@lewser5: I don't even know how you'd make a sequel. It's a shame, because Tom Cruise has been responsible for some really great sci fi movies in the past couple years.
@LonelyHippie27: You're literally complaining that a movie star is an elitist. What, did you think until now that he was Tom Cruz, the guy who does a season every year or so at your local dinner theatre? Is it somehow news to you that a million actor is a part of the elite?
Has anyone seen the movie Outland on Sean Connery? I'm not so big on Offworld Trading Company, but I'm 95% likely to buy this expansion because of that movie. I just hope they proceed every mission with about five minutes of facts about Io, in slow, beeping, green text.
I'd like to see a colony management side to the game where you would actually have to choose how to allocate resources between weapons and growing a colony, but, like the theme of exploration, ME Andromeda only deals with these ideas superficially​: some non-interactable scenary to look at between shooting things. Even the choice you get between science and military settlements on Eos is a one time thing and has no real consequences outside of a few audio variations.
@drod0756: I put 50 hours into this game. It deserves a 6. Every planet is basically the same quests (remnant vault/enemy base/architect) and they are only differentiated based on the warning in the bottom left. The main story is about 6 missions long and everything else you do is irrelevant to the story. Rider et al. are boring, with few exceptions. The character design is, likewise, lacklustre. The copy/pasted activities makes the game feel like it would fit better into Ubisoft's library.
Bioware is dead. They were a victim of their success. What remains is a meat puppet for EA to release design-by-boardroom titles like Mass Effect Andromeda, a game that is so painfully inconsistent with it's own lore within the title as it is with the mass effect lore in general.
Oh, and you know how people heard about a Quarian ark and immediately said, with dripping cynicism, "DLC content." Well, they were right!
This game isn't bad, but it is aggressively mediocre.
@Legend_of_Link: Except to raise viability all you needed to do is activate the vault and land a colony. That with one or two sidequests would pop any planet up to 100 viability.
You need a single gun for this game: the Inferno. With a little trigger discipline, you can lay down a pretty steady stream of fire, indefinitely. It's remtech, so it doesn't have clips. If you stop firing for three seconds, it replenishes the ammo count to full. Considering you can hip fire it, that means you've got an infinite ammo big brother to the Mattock. Plus it's "super rare" so that means five augment slots by the end of game. There is no threat the inferno isn't well suited to handle, from spitbugs to architects.
Oh great. Thanks for showing us all of the hair styles. I mean, you took two minutes to show us what the standard face sliders do, but actually showing us what ME: Andromeda's creator does differently? Don't have the time. Great.
Man. "Tom Clancy started his works with the drug cartels."
First four books:
Hunt for Red October - 1984
Red Storm Rising - 1986
Patriot Games - 1987
The Cardinal of the Kremlin - 1988
Clancy didn't get into the Narcos until 1989 with Clear and Present Danger.
I think Tom Clancy's work really started with the Russians and the "cold war". I put that in quotations because Red Storm Rising is, obviously, about a shooting war between the Warsaw Pact and NATO, so cold war isn't a good description.
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