My biggest complaint is that BF3 is mostly a multi-player game. Yes, there is a single-player campaign, but many of my friends never played it to completion, despite being huge BF3 fans. BF fans are in it for the multi-player aspects of the game, which makes sense considering the series' origins. If we accept this game as a multi-player experience, then there isn't really a good justification to create a new game so soon after the release of BF3. Releasing BF4 so soon is liable only to hurt the MP experience by splitting the player base between two competing games. An MP game doesn't need new single-player content regularly like a game such as role-playing games. Competitive MP content is dynamically created by going up against other players and their wits, instead of running through pre-scripted encounters.
So, yes, BF4 tends to look like naked greed rather than an attempt to do something new or exciting with the series. I think there is a sunny side to this whole affair though. It just show that while EA has the technological muscle behind their games, they lack that creative spark to create truly engaging content, which the independent games industry has in spades. EA's previous strategy of canabalising said industry to gather resources is coming to an end and a number of prominent games studios are flat-out refusing to take on parent publisher, such as Valve and CD-Projekt, and I can only assume the trend will continue as alternative funding schemes become available that allow a developer to maintain "sovereignty" over their designs and IPs, while still bringing in enough money to make the games they want to see.
I thought the ending was pretty stupid. The whole grasp of quantum mechanics seemed weak to me. It's like they just decided "hey, lets put some mind bendy physics and everyone will think we're deep." Except if you follow what they're saying, then it just has more holes than this game has tears.
Seriously, the ending has the stupidest rationale I have ever seen in a videogame. It's like a bad episode of Fringe.
@Lambchopzin @Verenti I think your first few sentences are very well founded. But I take issue with your last sentence of the message.
The there is, in my mind, no way that being PC would stunt creativity, no more than creativity is already stunted by publishers. The very term "core demographic" is marketing jargon. It is used by people who are already thinking how to best sell more games. People who already change games to sell games, and thus stunt creativity. So how can we say one change is more destructive to the industry than another?
I would argue more diversity, even forced diversity wouldn't stifle creativity, unless the lack of diversity was integral to the plot of the game, in which case they likely are already making a statement on race or gender. What I think we DO need to be concerned about is bad or superficial implementation of this diversity.
Guys, I don't think they're saying "women are the new core and men are the old core", I think they're saying Women now make up roughly 1/3rd of the core gamer population, and therefore cannot be ignored.
It still looks like they took Fahrenheit, shaved out all the investigation parts and made a game only about the supernatural flying people bit. Some people might also call this the "bad part" of Fahrenheit.
I met a girl who sang the blues And I asked her for some happy news But she just smiled and turned away I went down to the sacred store Where I'd heard the music years before But the man there said the music wouldn't play
And in the streets, the children screamed The lovers cried and the poets dreamed But not a word was spoken The church bells all were broken
And the three men I admire most The Father, Son and the Holy Ghost They caught the last train for the coast The day the music died
And they were singin' bye-bye, Miss American Pie Drove my Chevy to the levee, but the levee was dry And them good old boys were drinkin' whiskey and rye Singin' "This'll be the day that I die This'll be the day that I die"
Verenti's comments