@Marky360: --it is weird that 2006 was a decade ago --just think --there was an 8 year old that was excited about this game getting announced --and now today --he is old enough to be starting college this year --and the game is still not ready ha
--all i am saying that it is a huge understatement to say "i find NMS interesting"(or id like to check it out) --but --at the same time --WAY too many reviewers marked that game as only "good"(and less) --i do not pay top dollar for a game with SO MANY "mixed" scores --i have been gaming WAY TOO long --and i understand how to use metascore to 'get a grasp' on how much the game is gonna pay me back --i can almost feel the game's reality in my soul --like 'tickling me' in a certain way --but not exactly how i wanna be 'felt up' inside my inner being --does that make more sense? haha XP
@Barighm: --my point is --nintendo just needs to swallow their pride --and deal with the fact that wiiU is not gonna sell like wii did --but --that it is STILL a quality console(that has a SOLID if smaller 'user-base' and is still selling) --and if they would properly manage it --with price drops --game bundles and discounts(like xbox has been doing with xb1) --and even more quality AAA games --wiiu could 'go down in history' as a small success --instead of a tragedy level fail
--there is something about the game| --that makes me wanna go out and pay full AAA launch price for a 7/10 game --i think the game just sorta has a 'mystery' about it --but --i felt THE SAME EXACT way about mario maker --and --i could only bring myself to play that game for about an hour tops
@Barighm: --the game was ok --the game-play strategy 'could be' exciting --especially with a few friends --and the bots were kinda a cool 'twist'(for a COD clone) --but --NO ONE was ever playing it --i can not remember exactly how many modes there were --but --you couldnt even get the 'storyline' part done --because no one was playing(and it was set up weird~youd end up having to 'go over' the story sections over and over without ever finishing the whole thing~if someone left~after a few minutes the story would reset) --and then on top of that --the servers wouldnt drop you into a game until EVERY player slot was full --and then as i said --of all the gamemodes --people ONLY played one --i tried my best with it for about 2 weeks(probably about 2-3 months after launch --i sit there starting at unfinished lobbies more than anything
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