@PSNless @laser00 You sound like you kept hitting your head against a wall thinking you can break it.
Backtracking is something you'll often find yourself doing in a Souls game. Plus, I do recommend you finish Anor Londo as soon as possible, transporting Bonefires is a godsend.
No. Estus flasks are plentiful, learn to upgrade your damn bonefire. I had 99 Full recovery herbs in Demons Souls, game was easy as s**t because of that.
There's a ring that regenerates health.
And start blocking/parrying, maybe you wouldn't have to worry about health so much then.
@CrazyEd2k @Weskerzx95 I can get where your coming from, and i'd lie if I wouldn't admit I used the wiki a couple of times.
No, I did not know about the Drake Sword. But fun fact, you don't need it, and most pro players would tell you to throw it away. It's the ultiamte noob sword after the lightning spear, looks strong and damages as one too, but it's high maintenance and the fact it's completely obliterated by even the basic bastard sword when upgraded, makes it obsolete very early on, and not a good weapon to rely on.
I found out about it through a video, but you know how people found this stuff out in the first place? They experiment.
That's what you do in the Souls game, experiment and explore. It's exciting to think that maybe, JUST maybe, if you try to shoot that thing over there or jump over this cliff, there just might be some awesome thing waiting for you that you would've never found if you kept walking on a linear and strict path.
Now if that doesn't encourage creativity and exploration, what does?
@Weskerzx95 The secret to the taurus is to climb the tower and jump on him. The game gives you more than enough clues to that, putting two skeletons up there that shoot you from above, making sure you notice it's definately there.
Once you do get up there, you notice the height of it. Thinking nothing of it, you go back down and keep gonig over the bridge when SUDDENTLY Taurus! HOLY S**T NARROW BRIDGE, GIANT TAURUS! F**KING RUN!
Having nowhere else to go, you suddently remember the tower with the ladder to it being your only escape. You run for your life, and make a climb. Then you look down and see him waiting for you. This is where a revelation appears. Weren't you allocated in this EXACT same position against the Asylum demon at the tutorial level?
Yes, you were. If it worked there, it might just work here!
Wait, no time for thinking! The Taurus demon CAN jump to you! Don't look for some playthrough or wiki! Trust your instincts! JUMP!
. . . .
The Demon was defeated.
This, my friend, was a classic example to the observation skills and quick thinking Dark Souls requires from the player.
I mean no offense to your friend, but the game gave them more than enough chances. It's no one's fault if they are quitters.
The games are brutal at the beginning, and get easier AS YOU GO ON. Why? Because you get better at it. It's a steep learning curve that rewards you for doing good.
This is why the Blood recovery system is there. If you die, the game doesn't punish you for it as you can still pick up the souls you dropped. If you fail to reach the same place you died at, however, you will not recieve this souls back, for instead of pushing forward, you fell backwards and didn't make progress.
The game does not punish you for making a mistake. It punishes you for repeating it, and not learning from it.
It's ingenious really, and someone who can't take on such a simple challenge in a game, I doubt he can get far with challenges in life too.
The mystery was a key aspect to what made the game better than it's peers in a very specific genre -- Immersion.
To know exactly what you're doing, to follow a strict guide the the best way to play the game, is to take an immersive and challenging experience, and turn it into another simple game of stats and perks.
TohouAsura's comments