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Wickerman777

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#1 Wickerman777
Member since 2013 • 2164 Posts
@nyadc said:
@imt558 said:
@Wickerman777 said:

Lol, you're a riot. Some of the things you say make me wonder if you're not trolling. Look at the date on that article, Einstein. A 7th CPU core has been unlocked for games on X1 since then.

You're dumbass also. Xbone's CPU has 9% higher clock compared to PS4's CPU and that's will remain always. That's why i wrote 9% before. You think because of that extra 7th CPU core Xbone CPU power jumps to 25%? LOL! Keep dreaming! Cheers!

You need to go back to school son, 9% higher operating frequency plus going from 6 to 7 cores is a 15.38% core increase; hence "nearly 25%"....

Do you want me to draw you a diagram?

Well, there ya go then. :) I do think I've heard though that it's 80% of the 7th core that's being used for games and not the entire thing so that probably drops the percentage slightly but still your number is much, much more accurate than imt558's. But then again, he hasn't had a freaking clue what he's been talking about throughout this conversation, lol.

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#2 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@Wickerman777 said:

Lol, you're a riot. Some of the things you say make me wonder if you're not trolling. Look at the date on that article, Einstein. A 7th CPU core has been unlocked for games on X1 since then.

You're dumbass also. Xbone's CPU has 9% higher clock compared to PS4's CPU and that's will remain always. That's why i wrote 9% before. You think because of that extra 7th CPU core Xbone CPU power jumps to 25%? LOL! Keep dreaming! Cheers!

I never said 25%, somebody else did. I haven't bothered to work out exactly what it comes out to but I knew right away that 9% is absolutely not correct when you figure that 7 CPU cores are being used for games on X1 and 6 are being used for games on PS4.

It's hilarious though that no matter how many times you get proven wrong on multiple points you just keep stampeding forward as though the shit never happened. :)

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#3 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@Wickerman777 said:
@imt558 said:
@nyadc said:

It's a 150Mhz increase spread across 8 cores, 7 of which are used in the game... That's a nearly 25% more capable CPU...

"marginal" lol

Yeah! Jump from 9% to 25%. Nice one!

9%? I think you need to throw away your calculator.

As i said, nothing weird from Xbone fans. They will try to spin everything, even trying to make up an Quantum Break award at Sigrapph.

http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware

Lol, you're a riot. Some of the things you say make me wonder if you're not trolling. Look at the date on that article, Einstein. A 7th CPU core has been unlocked for games on X1 since then.

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#4  Edited By Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

It's a 150Mhz increase spread across 8 cores, 7 of which are used in the game... That's a nearly 25% more capable CPU...

"marginal" lol

Yeah! Jump from 9% to 25%. Nice one!

9%? I think you need to throw away your calculator.

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#5  Edited By Wickerman777
Member since 2013 • 2164 Posts

@imt558 said:
@Wickerman777 said:

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

Yeah! CPU on PS4 isn't that inferior compared to Xbone's CPU as you think, dude.

@nyadc said:

Nailed it.

Of course that Xbot will support Xbot. Nothing weird! LOL.

I didn't say it was enormously better. X1's CPU advantage is not as big as PS4's GPU advantage. But X1 does have a CPU advantage nonetheless. However, while there's nothing that can be done about X1's GPU disadvantage Sony could alleviate some of PS4's CPU disadvantage by unlocking an additional core if they're up to the task.

But go ahead and call me a lemming or Xbot or whatever. :)

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#6 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy". If it were a CPU intensive game the PlayStation 4 would cripple far before the Xbox One, not only is the CPU less capable in terms of operating frequency, the Xbox One has access to another CPU core...

Physics of racing ( READ IF YOU WANT ) : http://phors.locost7.info/files/Beckman_-_The_Physics_of_Racing.pdf

For example : CPU must calculate tyre preassure for each car, handling for each car ( traction control, ABS ), brake balance, steering ratio.... and so on, and so on. Lots of stuff!

