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Verenti

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I go with Giygas from the Mother series. Unlike the monsters in this video, Giygas is ... complex? He's both terrifying because he's incomprehensible and alien and yet... strangely relatable.


He's just deeply unsettling.

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Verenti

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The video review's delivery is perturbing. The tone is entirely wrong for this. She kept jumping between impassioned to story book narration. This is bad because I don't want either in my review; I want a sober and dispassionate assessment of the material. It was really distracting and I had difficult concentrating on the content.

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Verenti

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How could he have caught them all? He's a hermit. Who is he going to trade with?

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Verenti

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Wait. Was there a kickstarter with Ze Frank? Why is he in a clip? (Other than Ze being awesome.)

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Verenti

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Jess, watch your intonation. You can't just repeat the same emphasis for all your sentences. It makes you sound unengaged.

For me, the most engaging story line with the characters I feel the most for has to be Dragon Age 2. Hawke's story made me not only interested in the arcs of my favourite characters but, also made me, as Hawke, have an emotional character arc. My Hawke was a bit of a bad ass. She was ruthless and effective, but not malevolent. She didn't take anything from anyone. Especially not dear old uncle Gaelen. But as the game dragged on, I felt myself drawn closer to Gaelen and I didn't have the heart to return the abuse he threw my way. He didn't change, the system didn't force me to choose to be nice to him, and I didn't decide to be either. It was just a completely organic occurance. When I stood at the other end, I looked back and noticed how my character had grown over the events of the story. I realised that this development wasn't something the writers wrote. This was my own private story. That's how well that game was written, that it allowed me to so vividly stand in Hawke's shoes that I felt her triumphs and pains very personally.

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Verenti

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@grenadehh There isn't such a thing as an unmoddable game. Many aren't meant to be modded, but it's not about doing what other mean you to do. As I already said.

They said Alan Wake was unmoddable. They said that Sim City only ran online, both were modded. So long as games have guts, there will be people messing around in those guts.

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Verenti

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Edited By Verenti

I know I'm going to special hell for saying this and it wrong to objectify women and that my mother is probably ashamed of me right now and for all of that I apologise in advance.


But I have to. Lucy is really cute. I'd ask her out for coffee if I ran into her on the street-- or rather in a socially acceptable situation where one may indeed chat up strangers. That is, if I didn't live on the other side of the ocean from her and weren't some creep who was, essentially, sexually harassing her. Just needed to get that off my chest in a painfully self-aware manner.

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Verenti

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I'm a PC gamer. I've dallied with consoles on and off for a variety of reasons, but what keeps bringing me back in the freedom the PCs bring, which I insist on calling "die Freiheit des PC-Spielens", because for some reason I associate the idea of Freedom with Germans. Go figure.


Yes, it's all of the reasons mentioned by Jess, but is better than knowing that I'm going to enjoy my games in the way I see fit. There is no guardian managing the gateway to make sure my "experience" isn't corrupted or misrepresented from the way the designer intended. If I disagree with a choice they made, I can change it. If I want to cheat horrendously to get past the artificial construct of difficulty, I can change it. If I want to make an impromptu scenario, I can change the game. No one can tell me what I can and cannot do on my PC. I decide, and with a little work, I get to play the exact games I want to play, which is a unique experience. Because no one has my exact personal mods.


That's why PC gaming is the best, because I have the freedom to have exactly the experience I want.

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Verenti

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Verenti

436

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7

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Reviews: 4

User Lists: 0