to lay this thread down. But I can't stand it any longer. This thread was an obvious parody thread on Halo: Reach. Halo: Reach is, quite frankly, the worst Halo game. I even enjoyed ODST's campaign more than Halo: Reach's mind numbing campaign excuse of a FireFight mode.

In actuality, bloom does make shots random in a arcadey shooter like Halo genius. It randomizes shots, and there's little to no timing required. There's no "less likely" to get it hit. I was trying to "time" my shots against another opponent, while my opponent was randomingly flailing shots at me at team swat. The spammer managed to get a hit at me. Bloom is one of the worst mechanics to be brought to the Halo series. Halo shouldn't have these "realistic" mechanics, because it isn't a "realistic" shooter to begin with. Bloom would even ruin other great arcadey shooters like Quake and Unreal Tourney. Don't even get me started on the Armor abilites, broken spawn-system, and the horrificly bad maps.

You like to know first-person shooters of this gen that are superior than Reach in nearly every category my dear little Halo fanboy?

Here's a list of superior first-person shooters, both single-player and multi-player wise:

  • S.T.A.L.K.E.R.: Shadow of Chernobyl and Call of Pripyat
  • Crysis and Crysis: Warhead
  • Call of Duty 4: Modern Warfare (Even World at War was better than Reach)
  • Left 4 Dead & Left 4 Dead 2
  • Rainbow Six: Vegas & Rainbow Six: Vegas 2
  • Resistance: Fall of Men & Reistance 2 (Okay, Reach's single-player was better than Resistance 2's, but that isn't saying much)
  • The Darkness
  • Killzone 2
  • BioShock and BioShock 2
  • Half-Life 2: Episode One & Two
  • Enemy Territory: Quake Wars
  • Battlefield: Bad Company 2 (It's multi-player crushes Reach into smithereens)
  • Team Fortress 2 (This is a given)
  • Unreal Tournament 3
  • And of course: Halo 3

It's obvious that this was a joke thread when I said Halo Reach had "well-developed" characters and "60" A.I. on screen at once. Halo: Reach is better than Modern Brokefare 2, then again, that isn't saying much.

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#7 TheEngima683
Member since 2010 • 88 Posts
[QUOTE="skrat_01"]I'd believe it tbh. Though I haven't played it yet, and I'd really like to... However both sequels really haven't been that good as far as singleplayer follow ups to Combat Evolved; and in their own right a mix of brilliant and terrible. Which makes the prospect of playing Reach all the more interesting.

You better believe it. Because I'm not lying or trolling here.
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#8 TheEngima683
Member since 2010 • 88 Posts

Halo 2 and 3 were incredibly disappointing compared to Halo: CE. Halo: CE was much better than Halo 2 & 3 in both multi-player and campaign. Reach captures the charm and spirit of Combat Evolved. Thus making it the best Halo game since CE.

The single-player is the best in the series since CE. The game lived up to their promise of having 60 A.I. on screen. I saw 40 A.I. on foot and 20 vehicles, it made me feel that I was a part of a global scale battle. Reach felt like a living, breath world. The planet was atmospheric and immerssive, it had that sense of mystery and wonder I haven't felt in a Halo game since CE. The story was beautiful. The characters were very well developed and unique, I felt emotionally attach to them and felt sad when they died. The destruction of Reach was tastefully handled, I became invested with the planet and felt somber when I saw dozens of Covenant ships glass it. They add variety like on-rail shooting, jetpack platforming, space combat, MAC guns, and auto defense. These segments were incredibly well executed, long, and fleshed out. The campaign had so many amazing set-pieces and memorable moments unlike Halo 2 & 3.

The multi-player is amazing as well. Bloom helps time shots and makes them consistent. Shots aren't random as they were in Halo 2 & 3. The maps are incredible, they're some of the best maps in FPS history. Unlike Halo 2 & 3's awful maps. Armor abilities helped make the multi-player tactical and balance, unlike Halo 3's equipment system. The weapons are incredibly well balance, and so are the grenades. Halo: Reach is the best Halo game since Halo: Combat Evolved. Do you agree?

EDIT: In case nobody figured out yet, this is a joke thread. I firmly believe Reach to be the worst in the series.