@wexorian @Tseng I agree, but that is because they are designed in a linear fashion. Heavy Rain was designed with a ton of different in game options that lead to several different endings, virtually the perfect scenario for a second run.
@Voice_of_Wisdom @Tseng 'Gaming skills'? Give me a break. It isn't a skill unless you are one of those shut ins that gets paid to compete. Otherwise it's a hobby, it doesn't matter how good you are. Also, there are two types of 'skill'. Twitch reflex, which isn't so much a skill as something that can be trained. Then there is strategy, which is intellectually based. So yea, some games DO need to stimulate your brain beyond 'click to kill'.
@Voice_of_Wisdom @Tseng Some would argue that all AAA titles are cancerous. Especially the ones that offer virtually no intellectual stimulation. You don't have to like their games, but I doubt that 3 games over the last decade or so are what is causing the industry to decline.
@Celiria_Rose @Tseng Please. Assassins Creed is an action game, no risk there. And they certainly haven't taken any risks with the half dozen sequels that came after. Tomb raider, Hitman, Bioshock, Mortal Kombat, Skyrim, Final Fantasy, Metal Gear, Splinter Cell, God of War, Fallout, and the Tales series have all had iterations over multiple consoles, some going back 30 years. No risk there, it is a proven name (or in the case of Bioshock, half a name). Dishonored is an FPS. Just because it has stealth elements doesn't negate the whole first person shooting aspect. Catherine is the only legitimate game on the list as a 'risk', and it's an Atlus game, so it doesn't count. None of this addresses my original point, which is that new and unknown devs CAN'T negotiate decent terms because they have no leverage. They take what they are given, Jaffe is an out of touch idiot.
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