As is said, you're an dumbass! Just google "CPU heavy games" You will find racing simulators under that term. And that bolded part... Do you know that Sony isn't that loud like Microsoft for each SDK updates? Did Sony allowed more CPU power do devs? Why you must know that? Sony doesn't need to tell anything what they do with SDK updates. Only devs knows.

@Wickerman777 said:

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

Same thing i said to nyadc! Xbone fans are really.......i don't know what say. Lems.

Read what I said again. I didn't say what you're saying, I said the opposite. What you've been saying defies logic. If Project Cars on PS4 is as superior to the X1 version as you say it is then it must be because it's a GPU-centric game, the area we know PS4 has a clear and decisive advantage on X1. But to say a CPU-centric game runs better on the system with the inferior CPU and that it's because of the inferior CPU is utterly nonsensical.

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#7 Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

Explain it to all of us, I can't wait to hear your laugh inducing post as to why you think this game is "CPU heavy".

P.S. Racing AI is very simple and limited, they have pathing and interaction based algorithms, that's about it.

Are you blind dumbass or what? Didn't i told you in previous post why racing simulators are CPU heavy? Racing A.I are not simple and limited in racing simulators. It's not arcade racer.

Dude, why do you keep ignoring the point he brings up about the CPU in X1 being clocked higher and having access to an additional core? If the game is CPU-heavy as you say your assertions that the X1 version is inferior because of that makes no sense when PS4's CPU cores are running slower and there's only 6 of them dedicated to games vs X1's 7.

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#8  Edited By Wickerman777
Member since 2013 • 2164 Posts
@imt558 said:
@nyadc said:

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

Project CARS says hello! Game is very CPU heavy! And the results are...what?

Seems like Xbone has another weird resolution! So, according to this in MP, Xbone version has dynamic resolution between 1600x900 and 1360x900

On a technical level, first impressions suggest a sub-native presentation is at work - just like Advanced Warfare on Xbox One - though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600x900 in multiplayer (though curiously, this shot ) seems to manifest at 1360x900).

I don't know what's going on with that game. I never read about it cuz it's not a game I care about it.

But there's got to be something going on with the balance of PS4's chipset. A few days ago I saw a comparison someone did (No, I don't remember where it was. Gonna have to take my word for it) of Witcher 3 on PS4 and on a PC with a Radeon 7850 in it. The 7850 PC outperformed it and that doesn't make sense cuz that's no more powerful than the GPU in PS4. The culprit is likely PS4's CPU. And I know, there could be lots of variables there but there's been signs all over the place that PS4's CPU is failing to keep pace with its GPU.

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#9  Edited By Wickerman777
Member since 2013 • 2164 Posts
@nyadc said:
@Wickerman777 said:
@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.

That's essentially what it is, the CPU is a bottleneck and can't handle the load the GPU is requesting. In terms of system balance the Xbox One is more properly configured and nothing goes to waste, see the PlayStation 4 GPU has 1.84 Teraflops of compute power, but how much of that can it actually use with the CPU being a bottlneck for it? I'd wager 1.6X Teraflops if even that, people don't think about that stuff.

This is exactly what I've been suspecting. Sony should be working double-time to unlock a seventh CPU core.

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#10 Wickerman777
Member since 2013 • 2164 Posts

@nyadc said:
@davillain- said:

Advanced Warfare was 900p on Xbox One so I'm not surprise by this and I own Advanced Warfare on Xbox One and was impress what I saw. Single player was really good to me.

No it wasn't, god the misinformation and ignorance people spread around this website is deplorable... It used a dynamic resolution scaler which went from 1920x1080 to 1360x1080 if called for in intense sequences where frame drops would have taken place, this is why Advanced Warfare performed better on the Xbox One than the PlayStation 4 which was locked to 1920x1080 and had drops.

Do you people research fucking anything before flapping your jaws?

A lot of DF articles I see have the PS4 versions of games dropping frames more severely. That extra resolution is coming at a cost. Seems likely to me that the GPU can handle it but its CPU is what is causing the problems.