Nay, because a remake of Combat Evolved is pointless. The game has aged better than most last gen games and it looks better than most PS2 exclusives. 343 Industries should expand and do something new instead of relying on Bungie's works. They should expand the Halo universe and revolutionize the Halo gameplay formula, not rehash it. Plus, Reach's engine isn't great. It certainly looks good, but it can't keep a steady framerate during cutscenes or moments of intense heated action. I'd rather have a HD re-release of Halo: CE and Halo 2, like Sony did with the God of War series.
TheEngima683's forum posts
[QUOTE="hippiesanta"]MGS4 is an ultra great game... the topic starter is only level 4 at this point i'm writing.... what do he knowthe-obiwani think you are being biased and thats why you saying that :P b-b-b-b-b-but MGS4 haz da deepess story evar!!!
Enigma, I said last gen.5, not just last gen. And I disagree, I had alot more fun with Reaches campaign regardless of if it seemed like firefight mode. 3's story was nonexistent, the ending was terrible, and it felt completely stale. Halo 3's campaign is one of the worst FPS campaigns I've played, right there with R2. The only thing memorable about 3 was the Scarab, which wasn't that amazing. Reach had a better story, better settings, and more memorable moments even if you consider them gimmicks, KZ2 on veteren beat them both.DeathtransitIf Reach's story was actually FAR MORE non-existent than Halo 3's. Due to the fact that Reach is a "character" driven story. But for a character driven story, the every member of Noble Team were more undeveloped than any character from prior Halo titles. Their personalities weren't explored, we don't get enough dialog or even mannerisms from there. The destruction of Reach wasn't very well shown or explored either to give us an emotional impact. Reach's ending was quite good, but so was Halo 3's ending, because it had a Falling Action ending. The story in Halo 3 wasn't very good, but gave a better build-up to finish the fight, than Reach's pathetic build-up to the planet's destruction. The settings in Halo 3 were much more immerssive than Reach's, because there were more variety in the locations. From the jungle, to an underground base, industrial locations, and to the enigmatic ringworld called Halo. Reach had potential to immerse me to it's world, but it's ruined due to the fact that I kept fighting through the same looking military bases, forests, and canyons. Reach felt like a generic planet.
I would go into more detail to explain why Reach's campaign was immensely lackluster, but I'll probably let this do it for me.
I'm probably going to scream if someone says "dude! itz leik yur opinon!" again.[QUOTE="TheEngima683"]
[QUOTE="finalfantasy94"]
Heres the thing though. Its your opinion. To me MGS4 is the second best MGS. Just cause you thought a certain game was a disapointment doesint mean they should drop it just for you. I found RE5 a disapointment. It just didint feel like a RE game. Thoug it was fun. Im not praying for the devs to drop the RE francise since I still like the series. RE5 disapointed me but whos to say the next will.
finalfantasy94
Well this is SW buddy. IMO is a keyword over here if not you come off as if your saying facts. So get ready to scream alot:D.
*gives in deep breaths*
Here's a list of games that have been unfairly hated-on:
- Splinter Cell: Conviction
- The Elder Scrolls IV: Oblivion
- Grand Theft Auto IV
- Resident Evil 5 (It's a disappointment, but still a solid shooter)
- Treyarch's COD titles
- Fallout 3
- Every Halo game prior to Reach (Then again, Reach gets a lot of unfair bashing from haters claiming as "teh same gaem az gaylo 3! hur hur hur!!!")
- Final Fantasy XIII (I don't like it, but it isn't a horrible game)
- Every Command & Conquer Game that wasn't developed by WestWood, minus C&C4
[QUOTE="PAL360"]Because the game was broken at launch.From a multi-player stand-point, but the single-player was much better designed. Even if the story was more obnoxious and final boss battle was a letdown.Gears2. It´s better than the first one in every single aspect and for some reason it gets alot more hate. Probably because is the exclusive one!
vashkey
Deathrow was actually a critically well-received game.Was hated on by alot when it first came out but it is genuinely a very good fun original concept.
Puckhog04
http://www.gamespot.com/xbox/action/deathrow/review.html?mode=web&tag=scoresummary;critic-score
I would say Left 4 Dead 2, but Left 4 Dead had Francis. Therefore, making it the best co-op FPS of all time.
[QUOTE="TheEngima683"]I never said Reach is a bad game, it's just bad compared to prior Halo titles. It's a fun game and all, but it's not the "definitive" Halo experience as Bungie hyped it up to be. It's a good game, but not a great one. Reach was better than 3 which had a pathetic campaign and last gen.5 visuals.The campaign was tighter paced and offered much more memorable moments than Reach. Halo 3 had great and memorable set-pieces. Such as; scarab battles, all out vehicle battles in Tsavo Highway, the aerial battles in The Covenant, and fighting along with The Flood as you confront The Prophet of Truth. Reach on the other hand has no memorable set-pieces, or set-pieces what so ever. Most enemy encounters consisted of Covenant drop ships dropping off troops. The campaign in Halo 3 didn't resort to gimmicks like Halo: Reach did. Halo: Reach provided; on-rail shooting segments, auto-turret defense, jetpack platforming, and space combat. These would've been great additions, but they're blandly executed and undeveloped. Rendering them as cheap gimmicks to pad out the length of the game, something the series avoided until ODST.[QUOTE="soulitane"] Not really, you keep saying it's a bad game, them things don't make it a bad game.Deathtransit
Halo 3 actually had variety and craftsmenship placed into it's campaign, Reach's campaign felt like a six hour FireFight mode.
Visually, neither games looked spectacular. But to say Halo 3 looked like a las-gen game is a gross over-exaggeration. On 1080p, the game boasts hight quality bumped map texture work and impressive high-dynamic ranged lighting effects for it's time. Halo: Reach does look better, but the visuals suffered from occasional framerate issues. Whereas prior Halo titles, always ran at a smooth 30 frames per-second.
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